What are all the moves that flinch?

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I want to know all the moves that can Flinch. When you list the answers, Please to the following.

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Flinching is a volatile status condition that causes the opponent Pokemon to be unable to move that turn, when they are flinched by certain attacks. For this to work the user of the flinching move needs to be faster than the opposing Pokemon (of course not including priority).

In Generation VI any move used by a Pokemon holding the Razor Fang or King’s Rock will have a 10% chance to flinch, if the move doesn’t already have a flinch chance. This changed a little in earlier Generations, though.

The chance of flinching listed below is doubled if the user has Serene Grace. So, for example, Togekiss and Jirachi have a 60% chance of flinching with Air Slash and Iron Head, respectively.

Air Slash

Astonish

Bite

Bone Club

Dark Pulse

Dragon Rush

Extrasensory

Fake Out

Fire Fang

Fling

Headbutt

Heart Stamp

Hyper Fang

Ice Fang

Icicle Crash

Iron Head

Needle Arm

Rock Slide

Rolling Kick

Secret Power

Sky Attack

Snore

Steamroller

Stomp

Thunder Fang

Twister

Waterfall

Zen Headbutt

Source

Air Slash:Type: FlyingCategory: SpecialChance: 30%Other effects/notes: None

Astonish:Type: GhostCategory: PhysicalChance: 30%Other effects/notes: None

Bite:Type: DarkCategory: PhysicalChance: 30%Other effects/notes: None

Bone Club:Type: GroundCategory: PhysicalChance: 10%Other effects/notes: None

Dark Pulse:Type: DarkCategory: SpecialChance: 20%Other effects/notes: None

Dragon Rush:Type: DragonCategory: PhysicalChance: 20%Other effects/notes: None

Extrasensory:Type: PsychicCategory: SpecialChance: 10%Other effects/notes:

Fake Out:Type: NormalCategory: PhysicalChance: 100%Other effects/notes: Only works if used on user’s first turn.

Fire Fang:Type: FireCategory: PhysicalChance: 10%Other effects/notes: 10% chance of burning the target.

Fling:Type: DarkCategory: PhysicalChance: 100%Other effects/notes: Only works if the King’s Rock or Razor Fang is held by user.

Headbutt:Type: NormalCategory: PhysicalChance: 30%Other effects/notes: None

Heart Stamp:Type: PsychicCategory: PhysicalChance: 30%Other effects/notes: None

Hyper Fang:Type: NormalCategory: PhysicalChance: 10%Other effects/notes: None

Ice Fang:Type: IceCategory: PhysicalChance: 10%Other effects/notes: 10% chance of Freezing the target.

Icicle Crash:Type: IceCategory: PhysicalChance: 30%Other effects/notes: None

Iron Head:Type: SteelCategory: PhysicalChance: 30%Other effects/notes: None

Needle Arm:Type: GrassCategory: PhysicalChance: 30%Other effects/notes:None

Rock Slide:Type: RockCategory: PhysicalChance: 30%Other effects/notes: None

Rolling Kick:Type: FightingCategory: PhysicalChance: 30%Other effects/notes: None

Secret Power:Type: NormalCategory: PhysicalChance: 30%Other effects/notes: Only works in caves (Gen 3 onward) or the Crystal, Magma, and Stargazer Colosseums. (Battle Revolution)

Sky Attack:Type: FlyingCategory: PhysicalChance: 30%Other effects/notes: None

Snore:Type: NormalCategory: SpecialChance: 30%Other effects/notes: Only able to be used by sleeping Pokemon.

Steamroller:Type: BugCategory: PhysicalChance: 30%Other effects/notes: None

Stomp:Type: NormalCategory: PhysicalChance: 30%Other effects/notes: None

Thunder Fang:Type: ElectricCategory: PhysicalChance: 10%Other effects/notes: 10% chance of paralyzing the target.

Twister:Type: DragonCategory: SpecialChance: 20%Other effects/notes: Can hit targets using Fly or Bounce.

Waterfall:Type: WaterCategory: PhysicalChance: 20%Other effects/notes: Only causes flinching Gen 4 onward.

Zen Headbutt:Type: PsychicCategory: PhysicalChance: 20%Other effects/notes: None

Hope this helps!

Source

Physical Attacks:Astonish (Ghost), no other effects, 30%Bite (Dark), no other effects, 30%Bone Club (Ground), no other effects, 10%Dragon Rush (Dragon), no other effects, 20%Fake Out (Normal), Always goes first; only works if it is the user’s first turn , 100%Fire Fang (Fire), 10% chance burn, 10%Fling (Dark), Only if King’s Rock or Razor Fang is held by user. 100%Headbutt (Normal), no other effects, 30%Heart Stamp (Psychic), no other effects, 30%Hyper Fang (Normal), no other effects, 10%Ice Fang (Ice), 10% chance freeze, 10%Icicle Crash (Ice), no other effects, 30%Iron Head (Steel), no other effects, 30%Needle Arm (Grass), no other effects, 30%Rockslide (Rock), no other effects, 30%Rolling Kick (Fighting), no other effects, 30%Secret Power (Normal), Only causes flinching if used in caves or the Crystal, Magma, or Stargazer Colosseums, 30%Sky Attack (Flying), no other effects, 30%Steamroller (Bug), no other effects, 30%Stomp (Normal), no other effects, 30%Thunderfang (Electric), 10%chance paralysis, 10%Waterfall (Water), Only flinches in Gen 4 and onward, no other effects 20%Zen Headbutt (Psychic), no other effects, 20%

Special Attacks:Air Slash (Flying), no other effects, 30%Dark Pulse (Dark), no other effects, 20%Extrasensory (Psychic), no other effects, 10%Snore (Normal), Only works if the user is asleep, no other effects, 30%Twister (Dragon), Can hit targets that are using fly or bounce, 20%Source:http://bulbapedia.bulbagarden.net/wiki/List_of_moves_that_cause_flinching