What are all the abilities that prevents status conditions and stat reducing moves?
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All Stat Reducing Moves are prevented byWhite SmokeandClear Body*Hyper Cutterprotects from decreased Attack stat onlyDefiantboots a Pokemon’s Attack when any stat is decreased, and this has the side effect of not allowing their Attack to be decreased.Speed BoostPokemon can still have its Speed decreased, but it won’t be long before it is back to normal (or faster than normal), so it is protected from Speed drops, in a fashion.$tarfire also reminded me of two more:Big Pecksprotects from its Defence being lowered.Keen Eyeprevents its accuracy being lowered.
As for preventing statuses:Water Veilprotects from BurnLimberprotects from ParalysisVital SpiritandInsomniaprotect from SleepMagma Armorprotects from frozenImmunityprotects from PoisonObliviousprotects from AttractOwn Tempoprotect from Confusion
Poison Healwill heal the Pokemon when it is poisoned
Magic Bouncewill reflect any status move back at the attacker, but doesn’t protect from statuses,per seas it can still be affected by moves with a chance to inflict a status
Magic Guardallows the Pokemon to be inflicted with a status, but it won’t lose health from being Poisoned or Burned.
Natural Cure- it can still be inflicted with a status, but it will be healed when it switches out
Here are another couple $tarfire added:Hydrationcures statuses while it is raining.Leaf Guardcures statuses while it is sunny.Inner Focusprotects from flinching.
I think that is everything - if I missed something let me know in the comments, and I will add it into my answer.
Update for Gen 8
New Abilities relating to Status ConditionsGuts-Attack is boosted when Burned, Paralyzed, or Poisoned. Negates Burn effects.Quick Feet-Speed is boosted when Burned, Paralyzed, or Poisoned. Negates speed drop from Paralysis.Tangled Feet-When the user is confused, it’s Evasion is raised by 50%.Marvel Scale-(not sure if this counts) Boosts Defence when Burned, Paralyzed, or Poisoned.Flare Boost-Special Attack is boosted when Burned.Toxic Boost-Attack is boosted when Poisoned.Water Bubble-Prevents Burns.Shed Skin-User has a 33% chance to remove any status conditions at the end of each turn. It’s not presented from being inflicted, but they can be healed.Comatose-Cannot be inflicted with any major status conditions.Healer-Again, doesn’t prevent the user from being inflicted, but there is a 30% chance to heal an ally’s status condition at the end of every turn that the user is on the field.Early Bird, Insomnia, Vital Spirit-All of them prevent Sleep.Sweet Veil-Prevents the user and ally Pokémon from falling asleep.Aroma Veil-Prevents anything from limiting move choices, such as Taunt, Torment, Cursed Body, etc. (Not sure if this counts)Pastel Veil-Prevents user and allies from being Poisoned.
Abilities relating to StatsFlower Veil-All Grass-type Pokémon on the field cannot have their stats lowered or be inflicted with status conditions.Full Metal Body-Prevents any stat reduction.