What are all the field effects?
Like weathers or pledge or sports or terrains or rooms…
I have a feeling someone asked this before, yet I can’t find anything….
Pleaselog inorregisterto add a comment.
This should answer your question. Source:PokemonDB.
Hence, to elaborate, the effects are (in order of appearance in the image):
Electric Terraincreates a low-lying electric field for 5 turns, that prevents grounded Pokémon from falling asleep. The power of Electric type moves also increases by 50% while in effect.
Grassy Terraincreates a low-lying grassy field for 5 turns, that restores the HP of grounded Pokémon each turn, by 1⁄16 of their maximum HP. The power of Grass type moves also increases by 50% while in effect, and the moves Earthquake, Magnitude, and Bulldoze halve in power.
GravityPrevents moves like Fly and Bounce and the Ability Levitate for 5 turns.
Hailcreates a hailstorm that lasts for 5 turns.
Hazeresets all stat changes.
Magic Roomsuppresses the effects of held items for all Pokémon for five turns.
Misty Terraincreates a low-lying mist for 5 turns, that protects all grounded Pokémon from status conditions (including confusion). It also halves the power of Dragon type moves while in effect.
Mud Sportreduces the power of Electric type moves by 50%. The effect applies to the entire field.
Perish Songcauses any Pokémon in play when this attack is used faints in 3 turns.
Psychic Terraincreates a low-lying psychic field for 5 turns, that prevents high-priority moves (such as Quick Attack or Sucker Punch) being used. The power of Psychic type moves also increases while in effect.
Rain Dancecauses a rain shower that lasts for 5 turns.
Sandstormcreates a sandstorm on the battlefield that lasts for 5 turns.
Sunny Daycauses bright sunlight that lasts for 5 turns.
Trick Roomcauses slower Pokémon to move first in the turn for 5 turns.
Water Sportreduces the power of Fire-type moves by 50%. The effect applies to the entire field.
Wonder Roomswitches the Defense and Special Defense of all Pokémon in battle, for 5 turns.
Edit: Realised it didn’t cover Pledge effects, so here they are:
If Fire Pledge is used with Grass Pledge, the move animation shows Fire Pledge and asea of fireenvelops the foe’s team is created that damages opponents 1⁄8 of their maximum HP each turn, for 4 turns.
If Fire Pledge is used with Water Pledge, the move animation shows Water Pledge and arainbow appears in the sky on your team’s sidethat doubles the chance of moves' secondary effects occurring for 4 turns.
If Grass Pledge is used with Water Pledge, the move animation shows Grass Pledge anda swamp envelops the foe’s teamthat halves the opponents' speed for 4 turns.
Edit: Still not doing one-sided effects b/c I’m lazy, but sumwun has just brought to my notice thatUproarfits here as well. How sumwun remembered to get back to this question is beyond my ability to guess.
Uproarinflicts damage for 3 turns. During this time, no Pokémon on the field will be able to sleep, and any sleeping Pokémon will be woken up.