Morning Sun, Wild Charge, or Close Combat for competitive Arcanine?
So I’m recently EV training my competitive Growlithe and I’m having a hard time debating whether I should give it Morning Sun, Wild Charge, or Close Combat. I have Extreme Speed and Flare Blitz which I’m definitely going to have, so that leaves me with 2 empty slots. I’ve been looking at previous posts but all of them were different, so I want a movest with these moves. Close Combat provides coverage for Dark, Steel, Rock, Normal, and Ice which is really useful in competitive battling, so I kind of want to use it. Wild Charge is extremly useful to cover Arcanine’s weakness, but it takes recoil. Morning Sun is going to be useful If I use Wild Charge and Flare Blitz since they both have recoil, and it helps recover damage overall. Here’s its (planned) moveset:
Ability: IntimidateNature: JollyEVs: 252 Attack and 252 SpeedMoves:-Flare Blitz-Extreme Speed-Morning Sun/CC/Wild Charge-Morning Sun/CC/Wild Charge
Thank you for any advice.
Pleaselog inorregisterto add a comment.
I would probably not use Morning Sun because this is an offensive Arcanine; but I could also see someone cutting Close Combat for it because it drops your stats and makes it more difficult to sweep, while Morning Sun makes it easier
Arcanine @ LeftoversAbility: IntimidateNature: JollyEVs: 252 Atk / 252 Spe / 6 HPMoves:-Flare Blitz-Extreme Speed-Morning Sun (Because I think that healing is always needed)-Close Combat (I would prefer this over Wild Charge since it has more power is good against rock and everything it is weak against can you use Flare Blitz on. Also wild charge is weak on dragon type and dragon type is really common)
NOTE: I’m not an expert