What are some good counters to the M-RayKiss core?

3 minute read

This is for the upcoming Generation Showdown. What with Mega Rayquazanotbeing banned from the competition, a popular core has arisen: Mega Rayquaza + Follow Me Togekiss. The idea is to redirect all attacks from M-Ray to Togekiss, allowing him to either set up or wreck things. This is going to be by far the most common core (heck, I’m using one myself). I need to know what are some decent counters/checks to this strategy. At the moment I’m considering Weakness Policy Dialga, but if I my opponent predicts my Flash Cannon on Togekiss then he can Protect, have M-Ray use Dragon Ascent or Earthquake, then KO me next turn. Or he could use Dazzling Gleam + Dragon Ascent and wipe me out in one turn. Is there a reliable (and easy top obtain) strategy for fighting this core?

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I’ll propose two solutions here:

Primal GroudonBecause you’re also running a Follow Me user, Physically Defensive Bulk Up Primal Groudon can work wonders on Mega Ray.

Groudon @ Red OrbAbility: Drought -> Desolate LandAdamant Nature (Naughty will work too, I know this is in-game, depends on what nature you got)EVs: 252 HP / 252 Atk / 4 Def-Bulk Up-Rock Slide / Stone Edge-Precipice Blades / Earthquake-Steallth Rock / Dragon Tail / Rock Polish(kinda filler here)

Your Togekiss can Follow Me first turn, or Tailwind (if you’re carrying it.) P-Groudon can just Bulk Up straightaway. It needs those boosts, cuz look at this:

+2 252 Atk Life Orb Mega Rayquaza Dragon Ascent vs. +1 252 HP / 4 Def Primal Groudon: 286-339 (70.7 - 83.9%) – guaranteed 2HKO

In order to live Mega Ray’s +2 Dragon Ascent, youneedthat +1. Two +1 Rock Slides take out both of those threats, or you can run Stone Edge if you want more straightforward destruction. Since you’re using Mega Ray and Togekiss already, half your team’s immune to Ground. So IMO there’s not much of a reason to run P. Blades over EQ. The last one is up to you: Rocks will eat at Mega Ray the more it switches,and if you’re feeling risky then you can run both Rocks AND Dragon Tail. A +1 Dragon Tail smashes over 3/4 of its health, ensuring the SR KO next turn. Follow Me wrecks Dragon Tail though, so watch for that.

KlefkiOh, Klefki, you bloody rascal. Klefki is one of the MOST ANNOYING POKEMON EVER. So, of course, here’s a set:

Klefki @ LeftoversAbility: PranksterBold Nature252 HP / 252 Def / 4 SpD-Swagger-Thunder Wave-Foul Play-Dazzling Gleam

Typical Klefki fare. Unfortunately, this keyring doesn’t get Taunt. ;-; But you can T-wave Mega Ray to scout for Lum Berry. We don’t want to give them a free +2 Attack, do we?

Oh, but I forgot: Lord Klefki can take it.

+2 252 Atk Life Orb Mega Rayquaza Dragon Ascent vs. 252 HP / 252+ Def Klefki: 248-292 (77.9 - 91.8%) – guaranteed 2HKO after Leftovers recoveryYep. All around an annoying-as-heck crippler. Fun to use, not to be against.

–Caution: Iffy Sets Beyond This Point–

ScarfDuck!

Golduck @ Choice ScarfAbility: Cloud NineModest NatureEVs: 4 HP / 252 SpA / 252 Spe-Scald-Ice Beam-Icy Wind-Disable

Cloud Nine is POWER. Scarf makes you outspeed Mega Ray, and if you suspect the Follow Me you can Icy Wind, and if not, you can Ice Beam. Or you can not lead with Golduck, and switch it in on a Ray that has used Dragon Ascent. You can then Scarfed Disable them.

Specs Cress?!

Cresselia @ Choice SpecsAbility: LevitateModest NatureEVs: 252 HP / 252 SpA / 4 Def-Moonblast-Ice Beam-Icy Wind-Psychic

Cress TANKS that and gets off rather good damage with Icy Wind. It’s got great synergy with P-Groudon, as it takes out the Strong Winds.