How do I know how much I will get hit by recoil?
I want to know this so I don’t accidently make one of my Pokemon faint by using takedown .
Pleaselog inorregisterto add a comment.
Recoil is determined by how much damage you do to the foe.
Moves that have recoil of 1/4 the damage dealt:
Head ChargeShadow RushSubmissionTake DownWild Charge
Moves that have recoil of 1/3 the damage dealt:
Brave BirdDouble-EdgeFlare BlitzVolt TackleWood Hammer
Head Smash has a recoil of 1/2 the damage dealt.
Struggle will have a recoil of 1/4 the user’s max HPHi Jump Kick and Jump Kick have a recoil of half the max HP of the user if it misses.
Magic Guard and Rock head will negate recoil. Magic Guard and Rock head will not negate the recoil of Struggle. Rock Head will also not negate the recoil of Hi Jump Kick and Jump Kick.
Life Orb will have a recoil of 10% the users max HP. This recoil can be negated by Sheer Force and magic Guard.
The amount of damage dealt to the user on certain moves can have different values, for example take down will do 1/4 damage to the user where as head smash will do 1/2 of the damage to the user. resistances are not taken into account.http://bulbapedia.bulbagarden.net/wiki/Recoil