How can I stop Beldum from KOing itself with Take Down in SOS chains?
I’m trying to shiny hunt beldum in sun but it has Take Down and keeps fainting itself before I can catch it. So is there anyway I can prevent it.
Pleaselog inorregisterto add a comment.
This is the team I use for a Beldum chain.
There are two good options:
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Rock head. You can Skill Swap rock head onto it, so that it will deal damage, but won’t take recoil.
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Ghost types. Ghost types are immune to take down, and will therefore prevent any recoil. Optionally, you could hold a Leppa Berry and trick beldum the Leppa Berry so it can never hit you, and then use recycle to get your berry back. I’m not sure if you can use recycle like that, but if you can then it’s possible to create more berries to keep giving beldum so it has ininite pp.
Beware that both of these will eventually lead to it struggling to death, but hopefully you can catch it before then.
Please comment any other suggestions! Hope I helped!
The three best options are:
Skill swapping Rock head onto it so it does not take any recoil damage from take down.
Using Heal pulse to keep it alive.
And having a ghost type in the front of your party.