What are some good tactics and strategies for Metronome Battles?
I just found this stupid option on Showdown
Please leave your ideas on good Pokemon combinations, abilities, items, etc, for Metronome Battles.
Pleaselog inorregisterto add a comment.
I know this was anwered already, but I wanted to add other strats I think work as well
Defiant+ CompetitiveThese abilities sharply boost Atk and SpA respectively if the enemy lowers their stats, which is quite likely to happen considering how many moves can do so. Especially powerful when paired with Choice Band and Specs for extra power
Double ImposterBlissey is the preffered Pokémon for this since it has a massive HP stat and, unlike Chansey, it can hold a Leppa Berry to compensate for the lower PP on Metronome. You can also use Pikachu-Starter if you want because of the enormous power boost provided by Light Ball, but it is quite risky
ImmunitiesThese are quite valuable in Metronome, and that is what makes Ghost types so great. Zoroark-Hisui is a great example, as it not only has 3 immunities, but also only one weakness against Dark
Here’s some strategies that can work. I’ll cover items and abilities, and then give teams that can use them.
Choice Items:Choice Band and Choice Specs are viable, as they can give Pokemon an immediate boost to an attacking stat. Some abilities can be used to be used with Choice items to make attacks more deadly, such as Defiant, Competitive, Intrepid Sword, and Download.
Weakness Policy:Weakness Policy is a good option, as Metronome can summon super effective attacks that can let you boost your attack and special attack. This works well on bulky Pokemon.
Eviolite:This item is just for Pokemon who aren’t fully evolved, such as Dusclops and Type: Null. This item is used to give the NFE Pokemon a boost for their defense and special defense. This is used with Friend Guard so the NFE Pokemon can take as little damage as possible.
Intrepid Sword:Gives you an attack boost at the start of the battle. Works well with Choice Band, epesically on a Pokemon with a high attack stat such as Mega Heracross.
Flower Veil:This ability really good for Grass-types like Mega Venusaur and Necturna. Flower Veil prevents status moves and stat drops on Grass-types, which is really nice for them.
Friend Guard:This is for the Eviolite users I mentioned. This helps said Pokemon take as little damage as possible.
Primordial Sea/Desolate Land:Primordial Sea/Desolate Land is used to eliminate Fire and Water moves, which is useful for Pokemon such as Mega Camerupt and Mega Abomasnow. Pokemon such as Regirock can use Desolate Land. Pokemon such as Mega Abomasnow and Glastrier can use Primordial Sea.
Simple:This ability is a double edged sword. While Simple lets you get double the positive boosts, you also get double the negative boosts.
Magic Bounce:Useful for bouncing back status moves that could cripple you
Double Intrepid Sword
Flower Veil Fun
Bonk’s Stall
Desolate Land(For this team you can experiment with Analytic on Mega Camerupt with 0 speed IVs since Mega Camerupt is really slow.)
Primordial Sea
So, yeah. That’s all I have to share for now. Good luck and have fun!
I have a few good ideas for metronome battles.
For the combination of Pokemon you use, I personally don’t think it matters much as long as each Pokemon is good by itself.
The team I usually use has Regirock with Poison touch and Krilowatt with Magic guard and life orb.
That’s all I can think of right now.
Lol gg (Shedinja) @ Focus Sash/Leppa BerryAbility: ReceiverTera Type: ElectricEVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 SpeNaive Nature- Metronome
Garganacl @ Sticky BarbAbility: SturdyLevel: 1Tera Type: RockEVs: 252 Atk / 252 SpA / 252 SpeNaughty Nature- Metronome
Have fun with this set.IfGarganacl dies before Shedinja can get hit, Shedinja will Receive Sturdy. Then Shedinja can only be killed if it gets hit by weather, or status, or recoil, or it’s stalled out, etc. Yeah… It’s not that successful, but it can be pretty fun.