How does taunt work in gen three?
According to bulbapedia, taunt lasts for two turns on gen three
https://www.youtube.com/watch?v=HDePH1Mtjyk
In that video at 23:55, Crawdaunt taunted the Lunatone however, it managed to use hypnosis only one turn after it got taunted. Wolfe even got confused that it used hypnosis. So, what exactly happened? How did Lunatone manage to use a status move even tho only one turn has elapsed after getting taunted? It never even said that the taunt wore off
Pleaselog inorregisterto add a comment.
The reason Lunatone was able to use Hypnosis after the “one turn” of Taunt is becausein Gen 3, the first turn of Taunt is the turn you use Taunt.Take a look at these Gen 3 OU replays:
Replay 1In this one, I purposely gave Mightyena a speed lowering nature so it can use Taunt after Lunatone moved. Lunatone was able to used status moves on Turn 3, as Mightyena was able to use Taunt, since Turn 1 was the first turn of Taunt to take effect.
Replay 2In this one, Mightyena has more speed than Lunatone so it can use Taunt before Lunatone can use a status move. Mightyena was able to Taunt Lunatone on Turn 3 as Taunt’s first turn is the turn you use Taunt.
Remember how in Wolfe’s Emerald Nuzlocke video, Lunatone used Calm Mind before Crawdaunt used Taunt? Well, had Crawdaunt been able to move before Lunatone, Taunt could’ve stopped Lunatone from using Calm Mind. Hope this helps.