What are some good cores, combos and strategies for Hackmons?

7 minute read

Make sure each strategy has its answer, similar to theMove Combos question.

Also if it’s something only on classics, if you can, add a balanced alternative.

Please specify the generation the strategy is for.

Pleaselog inorregisterto add a comment.

Pleaselog inorregisterto add a comment.

Electrode @ Air BalloonWonder Guard- Magnet Rise (just in case)- Safe Guard/Substitute- Toxic/Will-O-Wisp- Soft-Boiled

This makes Electrode immune to- Attacks (Electrode has no weaknesses due to air balloon)- Status (Safe Guard/ Substitute blocks status)

These are the only flaws and ways to beat this thing.- Mean Look/Spider Web + Perish Song will give Electrode- Stealth Rock +Roar until Electrode comes back out- Gravity will make Electrode vulnerable to Ground attacks- Mold Breaker/Gastro Acid/Worry Seed/Simple Beam/Teravolt/Turboblaze will disable Wonder Guard- Status can still hit if you use it before Electrode uses Safe Guard/Substitute- Leech Seed/Curse w/ Ghost Pokemon will slowly drain your HP (though you could use Soft-Boiled

The thread is filled with bad answers actually, I hope this one would be better than the others…

In ORAS Pure Hackmons (Gen 6 PH), I was experimenting with some Shadow Tag trappers, and I found out that a Stag Trapper + a Mold Breaker is an extremely efficient core, as they can slowly break down their own checks and counters, that also with relative ease.Over here, I’ll be showcasing my dual-Gengar core, which is a pretty cool core and helped me get top 10 on the ladder (which apparently is nothing, but their success in RoomTours is pretty nice too).

+(Click on the sprites for an importable!)

This is a pretty solid core of two Gengars. Whenever one thinks of Mold Breaker Gengar checks, Wonder Guard Audino-Mega, Drapion (or Skuntank) and Arceus are the first Pokémon which come to the mind. These are, of course, the best checks to Moldy Gengar-Mega, so how can someone beat these Pokémon, paving a way for the Gengar to sweep? People think of other Molds and Huge Power abusers, especially Groudon-Primal and Mewtwo-Mega-X, respectively, but apparently, almost every team now incorporates at least two Wonder Guards, and of course the bulkiest Pokémon in ORAS Pure Hackmons: Giratina. The former dual-Wonder Guards cover almost everything that Huge Power Mewtwo-Mega-X can throw at them, and Giratina does the same as well as countering almost every set of Groudon-Primal. Therefore, with such a solid defensive core, a Gengar-Mega breaking without sufficient support would become a Herculean task. But we have arguably the most broken ability till Gen 6 with us, of course: Shadow Tag! With Shadow Tag + Perish Song, you can successfully trap every Wonder Guard without Shed Shell till you have Taunt and/or Encore. As STagSong abusers, Aerodactyl-Mega and Gengar-Mega’s are the premium Pokémon, because of their blazing speed, great typing and the ability to hold their respective Mega Stone. Why a Mega Stone? Mainly because of Trick. TrickChoice is extremely common here, as it can cripple almost every defensive WG and other defensive Pokémon too, by tricking a Choice item to them, limiting their overall usefulness. This is pretty cool for a STag + Perish Song abuser to have, as they’re deadweight with a Choice item. But other items like Safety Goggles are viable too, it’s choice in the end.Now if we come to our core, we have two Gengar’s, a STagSong abuser and a Moldy Gar. Encore + Perish Song will force the opposing WG to repeat a move, and if you catch them with some move like Defog, you’re guaranteed with a dead WG. I like Spikes + Encore too, as you can simply set your Spikes easily with the aid of Encore, and then successfully trap the opposing Pokémon too, and the Moldy Gengar loves chip damage, so Spikes help it too. You can viably run Kings Shield than Spikes too, as then you can stall out turns easily, helping more in the Perish trapping. Recover is to recover off your health. The item is, again, changeable in accordance to what you and the team wants. The Moldy Gengar is a bit more straightforward, with the most common moves in Shell Smash, Judgment and Secret Sword. The last moveslot is free; you can run either Spore or Dark Void, depending on what you like more. Dark void has the niche of hitting even Safety Goggles users, but has a worse accuracy, whereas Spore can’t miss but can’t hit everything as the aforementioned Goggles are very common.With the Shadow Tag Gengar trapping the most common checks of Moldy Gengar, the core works very efficiently, as in just a few turns games can change.

Aaah late edit but here’s a team with the core!

(Click on the sprites for an importable!)

Samurott @ Leftovers / Life Orb / whateverAbility:PranksterEVs: 252 Atk / 252 HP / 4 SpDIVs: null SpeedBrave Nature-Dive-Copycat-whatever-whatever

Concerning the Pokemon in general:

And your rinse-wash-repeat this strategy.

The item choice could be anything. If you want, you could go Lefties along with two other coverage moves in case Samurott needs them / you prefer hiding your strategy to start with. Or, it could be Life Orb along with Recover / Soft-Boiled / anything for recovery. Heck, you could even turn this into some kind of setup Pokemon with Stealth Rock and Sticky Web.EVs can be changed to match the user’s goal, but 0 Speed IVs and Brave Nature along with no Speed EV at all are mandatory.Samurott isn’t even the only user of this strategy, but I preferred mentioning it because this Samurott is also legal in the AAA environment (Almost Any Ability).

Weaknesses of this strategy:

The list goes on actually, which makes this strategy uncommon and overlooked. However, if you provide the right support for it and have the skill to pull it off, then you should have fun with this creative idea you don’t see everywhere! Remember, Samurott isn’t its only user but I mentioned it because it can also reproduce this strategy legally in Almost Any Ability.

Heliolisk @ Leftovers / Life Orb / whateverAbility: Motor Drive / Lightning RodEVs: 252 SpA / 252 Spe / 4 SpdTimid nature-Electrify- Electric-type STAB-Mean Look- whatever

Again, Heliolisk isn’t the only user of this strategy but it can use it in AAA as well, much like my Samurott set could use its own strategy in that same environment.How to pull if off:

Again, this is uncommon and overlooked because it has too much weaknesses. These includes:

It could go on. But if you can pull off this strategy successfully, then you’re good to go for having fun creatively and not with standard threats.

I know I’m kind of late to the party, but this set is pretty good:

Gengar-Mega @ Black SludgeNormalize-Entrainment-Quiver Dance-Mean Look-Boomburst/Stored Power

You should have maxed speed and special attack EVs

Use Entrainment. You should be faster than most opponents. Now none of their attacks can do any damage (unless they have Foresight but who uses that in hackmons). Do Mean Look so they can’t switch. Spam Quiver Dance until you have 4x stats and then use Boomburst. Do Entrainment and Boomburst on the next Pokemon. Repeat until you get someone with Magic Bounce.

Weaknesses:-Magic Bounce-Prankster w/ Spore-Faster Pokemon-Ghost types-Substitute

Not the best set but it is fun to use.

Shuckle @ Aguav BerrySoundproof-Anchor Shot (To prevent them switching)-Recover (Healing)-Soft-Boiled (Also healing)-Perish Song

Unless you get one shot or don’t get off anchor shot first, you should be good. Anchor shot prevents them from switching, and perish song will kill them. Shuckle will be immune to perish song from soundproof. If you are low on HP, use recover or soft-boiled.

My team is like this:

Ash-Greninja@safety gogglesability- mold breakerspore- to abuse the opponentknock off- for STAB, and to get rid of pesky itemsspiky shield- for extra protection and stuffaccelerock- just in case he can’t outspeed

Aegislash@leftoversability- fur coattoxic spikes- you’ll seerapid spin- get rid of trapswhirlwind- to poison the enemy teamU-turn- to switch out once he’s done his job

Shedinja@safety gogglesability- sturdyhail- in case toxic spikes never gets upendeavor- to sweepaccelerock- in case item gets knocked offtoxic- to stall

DEOXYS the ultimate tank@leftoversCotton guard/ cosmic power- to set up some defensesamnesia/ aromatherapy- to set up more defenses or eliminate statustoxic- to stallrecover- sustain

cofagrigus@leftoversability- normalizeentrainment- to prevent attackingmean look- to prevent switchingspectral thief- to prevent stat boostspsycho shift- get rid of status conditions

Slaking@shell bellability- simplespectral thief- for the absolute filthiest troll (simple doubles the stolen stats)psych up- same purpose, but spectral thief doesn’t steal form normal typesdragon ascent- coverage, great damagedrain punch- sustain

so, I lead with Greninja. If its not a FEAR/Sturdinja, then you spore and either knock off to kill it or swap into aegis lash. Once you kill enemy, do the same thing. Aegislash then sets up toxic spikes and you turns out. If the enemy starts setting up, let them do it for a little while, even if its Eevee. then send in slaking to steal their stats and kill them. If he dies for some reason, you probably still have toxic spikes up, so bring in Shedinja. Any poke that comes in gets poisoned, so shedinja endeavors to bring them down, then poison/ hail kicks in to kill. If either of those things gets set up, just use accelerock. Cofagrigus is for problem Pokemon.