Best fourth move for Garchomp?

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Pleaselog inorregisterto add a comment.

Pleaselog inorregisterto add a comment.

I’m presuming you’re running Mega Garchomp. Here are a couple sets:

Garchomp @ GarchompiteAbility: Rough Skin -> Sand ForceNature: JollyEVs: 252 Atk / 252 Spe / 4 HP-Dragon Claw-Earthquake-Stone Edge-Swords Dance / Iron HeadThe choice is yours: do you want more coverage with Iron Head, or ultimate sweeping power with Swords Dance? Be sure to watch out for Skarmory, though, as it walls this set.

Garchomp @ GarchompiteAbility: Rough Skin -> Sand ForceNature: NaiveEVs: 252 Atk / 252 Spe / 4 SpA-Dragon Claw-Earthquake-Stone Edge-Fire Blast

Surprise, surprise! Thought you could bring in Skarmory and escape unscathed?WRONG.Fire Blast punches massive holes in physical walls like the aforementioned Skarmory, and will OHKO after Stealth Rock damage.

Sand Force is useless without Sandstorm.

If you do have sandstorm, Iron Head would be preferable for taking out its Ice/Fairy weakness, as M-Chomp is rather fast. Preferably, Dragon Dance is my move for raising Attack and Speed and when used with Simple Beam in a double battle, M-Chomp is a terrifying sweeper. Simple Beam from an ally doubles Dragon Dance, making it twice as deadly.

But why Fire Fang? earthquake takes care of Steel Types, so Iron Head should maybe replace fire fang.

EarthquakeIron HeadDragon ClawDragon Dance

good coverage, plus a stat boost to clean up.That’s my suggestion(Iron Head only if you have sandstorm)