What are the dual types who can hit a certain type super effectively by its STAB, but has the weakness of that type?
The question might be confusing. For instance, Tentacruel is a Water / Poison type. It could hit Ground types with its Water STAB move super effectively, but it has Ground Weakness. How many other Dual Types face this disadvantage (excluding Dragon and Ghost)?
Pleaselog inorregisterto add a comment.
Fire/Water: Ground, RockFire/Electric: WaterFire/Grass: RockFire/Ice: GroundFire/Dragon: DragonWater/Electric: GroundWater/Ice: Grass, RockWater/Poison: GroundWater/Flying: RockWater/Bug: RockWater/Rock: GroundWater/Steel: GroundElectric/Ice: GroundElectric/Ground: WaterGrass/Fighting: IceGrass/Ground: FireGrass/Psychic: PoisonGrass/Bug: RockGrass/Rock: BugIce/Fighting: Flying, SteelIce/Poison: GroundIce/Ground: Fire, Grass, SteelIce/Rock: Grass, GroundIce/Steel: GroundFighting/Ground: IceFighting/Flying: IceFighting/Rock: SteelFighting/Ghost: PsychicFighting/Dragon: Ice, DragonFighting/Fairy: SteelPoison/Ghost: Psychic, GhostGround/Bug: FireGround/Rock: Ice, SteelGround/Steel: FireGround/Fairy: SteelFlying/Rock: IcePsychic/Rock: BugPsychic/Fairy: PoisonBug/Rock: RockRock/Dark: Bug
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Hope I helped!