What is a good in-game team for Ruby, Sapphire and Emerald?

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Share your best in-game teams for PokemonRuby,SapphireandEmeraldon this thread! Teams should be aimed toward making casual runs of the game efficient, enjoyable and hassle-free.

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It is helpful to note that these games were released prior to the Gen 4 physical-special split. Every Fire, Water, Grass, Electric, Psychic, Dark, Ice and Dragon move is Special, and all others are Physical in these games.

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This is the team I used when I played through Ruby and it worked very well. Listed in the order they are caught in.

Swampert/Sitrus BerryNature doesnt matter to much as Swampert is more or less an HM slave- Surf (HM)- Dive/Waterfall (Switch as neccessary (HM))- Mud Shot –> Earthquake (Keep Mud Shot until he learnes Earthquake)- Strength (HM)

Swampert is the HM slave, but he has powerful enough moves that he can get you out of sticky situations as well. Surf is needed quite a bit, but Dive and Waterfall really aren’t, so they can safely be switched for one another at any given time. Strength is for moving boulders, which is handy.

Breloom/Sitrus BerryHasty Nature- Mach Punch (lvl 23)- Sky Uppercut (lvl 36)- Giga Drain (TM)- Leech Seed (lvl 10)

Breloom helps with the Dark and Ice type members of the E4, using STAB Mach Punch and Sky Uppercut. Leech Seed is really nifty, and Giga Drain is grass STAB, even though it is special.

Aggron/LeftoversAdamant Nature- Iron Tail (lvl 29)- Earthquake/Dig (Power VS. the ability to escape from caves at will (TM))- Brick Break (TM)- Toxic (TM)

Aggron helps with the Ice and Dragon members of the E4, by helping to take down the Ice types with Iron Tail and Brick Break, and resisting the STAB moves of the dragons. Also, Brick Break hits quite a few of Steven’s Pokemon super-effectively.

Crobat/Shell BellAdamant Nature- Fly (HM)- Sludge Bomb (TM)- Shadow Ball (TM)- Confuse Ray (lvl 28)

Crobat is just a beast and can contribute in taking down all of the E4 memmbers, but thanks to Shadow Ball he can really help out against the ghost member of the E4. Fly is for getting around quickly, and is decently hard hitting STAB as well. Sludge Bomb is STAB and Confuse Ray is really helpful.

Manectric/idkModest Nature- Thunder Wave (lvl 4)- Thunderbolt (TM)- Bite (lvl 39)- Hidden Power (If you have a good type, otherwise got with Thunder (TM))

Manectric is pretty powerful, and T-wave is great for catching Pokemon. Thunderbolt is STAB, and Bite lets him help with the ghost E4 member. Hidden Power is to be used if it has a beneficial type, if not go with Thunder for when you need a little extra oomph that T-bolt just can’t give.

Salamence/Chesto BerryModest or Timid Nature- Dragon Claw- Flamethrower- Rest- Crunch

Salamence helps with pretty much all members of the E4, with Dragon Claw hitting everything but pretty much Steven’s Pokemonwith at least neutral damage. Flamethrower can help with the Ice E4 member, and Crunch sacks the ghost E4. Rest is for recovery and with the Chesto Berry you need not worry about waking up.

I avoided using Egg moves as I find they take to long and don’t make the game quite as fun.

Sceptile, Swellow, Hariyama, Graveler/Golem, Sharpedo, Linoone

Sceptile: Leaf Blade, Dragon Claw, Earthquake, False Swipe-Leaf Blade is STAB, Dragon Claw is coverage. Earthquake for coverage and False Swipe to help with catching Pokemon.

Swellow: Fly, Aerial Ace, Return, Steel Wing/Facade-Fly is the reason to use this guy, if that HM didn’t exist we wouldn’t need a Flying type. As is, you get this guy early and it has good stats, making it the choice for Flying type. Aerial Ace is more reliable, never missing, not needing the charge either, meaning it does more damage in two turns. Return is high powered STAB. Steel Wing is coverage against Rock types, although since it still doesn’t do much you can just use Facade for amazing damage when you have status (I tend to hold of going to a Pokemon Center when I get burned.)

Hariyama: Brick Break, Rock Smash, Rock Tomb, Strength-You can get it in a trade in R/S, helping out against the Rock type gym and getting that experience boost. In Emerald you can just catch it around the second gym. Brick Break is STAB. Rock Smash and Strength are HMs. Rock Tomb is type coverage.

Graveler/Golem: Earthquake, Rock Blast, Double-Edge, Dig-While Aggron is great and all, the Ground typing of Graveler/Golem helps out a lot ingame. Both are good Pokemon, just for this team I prefer Graveler/Golem. Graveler is a decent Pokemon, although if you are able to, do get Golem. Earthquake is STAB. Rock Blast is also STAB, being the best Rock type it can learn outside of the more difficult to obtain Rock Slide. Double-Edge is a very high powered attack. Always get a Golem with Rock Head so you can use this. Dig is STAB, although the main use for it is to get out of caves. This way you don’t need to buy Escape Ropes or as many Repels, and as such are able to sell these items for a bit of an extra profit.

Sharpedo: Surf/Waterfall, Waterfall/Dive, Crunch, Ice Beam-Shame not to use that high Attack, but it has good Special Attack and better moves there. Surf is STAB and the most useful HM in the game. Waterfall and Dive are also HMs. Waterfall is a better attack but I think it is a less useful HM. You can use both Waterfall and Dive if using Surf on Linoone. This is less power but more utility. Crunch is STAB. Ice Beam is type coverage.

Linoone: Return, Shadow Ball, Cut, Surf-Get it at the start of the game. I carry around five (Zigzagoons) until I fill up my team with other members. A good HM slave, especially with Pickup, the best ingame ability. Return is STAB. Shadow Ball is coverage. Surf is also coverage but it is an HM to boot. Cut is STAB, although it will really only be used as an HM.

Does good against: Roxanne, Wattson, Flannery, Winona, Tate & Liza, Glacia, Drake and Steven.

Does good against: Brawly, Winona, Tate & Liza, Wallace and Steven.

–Breloom–Type: Grass/FightingAbility: Effect SporeLocation: Petalburg WoodsMoveset:

Does good against: Roxanne, Wattson, Norman, Tate & Liza, Wallace, Sidney, Glacia and Steven.

–Manectric ♀–Type: ElectricAbility: StaticLocation: Route 110Moveset:

Does good against: Winona, Tate & Liza, Wallace, Phoebe and Steven.

RSE is best suited for Swampert, but Sceptile is better stat wise. Blaziken can also be a good choice as there are very few Fire types. So I would give teams for all the starters.

Swampertteam: [Swampert / Dodrio / Slaking / Gardevoir / Hariyama / Ninetales or Ludicolo]Blazikenteam: [Blaziken / Dodrio / Slaking / Gardevoir / Ludicolo or Shiftry / Tentacruel]Sceptileteam: [Sceptile / Dodrio / Slaking / Gardevoir / Hariyama / Tentacruel]

In Swampert Team, Ninetales is the option for RS, and Ludicolo for Emerald

In Blaziken team, Ludicolo and Shiftry are options because of version exclusivity

All six are available before Gym-2 except Ninetales and Dodrio, though you can get a Lombre later (west of Fallabor town). If this is difficult for you, then you can replace Gardevoir with Manectric, with moves: Thunderbolt, Bite, Flash, whatever you want. Also you can replace Dodrio with Crobat if you don’t mind friendship with moves: Fly, Wing Attack / Air Slash, Steel Wing, Shadow Ball / Giga Drain / Poison Fang or Swellow if you don’t mind tons of ‘mons catching very early and difficult to train [Moves: Fly, Wing Attack, Double Edge and Steel Wing]

It is advised to train Slakoth and Ralts using Exp. Share you get from Mr. Stone as soon as you deliver Devon’s Goods, as they are too weak and too slow in levelling up, though their final forms are great.

Edit : Tentacool too, until it gets stab

SwampertAbility: Torrent- Surf- Dive -> Waterfall- Mud Shot —> Earthquake- Ice Beam

Mudkip as starter. Dive and Waterfall are HMs and useful STAB. Ice Beam is for coverage and Earthquake is STAB, both are TMs (latter can also be learnt at level 52).

TentacruelAbility: Clear Body / Liquid Ooze (former preferred)- Surf- Dive –> Waterfall- Sludge Bomb- Ice Beam

Tentacool can be caught early in Dewford town wtih an Old Rod given by a fisherman. Refer the same explanations given in Swampert one.

LudicoloAbility: Swift Swim / Rain Dish (former preferred for In-Game)- Ice Beam- Surf- Giga Drain- Rain Dance

Lotad is available very early in the east of Petalburg Town in Sapphire and Emerald. Ice Beam is for coverage against Flying types. Surf and Giga Drain are STABs. Rain Dance to support his ability.

SceptileAbility: Overgrow- Leaf Blade- Giga Drain- Dragon Claw- Rock Tomb

Treecko as a starter. Giga Drain is for healing. Rock Tomb gives coverage. Dragon Claw for Kingdras in case you faced difficulty to beat Drake in emerald.

ShiftryAbility: Chlorophyll / Early Bird- Feint Attack / Thief / Shadow Ball- Fake Out- Sunny Day- Solar Beam

Seedot is available in the Petalburg Woods. Nuzleaf is available in the east of Rustboro City. Choose either a weak stab or strong Shadow Ball to deal with Psychics and Ghosts. Fake Out is flinching in First Turn. Sunny Day + Solar Beam is only a good Stab for him.

Dodrio @ Shell BellAbility: Run Away / Early Bird (- Fly- Tri Attack / Uproar- Drill Peck- Steel Wing

Doduo is available in Safari Zone. Fly is an useful HM. Drill Peck is a decent filler + Stab. Double Edge deals Massive Damage, and there is Shell Bell to recover. Steel Wing for coverage. Better than any other bird in stats (not Dragon/Flying Altaria or Salamence, former is very slow in levelling up and latter is very late to obtain (after 8 gyms)).

BlazikenAbility: Blaze- Blaze Kick- Sky Uppercut / Brick Break- Rock Tomb / Rock Smash- Bulk Up

Torchic as your starter. Blaze Kick is STAB. Sky Uppercut comes very late, so you may opt for Brick Break. Rock Tomb is decent coverage, Bulk Up is to raise Atk and Def. Rock Smash in case you don’t need HM slaves.

HariyamaAbility: Thick Fat / Guts (latter is preferred)- Vital Throw / Brick Break- Fake Out- Smellingsalts / Rock Smash- Bulk Up / Belly Drum

Makuhita is available in Granite Cave. I prefer Brick Break over Vital Spirit because of 5 more BP. Fake Out for flinching. Smelling Salts is an okay move. Rock Smash if you don’t need HM Slaves. Bulk Up is you know….

NinetalesAbility: Flash Fire- Flamethrower- Will-O-Wisp- Attract- Confuse Ray

Vulpix is available at Mt. Pyre. Flamethrower is STAB, Will-O-Wisp and Confuse ray is just a filler. Attract because it doesn’t have any other good moves (all are physical).

SlakingAbility: Traunt (don’t underestimate it!)- Slack Off- Fire Blast- Strength / Secret Power / Return / Hyper Beam- Shadow Ball / Aerial Ace

Slaking wynaut? Just OHKO your opponent, and then switch out to avoid Traunt! Slakoth is available in the Petalburg Woods. Slack Off to heal yourself. Fire Blast is a good coverage for the gyms and E4 in RS. Secret Power is just a good STAB with good chance of secondary effect. Strength is a high powered STAB HM move. Return’s power will be high since you had levelled it up since it is level 5. Hyper Beam is just massive. Shadow Ball if you didn’t use it on Shiftry or Aerial Ace for Coverage. At the starting you may find difficulty in evolving Slakoth, so you may use Exp. Share after delivering Package to Steven from Mr. Stone or something.

GardevoirAbility: Synchronise- Calm Mind- Psychic- Thunderbolt- Hypnosis / Future Sight / Flash

Gardevoir is the main character in your playthrough. Its Calm Mind + Psychics or Thunderbolts are very Dangerous. Ralts can be obtained in the east of Petalburg Town. Moveset is Self Explanatory, Flash in case you don’t need any HM Slave.

Roxanne: Marshtomp, Grovyle, Combusken and LombreBrawly: Tailow and a Special attackerWattson: Marshtomp, Grovyle, Makuhita, Combusken (if Emerald with Combusken, try Calm Mind Kirlia)Flannery: Marshtomp / Tentacruel / Calm Mind Gardevoir + Water Sport Lombre = Flannery crippledNorman: Bulk Up Combusken and HariyamaWinona: TBolt Gardevoir, Swellow for Tropius, Ice Beam for AltariaTate & Liza: Grass types, water types (Thunderbolt Gardevoir for Emerald only)Wallace / Juan: Sceptile, Gardevoir, Ludicolo and Shiftry

Sidney: Blaziken and Hariyama (along with Gardevoir to void attack drop from Mightyena’s intimidate)Phoebe: Shiftry, Slaking, Swellow and Ninetales (stall)Glacia: Gardevoir, Hariyama and BlazikenDrake: Swampert, Tentacruel, Rain Dance-Swift Swim-Ludicolo, (Sceptile or Slaking for Kingdra in Emerald)

Steven(RS):Skarmory: Gardevoir, Blaziken, SlakingCradily: Blaziken, Hariyama, SwampertClaydol: Swampert, Sceptile, Ludicolo, Shiftry, Slaking with Shadow BallArmaldo: Tentacruel, SwampertAggron: Tentacruel, Swampert, Blaziken, HariyamaMetagross: Slaking, Blaziken, Swampert

Wallace (E):Wailord: GardevoirTentacruel: GardevoirLudicolo: SwellowWhiscash: Sceptile, Ludicolo, ShiftryGyarados: GardevoirMilotic: Sceptile, Ludicolo, Shiftry, Gardevoir with lots of Calm Mind

It’s better to use fewer than six Pokémon on a team so your party doesn’t get too underlevelled — the other slots should be dedicated to HM slaves. I just played through Ruby with this team, and it worked extremely well. All main battlers can be found before you get to Rustboro.

Swampert @ Mystic WaterAbility: Torrent- Tackle (starting move) –> Strength (HM)- Water Gun (Level 10) –> Surf (HM)- Mud-Slap (Level 6) –> Mud Shot (Level 16) –> Earthquake (TM found in the Seafloor Cavern)- Growl (starting move) –> Ice Beam (TM found on the Abandoned Ship)

Swampert is easily the best starter.TackleandGrowlare the moves you start with, which should be replaced for higher powered coverage as soon as possible.Water Gunis serviceable until you getSurf, because you’ll rarely need it for any battles when you have a Ground move. Speaking of,Mud-Slapisn’t very good, and should be replaced withMud Shotas soon as Mudkip evolves, which will be used for most of the game. Give SwampertEarthquakeas soon as you find it in the Seafloor Cavern.Ice Beamis generally the best fourth move, because it allows Swampert to cleanly deal with Winona and Drake instead of wasting PP on less effective moves. You could also use Brick Break if you’re not a fan of backtracking, but it’s found later and doesn’t cover anything Swampert needs to hit. A Mystic Water is most easily found by taking it from the Weather Institute’s Castform.

GardevoirAbility: Trace- Growl (starting move) –> Calm Mind (Level 21)- Confusion (Level 6) –> Psychic (Level 26)- Double Team (Level 11) –> Thunderbolt (TM can be purchased from Mauville Game Corner)- Teleport (Level 16) –> Shadow Ball (TM found in Mt. Pyre)

Gardevoir is excellent in the long run, even though Ralts is a little annoying to find and train. You’ll have to switch train until you getConfusion, which will be your only attacking move until Ralts evolves.Double Teamcan actually be pretty good for some battles, butTeleportis just filler because it’s all Ralts learns until later. When Kirlia hits Level 21, it getsCalm Mind, allowing it to tear through just about anything in the game.Psychicis a massive improvement over Confusion and it’ll be your STAB move for the rest of the playthrough.Thunderboltcan still be obtained if you’re not good at gambling, but it’ll take a while longer to get. I got enough money to purchase it just after the sixth Gym, but you should be able to get one a little sooner than that.Shadow Ball, while it comes late, is an excellent way to deal with Ghosts and Psychics in the Mossdeep Gym. Trace is a little better than Synchronize, but it doesn’t particularly matter. I didn’t give Gardevoir an item: it doesn’t need one and the type-enhancing ones are a little tough to come by. Take the PP Up in Lilycove City and give it to Psychic — it’s too good to only have 10 PP.

Breloom @ Silk ScarfAbility: Effect Spore- Absorb (starting move) –> Mega Drain (Level 16) –> Giga Drain (TM given to you on Route 123 if you have a Grass type in the party)- Stun Spore (Level 7) –> Mach Punch (Level 23)- Leech Seed (Level 10) –> Sky Uppercut (Level 36)- Tackle (Level 4) –> Return (TM given by Professor Cosmo when given the Meteorite)

AbsorbtoMega DraintoGiga Drainis natural progression, and though Breloom’s Special Attack is somewhat lacking, it’s still nice to have a Grass move.Stun Sporeisn’t very helpful and should be replaced withMach Punchimmediately.Leech Seedhas niche uses, butSky Uppercut’ssheer power simply outclasses it.Tackleis outclassed in every shape and form byReturn. While the latter may be a bit weak at first, it will get stronger as the game progresses, and a strong Normal move is good so Breloom isn’t walled by Flying types. The Silk Scarf is used to make Return more powerful — it can be found in Dewford Town from a Cooltrainer.

Those three are the only Pokémon you will need to beat the game. Some Trainers, like Flannery and the Elite 4, may pose some trouble, but they can be overcome eventually. As for the other three slots, you should use three HM slaves:

ZigzagoonAbility: Pickup- Cut (HM)- Rock Smash (HM)

Is it really a Hoenn team if it doesn’t have a Zigzagoon? It’s a great Pokémon to dump the Cut and Rock Smash HMs on, so your main fighters can actually have good moves. Pickup is a great Ability, letting you get Rare Candies, Full Heals, and other useful items for free early on.

Tentacool- Waterfall (HM)- Dive (HM)

Tentacool can be found practically anywhere there’s water, and there’s a lot of water in Hoenn. Waterfall and Dive are both worse than Surf, so that’s why Surf goes to Swampert and Tentacool gets to bear the load of two mostly useless HMs.

Taillow- Fly (HM)

Taillow does decently in the early game, but it should only be used as a Fly user past Petalburg Forest.

There isn’t a Flash user on this team, and while you can go through the game without one, it’s quite convenient nonetheless. Swap between Tentacool and your Flash user (below) as needed — Waterfall, Dive, and Flash aren’t ever needed at the same time.

Lotad/ Seedot- Flash (HM)

Your version exclusive Grass type is easy to catch and should exclusively be used for Flash because they’re pretty terrible otherwise. While Flash isn’t necessary, it makes it easier to get through Granite Cave and Victory Road.

Let me start by saying I know the rules for this thread state that you need to list 6 Pokemon. I am only listing 4 because of the high type effectiveness for the E4 and the ability to level up faster with 2 ‘empty’ slots on the bench (I keep two Zigzagoon with Cut and Rock Smash and for Pickup).

Swampert @ NeverMeltIce- Surf- Ice Beam- Earthquake- Dive / Strength

Gardevoir @ Magnet- Psychic- Calm Mind- Thunderbolt- Shock Wave

Altaria @ Shell Bell- Fly- Dragon Claw- Earthquake- Dragon Dance / Dragonbreath / Ice Beam

Zangoose @ Silk Scarf- Return- Brick Break- Shadow Ball- Swords Dance

If you can manage to level up to 55+ by the time you reach the E4, this team will dominate.

E4#1: Anyone but Gardevoir should be able to wipe them out pretty easily by themselves.

E4#2: Zangoose’s Swords Dance followed by Shadow Balls for everyone but Sableye.

E4#3: Gardevoir’s Calm Mind followed by Thunderbolts and maybe the occasional Shock Wave. Zangoose’s Brick Break is also super effective.

E4#4: Altaria and Swampert should be able to handle the Dragons fairly easily.

E4#5 (Champion): Requires more switching out to avoid type effectiveness damage taken; however, everyone in his lineup is exposed pretty heavily to this teams overall moveset.

SWAMPERTNature: Relaxed

Learns a lot of HMs, is bulky, and is strong. His dual STAB combo offers great coverage when coupled with ice moves Ice Beam/Blizzard.

BRELOOMNature: Adamant

Slow butMach Punchwith a higher priority always go first. Breloom is very strong and has a good movepool

MAGNETONNature: Modest

Magneton is pretty strong, high resistance and its typing is very useful against the Elite Four.

SWELLOWNature: Jolly

Reliable STABs, great movepool, and extremely fast.

GARDEVOIRNature: Timid

Very strong, moderately fast, and has a pretty good movepool. Psychic + Thunderbolt is a good attacking combo to use, especially since Ralts gets Calm Mind as a level-up move.

Blaziken, Swellow, Graveler/Golem, Sharpedo, Linoone, Manectric

Blaziken: Sky Uppercut, Flamethrower, Strength, Overheat/Earthquake-Sky Uppercut and Blaze Kick are STAB. Earthquake is coverage, mainly for use against Poison types. Strength is an HM. Overheat can be used over Earthquake for a higher powered attack, and since Strength and Sky Uppercut are physical, and you can always switch out for free after Koing the foe, there is no harm in using it.

Swellow: Fly, Aerial Ace, Return, Steel Wing/Facade-Fly is the reason to use this guy, if that HM didn’t exist we wouldn’t need a Flying type. As is, you get this guy early and it has good stats, making it the choice for Flying type. Aerial Ace is more reliable, never missing, not needing the charge either, meaning it does more damage in two turns. Return is high powered STAB. Steel Wing is coverage against Rock types, although since it still doesn’t do much you can just use Facade for amazing damage when you have status (I tend to hold of going to a Pokemon Center when I get burned.)

Graveler/Golem: Earthquake, Rock Blast, Double-Edge, Dig-While Aggron is great and all, the Ground typing of Graveler/Golem helps out a lot ingame. Both are good Pokemon, just for this team I prefer Graveler/Golem. Graveler is a decent Pokemon, although if you are able to, do get Golem. Earthquake is STAB. Rock Blast is also STAB, being the best Rock type it can learn outside of the more difficult to obtain Rock Slide. Double-Edge is a very high powered attack. Always get a Golem with Rock Head so you can use this. Dig is STAB, although the main use for it is to get out of caves. This way you don’t need to buy Escape Ropes or as many Repels, and as such are able to sell these items for a bit of an extra profit.

Sharpedo: Surf/Waterfall, Waterfall/Dive, Crunch, Ice Beam-Shame not to use that high Attack, but it has good Special Attack and better moves there. Surf is STAB and the most useful HM in the game. Waterfall and Dive are also HMs. Waterfall is a better attack but I think it is a less useful HM. You can use both Waterfall and Dive if using Surf on Linoone. This is less power but more utility. Crunch is STAB. Ice Beam is type coverage.

Linoone: Return, Shadow Ball, Cut, Surf-Get it at the start of the game. I carry around five (Zigzagoons) until I fill up my team with other members. A good HM slave, especially with Pickup, the best ingame ability. Return is STAB. Shadow Ball is coverage. Surf is also coverage but it is an HM to boot. Cut is STAB, although it will really only be used as an HM.

Manectric: Thunder/Thunderbolt, Rain Dance/Flash, Thunder Wave, Thief-Since this guy is lacking in movepool (not even getting Flamethrower or Overheat yet), you have room to spare for using Rain Dance and Thunder. Thunder Wave is to help catch foes. Thief is to steal items from wild Pokemon. You can also replace Thunder for Thunderbolt and Rain Dance for Flash.

I’ll try and make a team that can work well in a Nuzlocke, though some luck is still involved in captures.

Swampert- Surf: STAB and HM.- Earthquake: STAB, best Ground move in-game by level up.- Ice Beam: Provides perfect neutral coverage with other moves against all bar Shedinja and deals with deadly grass types.- Rest / HM / Brick Break / Rock Tomb / Return: Last move is basically filler, since other moves get such good coverage. Rest is a great way to quickly heal up and remove status (Rest provides healing and status removal), Return is likely max power for your starter, Rock Tomb can hit Shedinja and gives even more coverage, Brick Break can also aid coverage, or you can even put an HM in the last slot since the ones he learns are decent enough to be considered as backup PP.

Exploud- Strength/Return: Normal STAB. Strength is better than most people give it credit for, though by end game, Return will surpass (Strength is an underrated move; Return becomes stronger as friendship increases).- Flamethrower / Fire Blast / Overheat: A Fire move will give Swampert protection against Grass types. Flamethrower is best, but hard to get. Fire Blast is more powerful with repeatable use but has low accuracy and PP. Overheat can work fine so long as there are no other special attacks on the set, and is actually earlier than Fire Blast.- Brick Break / Shadow Ball / Earthquake / Shock Wave: Choose two to round out the set. Shock Wave is an Electric move but should not be used if using Overheat.

Manectric- Thunderbolt: STAB TM, but you can get it from a side quest in New Mauville.- Bite: Best bet for special coverage and actually not bad.- Thunder Wave / Return / Iron Tail: Choose two. Thunder Wave can help catch Mons and even do paraflinch. Return and Iron Tail are both coverage but, but must use the lower Attack stat.

Altaria- Rest: This takes full use of Natural Cure. Rest when HP gets low, and switch to remove sleep status (Rest provides healing and cures sleep status).- Dragon Breath / Dragon Claw: STAB and gets good coverage on its own, bar Steel.- Fly: Best option for Flying STAB and HM.- Aerial Ace / Earthquake / Steel Wing / Return: Aerial Ace is another STAB option. Other moves are listed for coverage.

Linoone- Cut- Surf- Strength- Rock Smash

Grumpig- Psychic: STAB learned by level up at a decent level.- Shock Wave: Provides some special coverage.- Calm Mind: Boosts SpA and SpD.- Thief / Light Screen / Reflect / Hidden Power / Protect: Thief and Hidden Power can provide more coverage, though don’t use a physical Hidden Power. Protect can be used in doubles to protect from allied earthquakes, as well as attacks in general. Screens can be used for team support, and even dump Calm Mind to use both.

The team I plan on beating Sapphire with

Swampert- Surf- Ice Beam- Earthquake- Strength / Return

Your starter, its a really good defensive tank with one weakness, good coverage and matchups against several other gyms its a deadly threat to most opponents in the game with its high attack stat comes with its good bulk. A solid Pokemon overall.

Slaking- Return- Yawn- Shadow Ball- Slash

Slaking is great, period. It has one of the highest attack stats in the game being even higher than one of the legendary mascots in the game, really good move pool and ontop of that its hp stat is only 10 points lower than its attack making it very bulky. I recommend this for someone who wants an answer to any of the major boss fights in the game and its ability Truant does hold it back but trust me its worth it especially with Shadow Ball as it destroys Febes Ghost Types in the E4. Overall, a good choice.

Vileplume- Solar Beam- Sludge Bomb- Sunny Day- Toxic

I know your going to say that Grass/Poison is not that great in Hoenn however Vileplume itself has solid special attack, decent special defence although its slow its offence is really good and it helps out against Wallace incase your Electric Type faints along with some of the other Water type trainers in the game that you will find a lot off and its typing makes it have access to some good status moves such as Sleep Powder/Poison Powder/Toxic a good array of status inflicting moves. A decent Pokemon overall.

Machamp- Brick Break / Cross Chop / Dynamic Punch- Bulk Up- Rock Tomb- Facade

Machamp is a really solid Pokemon it has disgustingly high attack ontop of its Guts ability making its attack raise when it has a status condition which boosts the power of Facade and it even has good coverage, bulk, and stats with access to Cross Chop and Dynamic Punch along with some good set of moves. A great Pokemon overall.

Magneton- Thunderbolt- Thunder- Lock On- Thunder Wave

One of my favourite Pokemon, Magneton is really solid with its typing making it resist a majority of the types in the game and on top of its high special attack its got a good array of utility being able to use Lock-On+Thunder combo and being a really good special attacker makes it use that very well. This will be your answer to most of the Water types in the game and the 6th gym having that 4x resistance to Flying makes it even better it does have that quad weakness to Ground types but keep. A solid choice overall.

Dodrio- Drill Peck- Steel Wing- Fly- Tri Attack

The best flyer for Gen 3, Dodrio is a decent Pokemon having access to one of the best flying type moves in the game in Drill Peck with Steel Wing being good coverage against Rock and Ice Types, 2 of its weaknesses and STAB-Return to hit for some extreme damage. Its very fast and has higher attack than all the other flying types in the game, its a bit late game but its worth it trust me.

Alternative

Hariyama- Brick Break- Rock Tomb- Earthquake/Facade- Bulk Up

Hariyama is another option for those who can’t trade to get Machamp. Hariyama is very bulky with its hp stat being disgustingly high and its attack stat being only 20 points lower it can take some hits and dish them out with its good psychical coverage even having Guts as an ability which raises its attack when on a status condition and combined with Facade will deal some insane damage. A solid Fighting type overall

If you want, have fun using this team :D

Swampert, Swellow, Hariyama, Linoone, Aggron, Cacturne

Swampert: Surf, Waterfall/Dive, Earthquake, Ice Beam-Surf is STAB and the most important HM in the game. Waterfall and Dive are both HMs that get STAB. Waterfall is better in combat while Dive is the more useful utility. Earthquake is STAB. Ice Beam is coverage.

Swellow: Fly, Aerial Ace, Return, Steel Wing/Facade-Fly is the reason to use this guy, if that HM didn’t exist we wouldn’t need a Flying type. As is, you get this guy early and it has good stats, making it the choice for Flying type. Aerial Ace is more reliable, never missing, not needing the charge either, meaning it does more damage in two turns. Return is high powered STAB. Steel Wing is coverage against Rock types, although since it still doesn’t do much you can just use Facade for amazing damage when you have status (I tend to hold of going to a Pokemon Center when I get burned.)

Hariyama: Brick Break, Rock Smash, Dig, Strength-You can get it in a trade in R/S, helping out against the Rock type gym and getting that experience boost. In Emerald you can just catch it around the second gym. Brick Break is STAB. Rock Smash and Strength are HMs. Dig is to escape caves.

Linoone: Return, Shadow Ball, Cut, Surf-Get it at the start of the game. I carry around five (Zigzagoons) until I fill up my team with other members. A good HM slave, especially with Pickup, the best ingame ability. Return is STAB. Shadow Ball is coverage. Surf is also coverage but it is an HM to boot. Cut is STAB, although it will really only be used as an HM.

Aggron: Rock Tomb, Earthquake, Iron Tail, Double-Edge-Rock Tomb is STAB, as is Iron Tail. Earthquake is coverage. Double-Edge is just a high powered attack. Use it with Rock Head of course.

Cacturne: Needle Arm, Giga Drain, Faint Attack, Flash-Needle Arm and Giga Drain are both Grass type STAB. Cacturne doesn’t have that large of an ingame movepool, so both are used to provide more PP. Faint Attack is Dark type STAB. Flash is an HM.

Sceptile, Whiscash, Toarkoal, Aggron, Altaria, Manectric.

Sceptile- Leaf Blade (STAB)- Brick Break (Ice weakness)- Earthquake (Fire weakness)- Quick Attack (Priority)

Whiscash- Surf (STAB)- Earthquake (STAB)- Waterfall (STAB HM)- Ice Beam (Grass weakness)

Torkoal- Flamethrower (STAB)- Iron Defense- Amnesia- Strength (HM)

Aggron- Iron Tail (STAB)- Rock Tomb (STAB)- Aerial Ace (Fighting weakness)- Dragon Claw (Annoying Dragon types)

Altaria- Fly (STAB HM)- Flamethrower (Ice weakness)- Steel Wing (Rock and Ice weaknesses)- Dragon Breath (STAB)

Manectric- Thunderbolt (STAB)- Bite (Good coverage)- Thunder / Shock Wave (STAB)- Iron Tail (Good coverage)

Swampert- Earthquake- Muddy Water / Waterfall- Facade- Brick Break

Swampert is a boss. There is no getting around that fact. So, like any other boss, you need to treat him well. Earthquake is always the obvious choice, especially with his stats and STAB choice. Now, you have a choice: Muddy Water, to reduce accuracy, or Waterfall, just for power. Next, if you are going against anything that is famous for status conditions, you will want Facade for Swampert. Finally, Brick Break just in case if anything happens.

Muk- Sludge Bomb- Acid Armor- Minimize- Rock Tomb

Muk has been losing the fan favoritism ever since its debut, but I still find it to be very usable in Gen III. Sludge Bomb is great for its poison chance. Acid Armor is awesome, raising his defense +2 every time he uses it. Minimize is the classic annoyance move against enemies without a guaranteed hit move. Finally, Rock Tomb to slow enemies and for variance.

Gardevoir- Psychic- Calm Mind- Double Team- Shadow Ball

Gardevoir is always a fan favorite, and can be used for absolute slaughter against anything not prepared for it. Psychic is an obvious choice, due to its immense power, along with STAB. Calm Mind, if you get the chance to set up, is extremely helpful in laying on the hurt. Double Team is, like Muk, for the classic annoyance. Finally, Shadow Ball for a random Ghost type crossing.

Raichu- Thunderbolt- Double Team- Secret Power- Dig

Most people choose Manectric when playing through Gen III, but I usually find Raichu can do the job better. Thunderbolt is the classic move choice for an Electric type, and also helps that it can paralyze. Double Team for annoyance, as previously discussed. Secret Power for a filler attack. Finally, Dig is for move variance and helps in sticky situations.

Armaldo- Ancient Power- Slash- Iron Tail- Sandstorm

Armaldo is one of the few rock types that have very few weaknesses, and should be shown off to everyone else. First: Ancient Power is good, mainly due to its random chance at every stat raising. Slash for a raised chance at being a crit. Iron Tail for fighting off Rock types. Finally, if you follow this, Sandstorm is amazing if you set up correctly, especially with Cacturne.

Cacturne- Needle Arm- Faint Attack- Cotton Spore- Spikes

Like most (if not all) Grass types, Cacturne has plenty of weaknesses, but can be covered if done right. Before you let Cacturne loose, make sure you Sandstorm with Armaldo do make full use of his ability: Sand Veil, making it harder to hit him. Needle Arm is his famous move, even giving a chance at flinch for the opponent. Faint Attack is awesome due to its inability to miss. Cotton Spore is great at seriously slowing down enemies. Finally, Spikes for anything that isn’t flying or levitating, just for entry damage.

TMs needed:

Note: Flash is not technically needed to navigate an area, and is a fate not even the worst HM slave should face.

Blaziken- Blaze Kick / Flamethrower / Overheat / Fire Blast (STAB, Blaze Kick for high crit chance and learned by level up, Flamethrower obtained via TM or level up, offering more power and accuracy, Overheat for quick finishing but lowers SpA, Fire Blast a high power TM with low PP and somewhat low accuracy)- Sky Uppercut (Secondary STAB, capable of hitting Pokémon using Fly)- Rock Tomb / Earthquake (Coverage, early-game Rock Tomb with better coverage versus reliable but late-game Earthquake)- Bulk Up / Focus Energy (Attack and Defense boosting move, obtained at level 28, or increase critical hit ratio, synergizes well with Blaze Kick, obtained at level 7)

Generally a good choice due to a lack of balanced Fire types anywhere else.

Ludicolo- Waterfall / Surf (STAB, both HM moves)- Giga Drain / Bullet Seed (STAB, useful despite limited options)- Ice Beam (Perfect neutral coverage with STAB typing, leaving a slot free for filler)- Waterfall / Surf / Dive (STAB, replace Dive once not needed)

Excellent partner for Blaziken.

Gardevoir- Psychic (STAB, learned early in the game)- Thunderbolt / Shock Wave (Coverage, TM24 - best Electric move in the game / TM34 if needed for an Electric type)- Calm Mind (Boosts SpA and SpD, learned by level up)

An excellent (although rare) Psychic type available early. It learns its best STAB move at Level 26.

Zigzagoon- Cut (HM move, provides utility and STAB)- Rock Smash (Low-power Fighting HM move)- Strength (Another Normal HM move, but more powerful)- Surf (HM move, prevents being walled by Ghost-types)

An HM mule whose Pickup Ability is very handy in-game.

An excellent Flying type.

Pikachu- Thunderbolt (STAB, learned at level 26, excellent attacking type)- Hidden Power (Coverage, type does not matter as long as it is not Electric, special type HP is preferred, base power is irrelevant)- Brick Break / Dig / Iron Tail (Coverage, choose two)

Needs to either hold a Light Ball or evolve to be effective, though the former is preferred. It’s fast and destructive, but the epitome of a glass cannon.

The earliest obtainable Electric type.

Magneton- Thunderbolt / Spark / Thunder (STAB; TM, best Electric move / learned by level up, less powerful / renewable TM, high power, low accuracy without Lock On or Rain Dance)- Tri Attack (Coverage, learned by level up, can burn, freeze, or paralyze)- Lock-On / Rain Dance / Metal Sound / Supersonic (First two only for Thunder; Metal Sound lets special moves hit even harder / Supersonic can confuse, though highly inaccurate)- Rest / Toxic / Thunder Wave / Reflect (Heal, Steel’s resistance lets it take little damage during 2 turns of sleep / stalling move / reliable paralysis / team support)

Obtained at the same time as the Thunderbolt TM. Slow and bulky thanks to its Steel typing, with the ability to combo Lock-On and Thunder.

Salamence- Dragon Claw (High-power STAB learned by level up)- Fly (STAB/HM move learned by level up)- Fire Blast / Flamethrower / Brick Break / Earthquake / Crunch (Coverage, choose two; renewable TM / more reliable but less powerful and harder to get / physical Fighting / physical Ground / learned by level up, but lacks coverage against Steel types)

Though it’s obtained late and evolves even later, its legendary-level stats and Emerald’s rematch system makes grinding easier.

Quick suggestions for the other two starters:

Sceptile- Leaf Blade (STAB, learned by level up, high critical hit ratio)- Dragon Claw (Coverage, TM)- Pursuit (Dark-type move via level up, though weak)- False Swipe / Earthquake (Utility for catching Pokémon, learned by level up / coverage, TM 26)

Though it has poor coverage, this fast and frail starter is still a great Grass type.

Swampert- Surf (STAB, the best HM move in the game and arguably the best Water-type move)- Earthquake (STAB coming off high base 110 Attack, learned by level up so another Pokémon can get the TM)- Ice Beam / Blizzard (Coverage; reliability / renewability and power)- Hyper Beam / Protect / Rest (High-power coverage, recharge inconsequential for a bulky Pokémon with high Attack, blocking moves from hitting / healing)

If you need a Pokemon with few weaknesses and the ability to hit back hard, Swampert’s your guy.

One more thing: if you decide to use Slaking, you HAVE to give it Hyper Beam. The recharge and loafing happen together, making it superior to Return.

Swampert @ NeverMeltIce- Ice Beam (to counter Grass)- Earthquake (to counter Electric)- Waterfall (HM slave)- Dive (HM slave)

Linoone @ NoneAbility: Pickup- Surf (HM slave)- Cut (HM slave)- Rock Smash (HM slave)- Strength (HM slave)

Swellow @ Soft Sand- Mud-Slap (to counter Rock & Electric)- Steel Wing (to counter Rock & Ice)- Aerial Ace (to counter Fighting)- Fly (HM slave before Salamence)

Sableye @ Blackglasses- Fury Cutter (to counter Dark & Psychic)- Faint Attack (to counter Ghost & Psychic)- Shadow Ball (to counter Ghost & Psychic)- Aerial Ace (to counter Bug & Fighting)

Seviper @ Quick Claw- Crunch (to counter Psychic)- Giga Drain (to counter Ground)- Poison Fang (STAB)- Flamethrower (to counter Steel)

Salamence @ Leftovers- Flamethrower (to counter Ice & Steel)- Dragonbreath (to counter Dragon)- Earthquake (to counter Electric & Rock)- Fly (HM slave)

Hello! This team consists of Blaziken, Gardevoir, Aggron, Dusclops, [Whiscash, Tropius] or [Altaria, Ludicolo]

BlazikenAbility: Blaze- Brick Break- Flamethrower- Sunny Day- Bulk Up

Brick Break is generally a good Fighting move. It is almost, if not the strongest Fighting move. Flamethrower will just destroy your opponents with its high Special Attack. Sunny Day increases Fire-type moves and also lessens the damage received from Water-type moves. Bulk Up increases the user’s Attack and Defense stats, gaining a little bit of resistance from Rock, Flying, Ground, and other physical moves.

GardevoirAbility: Trace- Psychic- Calm Mind- Future Sight- Double Team

The ability of this Pokemon doesn’t matter, but the ability Trace helps in catching Pokemon and knowing their abilities. Psychic is a good Psychic move. Future Sight just adds to the amount of power you are casting. Calm Mind increases both the Special Attack and Defense. You use Double Team 2-3 times and you are basically untouchable.

AggronAbility: Rock Head- Double-Edge- Ice Punch- Metal Claw / Iron Tail- Rock Tomb / Rock Slide

The move Double-Edge is absolutely marvelous, and you won’t get any recoil damage because of the user’s ability Rock Head. You gain coverage from Ground-type Pokemon using Ice Punch. Metal Claw has high accuracy but really low attack power. Iron Tail is more of the “Chance Your Luck” thing. The same thing goes with Rock Tomb. Rock Tomb is safer, while Rock Slide is riskier.

DusclopsAbility: Pressure- Shadow Ball- Ice Beam- Mean Look- Thunder Punch

This Pokemon is just generally good. Shadow Ball is quite a good move and it gains STAB from Dusclops’ typing. Ice is needed because the other Pokemon in this team don’t have that move. Mean Look will prevent Pokemon from escaping or switching out. You can use that and do some crazy strategies. Thunder Punch will be great against Wallace and Juan.

WhiscashAbility: Oblivious- Earthquake- Surf- Rest- Snore

Earthquake is needed in EVERY Ground-type Pokemon. Surf is the best Water-type move, and also you can surf outside of battle. Rest removes any status conditions and restores the user’s HP to maximum. Snore is an addition/strategy that goes with Rest. This Pokemon is kind of an HM slave.

TropiusAbility: Chlorophyll- Synthesis- Solar Beam- Fly- Giga Drain

Synthesis will heal the user. Solar Beam is an awesome move. Use it after you used Sunny Day on Blaziken and boom; you are unbeatable. Ahh… Fly. The best Flying-type move in the game. Who wants to forget Fly anyways? Use Giga Drain when your Pokemon’s HP is low. Solar Beam can be used after Giga Drain’s PP finishes.

AltariaAbility: Natural Cure- Fly- Dragon Dance- Dragon Claw- Earthquake

Again, Fly. Fly is quite strong in comparison to other Flying-type moves. Dragon Dance increases both Attack and Speed. Dragon Claw is just a fine Dragon-type move. We need Earthquake to repel those annoying Electric Pokemon. Also, in this team, we don’t have a Ground-type Pokemon.

LudicoloAbility: Rain Dish- Surf- Solar Beam- Synthesis- Rain Dance

Surf has high accuracy, high power, high everything! I declare this the best HM and best Water-type move in the game. Solar Beam is basically the best and strongest Grass-type move. Use it after you used Sunny Day from Blaziken. Synthesis is to heal the user. Rain Dance has two purposes. The first one is increasing Water-type moves' power while decreasing Fire-type moves' power. The second is to gradually heal Ludicolo’s health (from the ability Rain Dish).

Although I’ve never played Sapphire, I could offer some advice.

If you chose Treecko, you do NOT need a dedicated electric type. Any Pokemon with high special attack who can use Thunderbolt would be fine. You’d only be using electric on Gyarados, Pelipper, and Tentacruel, and it’s better to use Earthquake on Tentacruels due to their huge amounts of special defense. Since you are playing Sapphire, you to be able to focus on your major weakness, fire and steel. That means you should use water, rock/ground, fighting, and fire. There aren’t that many great fire types in Hoenn, though. Check out this team below, it will WRECK Steven:

Salamence: Fly, Flamethrower, Dragon Claw, CrunchGolem: Earthquake, Rock Blast, Rollout, Explosion (if you can trade!) or Rhydon: Earthquake, Rock Blast, Take Down, Horn Drill/MegahornMedicham: Brick Break, Bulk Up, Mind Reader, Hi Jump KickNinetales: Fire Blast, Flamethrower, Will o Wisp, Confuse RayStarmie: Surf, Ice Beam, Thunderbolt, PsychicSceptile: Leaf Blade, Screech, Fury Cutter, Strength

If you chose Torchic, you DO need a dedicated electric type. And you’d also need a dedicated grass type. And a dedicated water type. Check out this team:Magneton: Thunderbolt, Thunder, Lock-On, Tri-AttackLudicolo: Surf, Ice Beam, Giga Drain, Rain Dance (use Azumarill before getting Surf though)Flygon: Earthquake, Fly, Dragon Claw, CrunchSlaking: Hyper Beam, Focus Punch, Yawn, ThunderboltRhydon: Earthquake, Rock Blast, Megahorn, Horn DrillBlaziken: Flamethrower, Blaze Kick or Slash, Bulk Up, Sky Uppercut or Double Kick

If you chose Mudkip, having a dedicated grass type isn’t THAT important - Whiscash isn’t very common - but it can help. I would advise against using a dedicated fire type due to being too slow to hit Steven’s Metagross before Earthquake makes its move.

Raichu: Thunderbolt, Thunder, Iron Tail, Brick BreakHeracross: Megahorn, Brick Break, Endure, Aerial AceSalamence: Flamethrower, Return, Dragon Claw, CrunchXatu: Fly, Psychic, Shadow Ball, Giga DrainRhydon: Earthquake, Rock Blast, Horn Drill, Take DownSwampert: Surf, Ice Beam, Earthquake, Strength

Blaziken- Sky Uppercut- Blaze Kick- Aerial Ace- Rock Tomb

As we all know, Blaziken is a rather good mixed attacker. Sky Uppercut is listed, but only because you might level up enough to train to fight Steven in the aftergame to learn it. Double Kick will be here pre-E4. Blaze Kick is only here because I don’t want to spend 80,000 dollars on coins to get a TM with ten more power and accuracy. It has a high critical chance anyway. Moves 3-4 are half filler. Aerial Ace is only really for Fighting-types, but is a bit pointless because Swellow has that covered anyway. Rock Tomb is also for coverage, but mostly for earlygame only. Once you are a Blaziken and have learned Blaze Kick, that will be stronger than this in most situations, anyway.

Swellow- Fly- Return- Steel Wing- Endeavor

This Pokemon is very fast and decently powerful on the physical side. Fly is only to get around as an HM, otherwise, I’d be using Aerial Ace for its better accuracy that Fly doesn’t have. Return is more powerful than Fly if you don’t let this thing faint too much. It’s found in a house in Pacifidlog Town from a man if one of your Pokemon has a high friendship level. Steel Wing is kind of pointless, but just in case you’re in a sticky situation, it might be a life-saver against a Rock-type. “Might” is the key word. Endeavor is also for a filler, but with Swellow’s high speed, you could endeavor something when you’re low on health.

Azumarill- Double-Edge- Surf- Dig- Brick Break

Azumarill has a massive Attack stat, with it doubling the stat if it has Huge Power. That’s the only thing making it usable. Surf is for STAB and is mostly for coverage. It’s not too bad. Double-Edge is learned unreasonably early and is extremely powerful. If you want to forego Return on Swellow for Secret Power or Facade, you can put Return here instead. Dig and Brick Break are for coverage. Almost nothing resists Water + Normal, but you can hit extra types super effectively. Dig is from the brother of a man who digs holes near Fallarbor Town, in a house to the west (or left) of town. Brick Break is in a random house in Sootopolis City.

Weezing- Sludge Bomb- Fire Blast- Explosion- Shadow Ball

A nice physically defensive Pokemon with mixed attacking stats, Weezing is a great team member. You already have the Shock Wave TM when catching it, and Secret Power is in the next area, meaning you can have those for temporary coverage moves. You get the powerful Sludge Bomb in Dewford Hall after beating Norman. Fire Blast is bought at Lilycove City’s department store. It’s very strong and, most importantly, hits Steel-types for great damage. Shadow Ball is in Mt. Pyre’s inner section. It’s mostly for a Ghost counter, as Psychics will wreck Weezing in one hit anyway. Explosion can blast through a single Pokemon that’s in your way, providing it’s not resisted. Take that, Juan’s Kingdra!

Donphan- Earthquake- Iron Tail- uhh…

Donphan is like Weezing in that it is good in physical attack and defense. Unfortunately, it didn’t get so lucky in the movepool department. Earthquake isn’t learned until 49, which will be post-E4, meaning you have to use the TM on it. It’s too bad; Blaziken could use that. If you choose not to teach your Torchic Rock Tomb, it is of use here. Iron Tail is found up a waterfall in Meteor Falls. It’s only good on Ice and Rock, one of which is already countered by Ground, and you’ll be seeing a whopping THREE major Ice-types weak to Steel: Regice and Glacia’s two Glalies. What would you put on there, though? Rollout isn’t too bad, but it is a bit unreliable. Though Donphan doesn’t get Rock Head, Double-Edge might be okay, and Azumarill doesn’t use up the tutor for it. You can also smack Strength on there, as well as Flail.

Lanturn- Thunderbolt- Surf- Ice Beam- Thunder Wave / Confuse Ray

Lanturn is very defensive in HP, typing, and defenses. Thunderbolt and Surf are STAB. Ice Beam has nice coverage with Thunderbolt, known as BoltBeam, and most things don’t resist them together. The status move depends on the situation: Most trainer battles will be good with Confuse Ray, but Thunder Wave is good for catching legendary Pokemon. You may also use T-Wave in trainer battles. It’s up to you. Due to the large amount of hidden Heart Scales in the game and the ability to farm them from Luvdisc, you can swap easily.

Team Overview:

Note : This team is for Emerald

Blaziken( Fire / Fighting )Ability : Blaze

Most useful starter in my opinion. I rely mostly on him to defeat Sidney, Glacia, Steven. Blaze Kick and Sky Uppercut are good STABs with decent power and enough PP. Blaze Kick has a high critical-hit radio. I find Thunder Punch quite useful because it covers Blaziken’s Water and Flying type weakness. Blaziken’s moveset is physical, so I decided give him Swords Dance so that his moves would be more KO’ing and deadly.

Ludicolo( Water / Grass )Ability : Rain Dish

He’s another team member that could be obtained early in game. I rely on him to take on Wallace. By the time you catch a lotad, you will have Fire, Water, Grass types in your team. He will be your surfer and helps you defeat the first gym leader Roxanne. Surf is for surfing around and its good STAB. Solar Beam is also a good STAB but with more power. Sunny Day is to make Solar Beam a one turn attack ( It’s usually two ). Solar Beam stops being a one turn move after the day stops being sunny. Ice Beam is good coverage and a move to be used against Drake.

Aggron( Steel / Rock )Ability : Sturdy

I rely also on Aggron to take on Glacia. Iron Tail is STAB and has great power. But unfortunately it has poor accuracy. If you want a move with good accuracy, Metal Claw is also a choice. Rock Tomb is STAB too. Brick Break is coverage and a move to be used against Sidney. Double Edge is a move with great power.

Manectric( Electric )Ability : Static

I like Manectric due to it’s good Sp.Attack, but unfortunately it has really bad movepool. I rely on him to take on Wallace. Thunderbolt is good STAB. Thunder Wave is useful while catching legendaries and also to paralysis the opponent. Toxic takes down to opponent slowly. Bite is a move to be use against Phoebe.

Absol( Dark )Ability : Pressure

Absol has really high attack and with a Swords Dance boost, every of its physical moves will one hit KO. Bite is STAB. Rock Slide and Aerial Ace are good coverages that covers Absol’s Bug and Fighting weakness.

Flygon( Dragon / Ground )Ability : Levitate

Flygon will be your Physical Attacker and Flyer. He excels more in attack so a Physical moveset would be great. Flygon would be great for Drake and I don’t just rely on Ludicolo’s Ice Beam to defeat him. Dragon Claw and Earthquake are good STABs. Crunch is a move to be used against Phoebe and Fly to fly around Hoenn.

Good Luck and this was the team I used to beat the game.

Team: Swampert, Gardevoir, Slaking, Breloom, Crobat, and Altaria

SwampertPreferred Nature: Serious- Ice Beam (to cover Swampert’s only weakness, grass)- Surf (powerful move, STAB, and HM)- Earthquake (powerful and STAB)- Protect (protects Swampert from Grass moves and other stuff)

GardevoirPreferred Nature: Modest or Timid- Calm Mind (Boosts already high Sp. Atk and Sp. Def)- Psychic (STAB)- Shadow Ball/Fire Punch (Shadow Ball is okay if you haven’t got Modest or Timid and Fire Punch is good against Bug)- Thunderbolt (Calm Mind + T-bolt hits hard in a Water-based region)

SlakingPreferred Nature: Lonely- Slack Off (Heals Slaking, who’s HP is through the roof)- Brick Break (counters Normal)- Strength (STAB, good power, and HM)- Fire Blast (good power and coverage, but low acc)

BreloomPreferred Nature: Docile- Sunny Day (Powers up Solar Beam)- Solar Beam (Powerful and STAB)- Bulk Up (Powers up Physical Moves and Defense, which helps seeing as Flying is Physical)- Sky Uppercut (Good Fighting-type move and STAB)

CrobatPreferred Nature: Hasty- Giga Drain (Heals Crobat and coverage)- Sludge Bomb (A must-have, STAB)- Fly (STAB and HM)- Return (High power because Crobat evolves with friendship)

AltariaPreferred Nature: Naive- Dragon Claw (STAB)- Toxic (Good for stalling, Altaria has high Sp. Def)- Dragon Dance (Boosts Spd and Atk, which is helpful for the next move)- Iron Tail (covers 4x weakness to Ice)