How to get the results of the follow situations in the damage calculator?

2 minute read

Let’s say a sample scenario is Garchomp faces against a Mega Lucario. Garchomp switches into a Gyarados and Lucario goes for a swords dance. So what would I put in the stat boost to get the results if Lucario got intimidated before swords dance?

Second question is, other than speed, how do I see the exact value of a stat after a certain number of boosts or a certain condition like Tyranitar under sand?

Third is, how do I calculate the exact damage in percentage of a second draco meteor if I didn’t switch out after firing the first? What about the next two meteors? I’m not talking about the collective damage of all the meteors. Only the individual ones

Fourth, what is the stat reduction after an intimidate or close combat defense drops? What about a Pokemon affected by sticky web? What about special attacks after draco meteor stat drop?

Note all of this is on the damage calculator on showdown and all the questions are on ultra sun and moon. On the fourth questions, please answer them individually

Pleaselog inorregisterto add a comment.

Pleaselog inorregisterto add a comment.

If the Lucario has Inner Focus, it would be +2 Attack. If the Lucario has Justified/Steadfast, put +1 Attack (Inner Focus blocks Intimidate). So that’s that. Attack gets lowered one stage then raised by 2 stages, so +1.

I don’t know if you can see the exact number, but you can definitely see the difference in the calculations.

252 SpA Tapu Lele Energy Ball vs. 4 HP / 0 SpD Tyranitar in Sand: 132-156 (38.5 - 45.6%) – guaranteed 3HKO

252 SpA Tapu Lele Energy Ball vs. 4 HP / 0 SpD Tyranitar: 198-234 (57.8 - 68.4%) – guaranteed 2HKO

So, you can see that the special defense clearly raises, but I haven’t found a way to see the exact number of a stat after boosts or with special conditions like rock types in the sand. I will say, the stat multiplies, so you can take the stat and multiply it by 1.5, 2.0, 2.5, 3.0, 3.5, and 4.0 (1.5 is +1, 2.0 is +2, 2.5 is +3, etc.)

Just keep lowering the special attack by two stages, each time you calculate a Draco Meteor. So the second one would be from -2, the third one will be from -4, and the fourth one will be from -6. Next to a stat, you can lower/raise it by 1-6 stages.

Intimidate would be -1 Attack, since it lowers Attack by 1 stage.

Close Combat you would put -1 Defense and -1 Special Defense.

Sticky Web you would put -1 Speed.

For Special Attack after Draco Meteor, put -2 Special Attack.

Hope this helps! :)