What are ALL the negative priority moves?
If you can provide numbers that’d be great too, but it’s not necessary. I can look that up myself when the field’s narrowed down.
If you don’t know what ‘negative priority’ means, its the opposite of normal priority moves. That is to say, moves like Roar that force you to move after your opponent ignoring speed gaps.
Pleaselog inorregisterto add a comment.
Updated to Generation 9:
-1 priorityVital Throw
-3 priorityBeak Blast, Focus Punch, Shell Trap
-4 priorityAvalanche, Revenge
-5 priorityCounter, Mirror Coat
-6 priorityCircle Throw, Dragon Tail, Roar, Whirlwind, Teleport
-7 priorityTrick Room
Move Priority (Bulbapedia)
In generation VI:Vital Throw, -1 priorityFocus Punch, -3 priorityAvalanche and Revenge, -4 priorityCounter and Mirror Coat, -5 priorityCircle Throw, Dragon Tail, Roar and Whirlwind, -6 priorityTrick Room, -7 priority
Generation V:Magic Room and Wonder Room, -7 priority
There have also been some changes to the priority a move has. In generation I and II, all of the negative priority moves in those gens only had -1 priority.
Source