How do you calculate the chance of a move hitting?
Taking into account Evasion and Accuracy.
Pleaselog inorregisterto add a comment.
That’s the formula.
Each move has a certain percent. flamethrower for instance has 100%. That’s what the A base represents.
Accuracy is how many stages raised or lowered on the attacking pokemon, and evasion is the same, but for the defending pokemon.
flamethrower 100 acc. 100*1=100%. no calculation for that.
Flamethrower with 1 stage of lowered accuracy.
-1 stage= 1*.75=75% chance
Thunder with 1 stage of lowered accuracy.
.75* .70=0.525= 52.5% chance.
the evasion/accuracy chart is as follows:
Stage -6: (3/9) 33.3%
Stage -5: (3/8) 37.5%
Stage -4: (3/7) 43%
Stage -3: (3/6) 50%
Stage -2: (3/5) 60%
Stage -1: (3/4) 75%
Stage 0: (3/3) 100%
Stage 1: (4/3) 133.33%
Stage 2: (5/3) 166.67%
Stage 3: (6/3) 200%
Stage 4: (7/3) 233.33%
Stage 5: (8/3) 266.67%
Stage 6: (9/3) 300%
?
Each move has a base acc percent. eg S-edge has an 80% chance of hitting at base acc. E-quake a 100% chance. double team and sand attack boost evaision and lower accuracy by 25% per use respectively. No Guard gives all moves <><> or infinite accuracy meaning all moves hit unless they are immune or use protect/detect. Moves like lock-on, and mind reader give a one turn No-guard effect. Moves like Faint attack and Aura sphere have <><> acc but can’t hit pokemon using moves like dig/fly/dive.