Do all entry hazards activate before all entry abilities?

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Entry abilities are things like intimidate, trace, and sand stream. I thought asking this one question is better than asking several dozen ofthese questions.

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There are exactly two entrance abilities that broadcast before hazards are processed, and they’reUnnerveandNeutralizing Gas. The reason for this is that if multiple Pokemon are brought in at the same time while hazards are up, hazard damage could lead to a Pokemon consuming its berry, and Unnerve needs to be in place soon enough to prevent that; meanwhile Neutralizing Gas has to be able to nullify abilities that would cause Pokemon to be immune to hazards, like Magic Guard or (in Sticky Web’s case) Clear Body.

Ok, I’ll edit this later but I tested 6 of the abilities with Sticky Web, Toxic Spikes, Spikes, and Stealth Rocks up (as well as some other things like Sand Stream to activate Cloud Nine and HP Fighting to activate Anticipation) NebbyY helped me with this, putting together the entry hazards team.Hereis the replay. As you can see, the entry hazards acted before all of the entry abilities. Again, I’ll edit this once I test out the other abilities.Hereis the team I used.

Also, as I said in the answer to that question you linked, Misty Surge activates after Toxic Spikes, so I’m also going to assume the same for Electric Surge, Psychic Surge, and Grassy Surge.

Hope this helps! :)