What are all moves that depend on things other than the attack stats?

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For example Gyro Ball or Grass Knot.

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Grass knotHeavy SlamLow kickGyro BallSucker PunchHeat CrashWake-up SlapBideCounterMirror CoatReversalFlailSky Drop (depends on how heavy the opposing Pokemon is; if too heavy it will not lift)Water SpoutEruptionLast ResortFinal GambitEndeavorAcrobaticsStored PowerCrush GripFake OutFusion BoltFusion FlareReturnFrustrationFury CutterKnock OffNatural GiftNature PowerPaybackMetal BurstPursuitPunishmentRetaliateRevengeSecret PowerSmelling SaltsStruggle :3BelchEchoed VoiceElectro BallDream EaterFire, Water, Grass PledgeHexHidden PowerJudgementNight ShadeSeismic TossNightmarePsywaveSnoreSpit-upSynchronoiseTechno BlastTrump CardVenoshockWring OutFoul PlayArm ThrustBarrageBone RushBullet SeedComet PunchDouble SlapFury AttackFury SwipesIcicle SpearPin MissileRock BlastSpike CannonTail SlapWater Shuriken

Other than this some moves hit with double power if Pokemon is on the first turn of Fly/Dig/Dive:

EarthquakeMagnitudeHurricaneTwisterGustSurfWhirlpool

Other than these almost all status never rely on attacking stats.