How does quick ball work with damaged roaming Pokemon?
Does Quick Ball gain effectiveness against a Pokemon if the Pokemon your trying to catch is damaged? This might be a weird question. The only way in any Pokemon game to throw a Quick Ball first turn at a damaged Pokemon is against a roaming Pokemon. So does a Quick Ball gain effectiveness in this otherwise impossible scenario and if so, what are the odds of catching a legendary at 1 HP with a first turn Quick Ball
Pleaselog inorregisterto add a comment.
I’m going to be using Gen 8 Mechanics. I’m going to be using raikou, both Pokemon will be at level 100, and there will be NO status.
You have a 5.24% chance of capturing it per ball. Thus, you have at least a 50% chance of catching it within 13 balls and at least a 95% chance of catching it within 56 balls.
So, this is what I got when you yeet it when it has no damage. Now, what if it has, say, stealth rock chip? (I know it won’t, that’s just an example)
You have a 6.157% chance of capturing it per ball. Thus, you have at least a 50% chance of catching it within 11 balls and at least a 95% chance of catching it within 48 balls.
Now that does change it. What about something else? Say, 50% chip.
You have a 8.806% chance of capturing it per ball. Thus, you have at least a 50% chance of catching it within 8 balls and at least a 95% chance of catching it within 33 balls.
What about 1 HP?
You have a 11.925% chance of capturing it per ball. Thus, you have at least a 50% chance of catching it within 6 balls and at least a 95% chance of catching it within 24 balls.
Thus, it does seem to change. Hope this helps :)
Source
Yes, it is possible to have the hightened chance of quick balls, if they happen to not do the thing that roaming legends sometimes do where they run away before everything. As for that statistic, assuming nothing else is wrong with it(no status condition or anything.), the chance would be dependent on it’s max HP, since that’s how the catch rate formula works. Therefore it’d be a different chance depending on what legendary. However, let’s just say that the Pokemon’s HP is about 100.(I just calculated the Base Stat of all Roaming Legendaries after Quick Balls where made in Gen 4), the procedure would be:
Also, since all roaming legendaries are pre-Sun Moon, I’ll use 4 as the ball factor.
3 x 100=300-2=298 x 3=894 x 4= 3872/300=12.90……
So, on average, the chance of catching a roaming legendary in a quick ball at 1 HP would be:12.9%
Please correct me if I’m wrong in my Math.