How Viable is Stall in USUM Battle Tree Singles?
As many of you know, I love stall. I have thought about it for awhile now, and I want to create a Stall Team for the Battle Tree. However, there are a few components that are different, leading to me having multiple questions for this.
How viable is stall overall? The AI does not act the same way as a normal does (e.g. rarely switching) and thus, why I am asking. Also, as a side question, how viable is stall in 3v3 singles overall?
What elements of Stall are still needed and which are expendable? Being Battle Tree Singles, I am only allowed 3 Pokémon. This leads to not being able to fill roles like a cleric because of not enough team space for example.
Are Hazards needed? This can be considered a sub-category of the previous question, but I want this looked into with a little more detail. As said before, the AI rarely switches, leading to only 2 Pokémon being affected by Hazards at most. If I should have hazards, will only Stealth Rock do? Should I have more?
What status conditions are the most effective? With my experience so far, Toxic is a good status move to have. Would Thunder Wave and Will-o-Wisp also be good things to invest in, considering the limited space in the team? Or is just Toxic fine?
These are the major questions I have before I get into breeding Pokémon for this team, if it’s viable at all. Note that I’m not asking for an entire team, just a blueprint of what to include.
Thanks in advance!
Pleaselog inorregisterto add a comment.
This stall team got 1064 wins in a row, which probably means that stall is viable.
Gliscor @_Toxic OrbTrain: Poison HealNature: Jolly (+Spe, - Spa)-Earthquake-Protect-Substitute-Toxic
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Chansey @_EvioliteTrait: Natural CureNature: Timid (+Spe, -Att)-Seismic Toss-Minimize-Substitute-Soft Boiled
Stats: 326 / 17 / 57 (85) / 56 / 126 (189) / 111IVs: 31 / X / 31 / 31 / 31 / 31EVs: 4 / 0 / 252 / 4 / 4 / 244
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Slowbro @_SlowbroniteTrait: Regenerator —> Shell ArmorNature: Bold (+Def, -Att)-Scald-Iron Defense-Calm Mind-Rest
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