What are all recoil moves?
Also, I heard that hi jump kick is one. Why?
Pleaselog inorregisterto add a comment.
This answer is up-to-date as of The Indigo Disk.
Recoil damage, crash damage, moves that cause the user to faint, moves that cost HP to use, and Mind Blown/Steel Beam are different categories of moves. That said, they’re similar enough that this is typically irrelevant.
Moves with recoilBrave BirdChloroblastDouble-EdgeFlare BlitzHead ChargeHead SmashLight of RuinSelf-Destruct (Legends: Arceus)Shadow EndShadow Rush (Colosseum)StruggleSubmissionTake DownVolt TackleWave CrashWild ChargeWood Hammer
Moves with crash damageAxe KickHigh Jump KickJump KickSupercell Slam
Moves that cause the user to faintExplosionFinal GambitHealing WishLunar DanceMementoMisty ExplosionSelf-Destruct (all games except Legends: Arceus)
Moves that cost HP to useBelly DrumClangorous SoulCurse (Ghost types)Fillet AwayShed TailSubstitute
OthersMind BlownSteel Beam
Hi jump kick is recoil because, as the name implies, you jump very high in the air to strike your opponent, using them to break your fall as well. If you miss, then you’ll just fall and crash, taking damage.
Take Down: 1/4 of damage done.
Double edge: 1/3 of damage done.
submission:1/4 of damage dealt.
Hi Jump KickandJump Kick: Half of max HP rounded down, but only when you miss.
Struggle: 1/4 of maximum HP.
Volt Tackle:1/3 of max HP.
Flare Blitz:1/3 of damage dealt
Brave Bird:1/3 of damage dealt.
Wood Hammer:1/3 of damage dealt.
Head Smash:1/2 of damage dealt.
Wild Charge:1/4 of damage dealt.
Head Charge:1/4 of damage done
Shadow Rush: 1/16 of user’s maximum HP. (only in Colosseum games.)
Shadow End: 1/2 the Pokemon’s current HP. (Colosseum)
Light of Ruin: 1/2 damage dealt. (Eternal Floette signature, was never released)
Steel Beam: 1/2 of user’s maximum HP.
Mind Blown: 1/2 of user’s maximum HP.