Is fire spin or block more effective?
I’m using a mew with this setMew@leftoversAbility: synchronizeCareful nature252hp/252spe/4def- imprison- transform- knock off- block/fire spinIt’s real gimmicky yet effectiveSo is fire spin more effective? Why?Plus, any comments on set?And if fire spin us more effective, shld I just remove knock off and put stealth rock?
Pleaselog inorregisterto add a comment.
You definitely wantBlockhere. Because this set is supposed to be a supprise, you don’t want your trapping move to suddenly miss on you and reveal your set. Not to mention, the effect of Fire Spin won’t last long enough (you need 3 turns to Trap, use Imprison, and Transform, along an at least extra 4 turns of Struggle damage. Fire Spin only lasts 5 turns max) while Block lasts untill they faint or you switch out. The struggle damage migates the need of Fire Spin chip anyway.
For Knock Off, run Soft-Boiled there. This allows Mew to heal and potentially attempt its gimick again.
Fire SpinIt traps opponents and does damage. The only problem is it’s finnicky accuracy, and they are freed after 4-5 turns. Block just traps them, but it is 100% accurate and lasts until they faint.
As for Knock Off, I’d keep it. If they have Leftovers or an Eviolite, you’ll want to get rid of that quickly. Really though, it’s just what you think works best.