Is unaware clefable viable?

1 minute read

Unaware is an amazing ability, and so is magic gaurd. I recently remembered that clefable also had unaware, and was wondering if it was actually viable with unaware. Sure, toxic stalls can be a possibility, but most people won’t do it because pretty much all sets use magic gaurd. So, does clefable actually work with unaware?

Pleaselog inorregisterto add a comment.

Pleaselog inorregisterto add a comment.

Yes, I’d say it’s still viable, just outclassed by Magic Guard in most cases.

Which one to use depends on the team and the set, but most of the time you’ll want Magic Guard because of how versatile and useful it is for countering indirect damage from the likes of hazards and toxic. For Teleport Clefable you’ll always want to use Magic Guard so you can pivot in to more stuff and not take hazard damage, and for Life Orb Clefable you’ll want Magic Guard as well so you don’t wear yourself down. Offensive and balance teams will usually be better with said Magic Guard sets.

But if your team is defensive (ie stall teams) and struggles against set up moves like SD, Unaware will probably be more useful than Magic Guard. In this case I’d recommend a support set like this:

Clefable @ Leftovers / Heavy Duty BootsAbility: UnawareEVs: 252 HP / 252 Def / 4 SpDBold NatureIVs: 0 Atk- Moonblast- Wish- Protect- Heal Bell / Calm Mind / Thunder Wave

That’s my take but I’d still recommend you check out Smogon forums for a better answer. Hope I could help anyway :)