Ninjask or shedinja?

3 minute read

I have to choose because I have a level 1 nincadaI m playing emerald

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I am so for Ninjask because of its speed and because it is an awesome swords dancer and baton passer as well as this that it has Speed Boost.

Ninjask@Focus SashNature: AdamantAbility: Speed BoostMoveset:Sword Dance (Boost its Attack)Baton Pass (Just in case of a switch)Protect (Gets you a free speed boost to sweep on the next turn)X-Scissor (Powered up by Swords Dance it will kill)

They are both good Pokèmon, but I’d say that Ninjask is a good Baton Passer and Shedinja is an invincible wall . First up, Ninjask has almost unbeatable speed, even with a speed lowering nature. It has extremely low defencive stats, so its best to give it a a Focus Sash. Ninjask has the ability Speed Boost. Take advantage of the ability with this moveset:

Ninjask@Focus sash. Speed Boost

Protect: Painlessly activate Speed Boost.Swords Dance: Raise your attackBaton Pass: What do you do with all of that Attack? Baton Pass it!X-Scissors: To do damage.

Next is Shedinja. 5/17 types hurt Shedinja. Just send Shedinja out as your last Pokemon, it may work. Here’s my Shedinja moveset:

Shedinja@Focus Sash. Wonder Guard

Confuse ray: Confusion is awesome.Toxic: Bad poison really hurts.Will-O-Wisp: For Steel and poison types.Dig: For Heatran and also to just be underground, waiting out the poison/burn.

Ninjask is overall the more reliable option as it provides the rest of the Team with Boost through it’s Ability in Speed Boost, access to Swords Dance, and more importantlyBaton Pass. Ninjask is also superior to Shedninja in thatit is capable of taking a hit, Shedninja has only 1 HP. And although it has the Wonder Guard as an Ability, the Bug and Ghost Pokemon isWeak against common Typessuch as Fire and Rock which mean it is bound to be hit despite its Ability. Although both have some Offensive capabilities, Ninjask is arguably better as it can outspeed its foes and KO before they have a chance to Attack, as opposed to.Shedninja who relies on a Weak Shadow Sneak.

Ninjask @ Focus Sash /Mental HerbTrait: Speed BoostEVs: 200 HP / 52 Atk / 252 SpdAdamant Nature (+Atk, -SAtk)- Aerial Ace /Baton Pass- Baton Pass /Swords Dance- Substitue- Protect

Seeing as this is gen 3 in game I’m actually going to argue forShedinja, for several reasons

Its movepool is kind if limited, but here’s a set you could try

Shedinja@silver powderAbility: wonder gaurdNature: adamant (as this is in game, any nature that doesn’t reduce attack or speed is fine)Shadow BallSilver WindAerial Ace/Swords dance/digProtect

Sometimes your opponent will have a supereffective move against shedinja, and may be a surprise. Use protect and see if the opponent has a supereffective move. Then, you can switch out if need be, or proceed to attack. You then may set up with swords dance, which I recommend, or just wear down your opponent with attacks. As for the item, silver powder is nice as it boosts shedinja’s less powerful STAB attack, but items like spell tag which boosts ghost type moves and lum berry which cures status are also good choices.

Hope this helped

They’re both awesome!Ninjask is fast as F-k Boi,and Shedinja is a invincible ghost(just kidding).I would choose both of them!But if you wanna have only one,well i’ll give you the (possible) best movesets and stats for both of them in my opinion:

Ninjask@Focus Sash/LeftoversNature:Adamant(for a bigger attack)Ability:Speed Boost

Moveset:Double Team(It will be harder to hit Ninjask if you use it a lot of times)/ProtectSwords Dance(Raises Atk,and we know that Ninjask is an Physical Attacker)/Baton Pass(how others say)Fury Cutter(Power doubles if it hits + STAB)Slash(Pow.70 Acc.100)

Other moves:Aerial Ace(Pow.60 Acc.∞ + STAB)Leech Life(Pow.80 Acc.100 + Recovers Hp + STAB)

Shedinja@Focus SashNature:Adamant(Raises Atk,so the Physical moves that I recomend will have a bigger power)Ability:Wonder Guard(It’s the only ability that Shedinja can have,so,yeah)

Moveset:Leech LifeDig(with Wonder Guard,Shedinja cannot be hitted by Earthquake)Aerial Ace/Metal Claw(for Rock types)Confuse Ray/Shadow Ball

Other moves:Giga Drain(for Water types + Recovers Hp)Double Team(to dodge Dark,Fire,Ghost,Rock attacks.)