What are all the hazard setup moves?

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Talking about moves like spikes and sticky web.

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I’ll elaborate a bit on their effects.

Spikes- can stack up to three times- at 1 layer they remove 1/8 of the opponent’s health- at 2 layers they remove 1/6 of the opponent’s health- at 3 layers they remove 1/4 of the opponent’s health- does not affect Flying-types, Pokémon with Levitate, those holding Air Balloon, or those underthe effect of Magnet Rise or Telekenesis (“Raised” Pokémon)- Pokémon with Magic Guard are not hurt by Spikes

Toxic Spikes- can stack up to two times- at 1 layer they will Poison the opponent- at 2 layers they will Badly Poison the opponent (a la Toxic)- do not affect Raised Pokémon, as well as Poison- and Steel-type Pokémon, and those with the ability Immunity- Pokémon with Magic Guard are not damaged by status inflicted by Toxic Spikes (however they are still Poisoned)- if a Poison-type switches into Toxic Spikes they are removed from play

Stealth Rock- cannot be stacked- deals damage based on how weak the opponent is to Rock-type attacks- full informationhere- Pokémon with Magic Guard are not damaged by Stealth Rock

Sticky Web- cannot be stacked- lowers the opponent’s Speed upon switching in by 1 stage- does not affect Raised Pokémon- Pokémon with White Smoke or Clear Body do not have their Speed lowered- Pokémon with Contrary have their Speed boosted; Pokémon with Simple have it lowered 2 stages- Sticky Web will activate Defiant and Competitive

Sources:The move’s respective Bulbapedia and DB links, as well as experience

From memory:- Sticky Web- Stealth Rock- Spikes- Toxic SpikesI think that’s everything, hope I helped.

Spikes, sticky web, toxic spikes, stealth rock