How to repel these stupid Pokemon on Route 13?

2 minute read

NOTE:This questiondoes not help me.

Honestly, these Pokemon are creating a living hell.The wild Pokemon here are worse than the tall grass, and not only are they, like, EVERYWHERE, two thirds of the Pokemon their have the ability Arena Trap, and the repel doesn’t actually repel them, but Arena Trap overpowers thePoke ToyI was given earlier in the game.

My Pokemon are a higher level than the Pokemon there, before you start blabbing on stupidly about the Repel’s mechanics.

I don’t even care if I have to encounter them, I just want to be able to touch the ‘Run’ button so I can get out of there.

Q. Well, why don’t you just train your Pokemon there? It’s a good training experience?

A. My Fire-type Pokemon wouldn’t be too happy to hear that question.

Can you please help? ._.

Pleaselog inorregisterto add a comment.

Pleaselog inorregisterto add a comment.

Yup you’re right, that Q doesn’t help. I went back there with higher levelled Pokemon and they still kept coming. I should change the BA on that Q.

After some experimenting, as far as I can tell, the only ways are:

a. run away (literally) from the moving bits of dirtb. skate on the bars as much as possiblec. lead with a Pokemon with Run Away (hard to do in this game)d. lead with a Ghost type Pokemon (I don’t remember any being available before Route 13 though; Pumpkaboo is found later)e. lead with a Flying type Pokemon to negate Arena Trapf. give your lead Pokemon a Smoke Ball to ensure escape

I think e) is the most practical option. The easiest flying type to get at this point if you don’t have one already would be Aerodactyl from Old Amber (Rock Smash needed) or any wild Fletchinder. They have good speed as well, and your probability of running away increases based on your speed. It still means you’ll need to physically run away from them though, but at least Arena Trap won’t be in effect.

get a Pokemon, with the ability “run away.” It overpowers arena trap