What is a good in-game team for Pokemon Colosseum?

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Share your best in-game teams forPokemon Colosseumon this thread! Teams should be aimed toward making casual runs of the game efficient, enjoyable and hassle-free.

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Umbreon @ Quick ClawAbility: SynchronizeEVs: 212 HP / 252 SpA / 44 Spe- Helping Hand- Faint Attack- Psychic- Protect

Umbreon kinda sucks but I keep it because it is the starter along with Espeon. Usually it just ends up supporting with Helping Hand. Faint Attack is STAB that goes through evasion, which is helpful when facing the AI. Psychic is coverage.

Espeon @ TwistedSpoonAbility: SynchronizeEVs: 212 HP / 252 SpA / 44 Spe- Psychic- Psybeam- Light Screen- Helping Hand

Poor movepool but Psychic can do some heavy damage. Psybeam is for when you run out of PP with Psychic. Helping Hand and Light Screen support the team.

Raikou @ Scope LensAbility: PressureEVs: 252 HP / 252 SpA / 4 SpD- Crunch- Thunderbolt- Thunder- Rain Dance

Crunch is coverage. Thunderbolt is STAB. Thunder is also STAB, used when either you run out of Thunderbolt or when Rain Dance is up. Rain Dance supports Suicune.

Suicune @ BrightPowderAbility: PressureEVs: 12 HP / 252 SpA / 244 Spe- Surf- Ice Beam- Protect- Reflect

Surf is an excellent move in Double Battles, especially in Gen III where it only hits the opponents. Ice Beam is coverage. Reflect is team support.

Hitmontop @ Black BeltAbility: IntimidateEVs: 252 HP / 252 Atk / 4 SpD- Brick Break- Protect- Return- Revenge

While there might be better Fighting types, Hitmontop has the advantage of Intimidate, one of the best Double Battle abilities. Brick Break is STAB, as is Revenge. Return is neutral coverage.

Flygon @ Amulet CoinAbility: LevitateEVs: 252 Atk / 132 SpA / 124 Spe- Earthquake- Fire Blast- DragonBreath- Crunch

Earthquake is a good reason why Flygon is here. DragonBreath is STAB. Fire Blast and Crunch are coverage.

I’m currently playing through my game (not done yet) so the movesets need work, as well as the fact that I don’t recall the items they are holding at this point. Anyway, here is my in-game team.

Everyone I know has used the Espeon. Being a more unconventional player, I decided to toss this to the wind and use Umbreon. With access to tons of useful status moves and solid defensive stats it’s an exceptional support Pokemon, although it isn’t too strong.

Meganium is one of my favorite starters. Even though Quilava and Croconaw are better in most people’s opinion, I have always favored defense over offense. It can stay on the field for a long time thanks to Synthesis, which is one thing it has over Umbreon, and Razor Leaf is useful against both opponents in battle.

Ampharos is moderately bulky and has plenty of Special Attack to utilize. Thunder Wave and Cotton Spore are used to aid in catching Shadow Pokemon. Aside from Raikou, it’s the best Electric type you can obtain in my opinion, despite its low speed.

Early game, Mantine is a fantastic Water type with loads of power and bulk behind it. However, as you go through the game, its usefulness declines as other Water types with far better movepools outclass it, especially those with access to Surf. I simply adore this Pokemon, however, so I’ve kept it all the way through. If you don’t like my decision, look for a Water Type with Surf, like Quagsire or Qwilfish. However, if you do decide to use Mantine, it won’t disappoint. Hopefully.

Are you tired of a far-too-heavy focus on bulk and not enough physical power? Yeah, so was I. I didn’t really think this through. Anyway, those problems were remedied by the entrance of Stantler! Although it’s a tad late, a physical force was very much welcome on my team. While Take Down has recoil problems it has a lot of power behind it, and Hypnosis helps catch late-game Shadow Pokemon. Although normally Stantler isn’t considered, it’s very useful in Colosseum. And did I mention Intimidate? It’s one of the best abilities in the game.

Another thing that was dragging my team was the presence of Electric type foes, especially Magnemite and Magneton. Flygon became my saving grace in this aspect. It has incredible offensive prowess along with decent bulk and has access to incredibly powerful moves. Although it’s available sort of late in the game and Vibrava is difficult to raise, Flygon’s payoff is more than worth it.

So there’s my team. Feel free to take ideas or edit it to your liking!

HB

Umbreon @ BlackGlasses / Silk ScarfAbility: Synchronize- Bite- Secret Power- Confuse Ray- Toxic

This is a very tanky Pokemon and it really helps to take hits while just sitting there, not taking damage. It can status many Pokemon easily. Held item is for whichever attack you like to use more.

Espeon @ TwistedSpoonAbility: Synchronize- Psychic- Reflect- Return- Helping Hand / Protect

It can attack and support its team very well. It can raise the team’s Defense or power up their attacks. If you choose Protect, it can also let a Pokemon with Earthquake hit both opponents without hitting Espeon.

Hariyama @ Black BeltAbility: Whichever you prefer, but I like Thick Fat more than Guts.- Cross Chop- SmellingSalt- Belly Drum- Vital Throw

Cross Chop is VERY powerful. SmellingSalt can be good to heavily damage a paralyzed Pokemon, and is good if you have something like Ampharos with Thunder Wave. Belly Drum can make it almost unstoppable with a huge Attack boost, but at the cost of 1/2 HP.

Feraligatr @ Mystic WaterAbility: Torrent- Surf- Ice Beam / Blizzard- Brick Break- Earthquake

This moveset can hit on the physical or special side, and it does a LOT of damage and can be super effective against a lot of Pokemon.

Magcargo @ Quick ClawAbility: Flame Body (It’s better than Magma Armor, anyway)- Flamethrower- Rock Slide- Yawn- Sunny Day / Light Screen

The first two moves have decent coverage and power. Yawn is great to snag Shadow Pokemon, and the last slot has a few options. Sunny Day can help Magcargo, but it weakens Feraligatr’s Surf. Light Screen can be used to set up dual screens alongside Espeon.

Altaria @ Dragon Fang / Sharp BeakAbility: Natural Cure- Dragon Claw- Fly- Steel Wing / Iron Tail- Sing / Fire Blast

Again, STAB on the first two moves. Steel-type coverage, and Sing can put Pokemon to sleep. If you prefer Yawn on Magcargo, you might like Fire Blast for more coverage. Steel-types normally wall Altaria, so Fire Blast can counter them.

Umbreon @ Black Glasses- Feint Attack- Confuse Ray- Toxic- Moonlight

He’s useful for snatching and stalling out the opponent. Feint Attack is there so he has something to attack with.

Espeon @ TwistedSpoon / Spell Tag- Psychic- Reflect- Shadow Ball- Morning Sun

Reflect because you get Earthquake spammed later on. Shadow Ball was physical at the time, so you may want to consider Spell Tag instead.

Ampharos @ Amulet Coin?- Thunderbolt / Thunder- Thunder Wave- Light Screen- Focus Punch / Rain Dance

Magnet isn’t available, so give it what you think is useful. Give it Rain Dance if you learn Thunder for better accuracy.

Feraligatr @ Mystic Water- Surf- Ice Beam / Blizzard- Brick Break- Protect

You can choose between three starters early on, and I chose Croconaw. It comes with Mystic Water to boost Surf.

Medicham @ Black Belt- High Jump Kick- Detect- Reversal- Recover

For a Fighting type, it’s a battle between Makuhita, Meditite and Hitmontop.Hitmontop can support with Intimidate.Hariyama has survivability with Thick Fat.Medicham is strong with Pure Power.

Flygon @ Soft Sand- Earthquake- Screech- Fire Blast- Crunch

Vibrava arrives a little later, but it quickly evolves into Flygon with the useful Levitate ability.

TRY-HARD TEAM:

Tyranitar- Rock Slide- Earthquake- Crunch- Return / Hyper Beam

Tyranitar is the most powerful non-legendary in the game. Just keep in mind that Crunch was special at the time.

Metagross- Meteor Mash- Earthquake- Psychic- Pursuit / Protect

Metagross has beastly stats and a great defensive typing. It has no 4x weaknesses, so it’s hard to KO.

Raikou- Rain Dance- Thunder- Crunch- Reflect / Calm Mind

Raikou is fast and one of the best special sweepers in the game.

Suicune- Calm Mind- Surf- Ice Beam- Rest / Rain Dance

Suicune is hard to KO and even harder to stop once it gets rolling with Calm Mind and its high defenses.

Entei- Sunny Day- Fire Blast- Solar Beam- Calm Mind

Less fragile than other Fire types.

Heracross- Megahorn- Focus Punch / Brick Break- Reversal- Endure

Heracross isn’t considered because it arrives very late in the game. Nonetheless, it is one of the most feared Pokemon and many of its counters can lose to it.