Machoke, Mienshao or Hariyama for a fighting type?

2 minute read

I need to decide what Pokemon to use as a Fighting type. Which Pokemon would you recommend out of these three?

MachokeMienshaoHariyama

Pleaselog inorregisterto add a comment.

Pleaselog inorregisterto add a comment.

Hahaha, I’m going to actually answer this question for anin-game team, like you wanted.

There are many, MANY, differences between an in-game team and a competitive battle. In an in-game team, EVs, IVs, and Natures don’t really matter at all. Unlike competitive battling, in-game teams do better with something bulky such as Machamp, since it’s inevitable that you are going to take some hits.

So if you are able to trade, go with Machamp. Here’s a set you may like:

Machamp@ (Who cares? It’s an in-game team. Fist Plate, Leftovers, whatever.)Ability: No Guard (make sure your Machoke has this ability; if not, catch another one.)EVs: Just kiddingNature: Just kidding againMoves(here’s where it gets important):- Dynamic Punch(FTW)- Revenge(because it’s slow anyway and DPunch lacks PP)- Earthquake(because it’s Earthquake)- Payback(for ghosts, and maybe Psychics too. Nah, switch out if there’s a Psychic type.)

If you can’t trade and would like to do something else from the three, pick Mienshao. There’s a reason it’s in OU. Here’s what I suggest:

Mienshao@ (Whatever the heck you want)Ability: RegeneratorEVs: JKNature: JKMoves:- High Jump Kick(Powaahhh!)- Aerial Ace/Acrobatics(Coverage)- Drain Punch(Maybe your main attacking move)- Fake Out(Free damage for every battle)

But let’s assume for the moment that you’re open to new ideas for your team. If I were you, I’d definitely pick Lucario (I have him onmy team). This is a really good moveset:

Lucario@ LucarioniteAbility: (Who cares?)EVs: (Who cares?)Nature: (Who cares?)Moves:- Close Combat- Earthquake/Bone Rush/Dig- Aura Sphere- Shadow Ball

This guy can literally sweep anything. If you want a Fighting-type for your team and are open to suggestions, go with him.

Being in OU,Mienshaoistechnicallythe best of the three, but they all serve different roles.

With access to Reckless+High Jump (130x1.2=156 BP) and U-Turn, it can scout and do some major damage.Also keep in mind, it’s the only one of the three in OU.

Mienshao @ Choice ScarfAbility: RecklessEVs: 252 Atk / 4 SpD / 252 SpeJolly Nature- High Jump Kick- U-turn- Knock Off- Stone Edge

With access to No Guard+Dynamic Punch, you best believe you’re going to get that 100BP+STAB+Confusion.Machamp is in UU.

Machamp @ Assault VestAbility: No GuardEVs: 172 HP / 252 Atk / 84 SpeAdamant Nature- Dynamic Punch- Knock Off- Stone Edge- Bullet Punch

Definitely the worst one out of the three.Despite having great stats even compared to Conkeldurr, it doesnt get access to such key “ingerdients” such as Iron Fist and Mach Punch, Hariyama’s movepool is just limited in general.Also, it’s in NU (lawl).

Nevertheless, here’s a moveset:Hariyama @ Flame OrbAbility: GutsEVs: 252 Atk / 128 Def / 128 SpDBrave Nature- Fake Out- Close Combat- Knock Off- Ice Punch