What is a good in-game team for X and Y?

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Share your best in-game teams forPokemon XandYon this thread! Teams should be aimed toward making casual runs of the game efficient, enjoyable and hassle-free.

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I’ma write one for Ninja Frog.

Greninja @ Mystic Water/ Black GlassesAbility: Torrent

Why is his tongue a scarf? The foam he had as a Froakie/ Frogadier would be so much cooler.

Dark Pulse or Night Slash, whichever’s easier for you. Greninja can be a good mixed Pokemon in-game. Water Shuriken is actually more useful than you’d think, because of those Gravelers and Boldres; Water Shurkien will break Sturdy. Either Extrasensory for Fighting coverage or Ice Beam for Grass coverage, so it would depend on the rest of the team. Or you can sacrifice Water Shuriken for one or the other. Considering that I’m advising Venusaur, I think Extrasensory is more beneficial, because Venusaur can handle grass types.

Acrobatics is another moveset option, if you so felt like it. It’ll most likely OHKO Chestnaught if you’re a few levels above it.

Greninja is a really solid starter; great speed, decent attacks and some nice STAB moves.

Weak to: Electric, Grass, Bug, Fighting, FairyResists: Water, Fire, Steel, Ice, Dark, GhostImmune to: Psychic

Venusaur @ Miracle Seed/ Poison BarbAbility: Overgrow

I was going to go with Charizard at first for the Fairy resistance, but Venusaur actually has super effective moves against Fairy types (that don’t have a 75% accuracy like Iron Tail), plus the resistance. Sorry Mega Charizard X, as cool as you are, Venusaur wins. Earthquake for coverage and to deal with stuff like Klefki, which has has a Poison immunity because of Steel typing, or another STAB Grass move if you wanted either a draining move or a more powerful grass move.

Weak to: Fire, Flying, Psychic, IceResists: Grass, Fairy, Electric, Water, Fighting

Mienshao @ Expert Belt/ Black BeltAbility: Regenerator

I’m so glad they included Mienshao in this game; while there are plenty of fighting types to choose from, not least that weird new Fighting/Flying Hawlucha, but for me Mienshao wins out because of Regenerator. Rock Slide will be sufficient for in-game purposes, and Mienshao gives a nice Rock resistance as well. I’m not going with High-Jump Kick, since if it misses you’re really screwed. You should really only use Mienshao against things that are weak to fighting anyway, so you might as well go for Power Up Punch & then Drain Punch on everything.

Rock Smash is actually pretty useful, since there are plenty of rocks in your way in this game, and because it’s not a HM move, you can replace Power Up Punch with it and swap the two moves contiually.

Mienshao does evolve late though, and you might think that Regenerator doesn’t matter too much because you can use items, but +30% makes quite a big difference. Mienshao is worth using if you’re patient.

Weak to: Flying, Psychic, FairyResists: Rock, Bug, Dark

Mewostic @ Mind Plate/ LeftoversAbility: Keen Eye/ Infiltrator

Competitively, Prankster (male) Meowstic will be such a good support Pokemon, since it can set up at least one screen because of the ability.

In-game wise, either Infiltrator or Keen Eye is fine. There are a few select trainers that do set up screens, but beyond that Infiltrator is useless. Keen Eye is probably the better ability taking into account that there are SO MANY Boldres in this game and they usually have Mud Slap. Mewostic also learns some good special moves beyond its Psychic STAB, and can have some really nice coverage.

I would personally advise the male Meowstic, simply because I like having a defensive Pokemon around, but the female Meowstic is one with better offences, and in-game battles are hyper offensive, so you might want a female one. If you do get a Female Meowstic, Charge Beam is an option for her over a screen, if you want to use her to sweep.

Weak to: Bug, Dark, GhostResists: Psychic, Fighting

Sylveon @ Pixie PlateAbility: Cute Charm

The star of X&Y, Sylveon is actually a pretty decent Pokemon. It’s surprisingly slow, but it has some really great HP & Sp. Def, along with a nice Sp. Atk. Draining Kiss to replenish health, and it learns it very early on at level 20, so either evolve Eevee at level 19, or use a Heart Scale. Moonblast is great STAB, at BP 95, 100% accuracy and a chance of lowering an opponent’s sp. atk. Psyshock and Dig to cover its weaknesses, even though they’re pretty uncommon in-game, but Psyshock will prove really useful against Toxicroak (which, spoilers, Team Flare uses). Sylveon will trash any Dragon types, with the possible exception of Dragalge. Psyshock is only available later in the game as a TM, so Bite will be a good filler move until then.

Weak to: Steel, PoisonResists: Fighting, Bug, DarkImmune to: Dragon

Emolga @ no itemAbility: Static

You can get Emolga on the same route as Eevee, at a relatively infrequent encounter rate, and as far as I can tell, Emolga has the upperhand in sky battles. It also learns Acrobatics, which will be great against the Fighting Gym,andagainst some dude’s Jumpluff in a sky battle which I was not expecting. It’s got pretty cool typing, meaning its Ground weakness is negated, and its Rock/ Ice weakness is covered by Mienshao and Greninja respectively.

Sky battlers also use Emolgas themselves, but just use a STAB Electric move and you’ll be fine. You should usually be a few levels above your surrounding trainers/ Pokemon anyway.

Emolga is boss.

Weak to: Rock, IceResists: Bug, Grass, Fighting, Flying, SteelImmune to: Ground

Also note that these arefinalmovesets, so mess around with the moves, use HM moves or whatever throughout the game, but these are the sets I recommend for E4 purposes.

Okay, I got a team for you guys. This team is whereFennikenis your starter Pokemon.

Delphox (Fire / Psychic)Ability: BlazeEVs: 4 HP / 252 SpA / 252 Spe (Use Super Training :3)Timid Nature (+Spe, -Atk) [If you can]~ Flamethrower / Fire Blast~ Psychic / Psyshock~ Cut~ Grass Knot

Fire Blast and Psyshock are options for the 1st and second slot, respectively, but Fire Blast has less PP than Flamethrower, which makes it, the less preferred. Psychic has more power, which is why Psychic was listed. Cut was there because Delphox has a pretty limited movepool.

Staraptor (Normal / Flying)Ability: IntimidateEVs: 4 HP / 252 Atk / 252 Spe (Use Super training :3)Jolly Nature (+Spe, -SpA) [If you can]~ Fly~ Close Combat~ U-turn~ Return

Your team’s Flyer. The best thing about this bird is due to its access to Close Combat, obliterating the need to worry about Rock Pokemon. U-turn can help get out of sticky situations and and Return is good STAB ingame.

Lucario @ LucarioniteAbility: SteadfastEVs: 252 Atk / 4 SpA / 252 Spe (Use Super Training :3)Hasty Nature (+Spd, -Def)~ Close Combat~ Aura Sphere~ Bone Rush / Earthquake~ Poison Jab / Strength

One of the first Mega Evolutions you have access to using it one of the best ingame. 140 + Offensive stats do not play around. Close Combat and Aura Sphere are STAB that work well together due to Close Combat’s low PP. Bone Rush and Earthquake help against Poison Pokemon. Poison Jab is used to wipe out Fairies, which resist Fighting. As an alternative, you can use Strength if nobody else can learn it, Strength can be used.

Gogoat (Grass)Ability: Sap SipperEVs: 252 Atk / 128 SpA / 128 Spe (Use Super Training :3)Naughty Nature (+Atk, -SpD) [If you can]~ Horn Leech~ Earthquake~ Strength / Milk Drink~ Surf

Gogoat has incredible potential ingame, having the ability to learn Surf, which alleviates your Water Pokemon’s moveslot. Gogoat can use it to cover its Fire weakness. Horn Leech and Milk Drink keep Gogoat healthy, but Strength can be used if noone else can. Earthquake gets great coverage ingame.

Lanturn (Water / Electric)Trait: SniperEVs: 252 SpA / 4 SpD / 252 Spe (Super Training)Timid Nature (+Spe, -Atk) [If you can]~ Waterfall~ Hydro Pump~ Ice Beam~ Thunderbolt

Waterfall was perfect here for filler :DThe rest of them provide STAB and BoltBeam.

Florges (Fairy)Ability: Flower VeilEvs: 4 HP / 252 SpA / 252 SpeModest Nature (+SpA, -Atk)~ Moonblast~ Petal Blizzard~ Psychic~ Wish

Florges is so damn good. Fairy typing is good ingame and it has access to some pretty cool moves. Just use a Heart Scale for Wish :P

  • Aura Sphere- Bone Rush- Shadow Ball/Claw- Poison Jab

Lucario is a great all-around Pokémon. It has some pretty amazing offensive stats and is one of the few Mega Evolutions you can get in-game. Its mega gets Adaptability, which gives a big boost to moves like Aura Sphere.

  • Surf- Waterfall- Ice Beam/Play Rough- Dark Pulse/Anything Physical(Dig/Bulldoze, Brick Break/Superpower, etc.)

Not only are they useful as HM slaves, but Water types can be good offensively as well.

Venusaur/Roserade:

  • Cut- Venoshock or Sludge Bomb- Energy Ball- Hidden Power(depends on if it’s good)or Toxic / Dazzling Gleam

Chesnaught:

  • Hammer Arm- Seed Bomb- Dig- Poison Jab/Shadow Claw

It’s good to have a Grass-type Pokémon for your team. They learn some other great coverage moves as well.

Charizard:

  • Flamethrower- Dragon Pulse/Claw- Air Slash/Fly- Solar Beam/Anything Physical(Shadow Claw, Steel Wing, Brick Break, etc.)

Chandelure/Delphox:

  • Flamethrower- Shadow Ball- Energy Ball/Grass Knot- Psychic

Charizard is great to have because of its powerful Mega Evolution. The best choice for Charizard’s moveset depends on which Mega Stone you have; with the first choice (for Y) in the above moveset being special moves and the second one (for X) mostly being contact moves.

Chandelure and Delphox have really good Special Attack and get great coverage.

  • Moonblast- Psyshock- Thunderbolt- Shadow Ball

Gardevoir is a great Pokémon due to its high Special Attack and great movepool. Its moves have complete type coverage, and it can have a mixed set without extra effort thanks to Psyshock.

  • Fly- Rock Tomb/Slide- Strength- Rock Smash

Aerodactyl is awesome in this game. It works well as an HM slave, and it gets a Mega Evolution, so it can use Fly with huge attacking power, STAB, and a Tough Claws boost. Being part rock, it works great in Sky Battles, too.

I’ll post one I guess. If you want to, you can EV train really early on in the game via Super Training, so if you want to do that I’ve added EVs. This is NOT necessary for the game though, X and Y happen to be one of the easier Pokemon games due the trainer’s awful AI. Natures don’t matter, so long as they aren’t lowering the Pokemon’s main attacking stat.

This one has a lot of Pokemon exclusive to X in it, but you can swap Clawitzer for something else and change Charizard’s Mega Stone in you have Y.

Chesnaught @ Miracle SeedAbility: OvergrowEVs: 252 Atk / 252 HP / 4 Def

Chesnaught is a tanky Pokemon, which is nice for in-game. It’s a bit weak on the special side though, so keep that in mind when using it.

Seed Bomb is Grass-type STAB that deals a solid amount of damage. Brick Break is the strongest Fighting-type move Chesnaught has that doesn’t give it any drawbacks. The lack of power is fine for in-game playthroughs. Shadow Claw is accessible fairly early on and provide coverage for Psychic-type Pokemon. Stone Edge is another great move, but is only available later in the game. Bulk Up amplifies Chesnaught’s Attack and makes it more bulky.

Aegislash @ LeftoversAbility: Stance ChangeEVs: 252 Atk / 252 Def / 4 HP

King’s Shield is a fantastic move in both competitive and in-game for its Attack-lowering ability, which is great for Gym Leader and Elite Four battles.

A physical set was chosen over a special one so the team has a balanced amount of special and physical attackers. Shadow Claw is the best physical Ghost move available, chosen over Shadow Sneak as it hits much harder, and because Speed doesn’t matter nearly as much as it does in competitive. Iron Head hits Fairies hard, and has a flinch chance which can come in handy. Sacred Sword provides additional coverage. King’s Shield, as mentioned before, is a fantastic move that has many uses. Thank goodness it’s exclusive to Aegislash, or Gen 6 would be a stall generation like Gen 2.

Charizard @ Charizardite XAbility: Blaze / Tough ClawsEVs: 128 Spe / 252 SpA / 128 Atk

Charizard is a great Pokemon with its new Mega Evolutions. Charizard X has nice mixed attacking stats, so I made use of them with this set.

Dragon Claw is Dragon STAB, and hits everything but Steel and Fairy for a solid amount of damage. Fly is a very useful move, and should be included on every team, even if it doesn’t offer much coverage. Flamethrower is self explanatory. Dig is useful as the last move. It lets you escape caves at the cost of 20 base power since Earthquake could have been used as well. The underground turn does not matter as the computer will never try to play around it.

Florges @ Pixie PlateAbility: Flower VeilEVs: 252 SpA / 252 HP / 4 SpD

Florges can be obtained as Flabebe pretty early in the game, which makes it a nice choice. It helps with the upcoming Fighting Gym as well.

Energy Ball hits many Rock-type Pokemon in the game, common in caves and with many trainers. Moonblast is Fairy STAB and can lower Special, making Florges' Special Defence even more impressive. Psychic is another good coverage move, although a number of different moves could be used in this spot. Wish is a possibility, as it is a very nice support move. Aromatherapy removes status conditions like confusion that become very annoying in the game.

Clawitzer @ Splash PlateAbility: Mega LauncherEVs: 252 HP / 252 SpA / 4 Spe

Clawitzer is a really cool new Pokemon that gets some great coverage moves. It’s also available before the Rock Gym, making it very useful early on and easy to get caught up in levels. Water Pulse, thanks to Mega Launcher, does the same damage as Surf. It was chosen over Surf for its confusion chance. Aura Sphere, Ice Beam and Dragon Pulse are coverage moves that can hit types Clawitzer would otherwise be walled by.

Heliosk @ Zap PlateAbility: Dry SkinEVs: 252 Spe / 252 SpA / 4 SpD

Heliolisk is an interesting new Pokemon that gets Surf, which is great as it lets Clawitzer use Water Pulse. Thunderbolt and Hyper Voice are STAB attacks that have good neutral coverage. Surf lets you travel on water and provide more coverage. Flash helps in cave.

If you want, you could also use a rain set with Thunder instead of Thunderbolt and Rain Dance instead of Hyper Voice (which is only necessary to hit Grass Pokemon for a reasonable amount damage). This activates Dry Skin, lets you use a more powerful Electric move, powers up Surf, weakens Fire moves that half the team is weak to and supports a number of Pokemon on the team, but it can be annoying to set up constantly.

So here is my team forPokemon Y!I’ve added EVs as well since it’s much easier to obtain now with Super Training.

Greninja @ Mystic WaterWater/ DarkAbility: TorrentEVs: 252 SAtk / 252 Spd / 4 HP

Surfis STAB and a useful in-game utility.Extrasensoryis fighting coverage.Dark Pulseis STAB.Ice Beamis for grass coverage.

Charizard @ Charizardite YFire/FlyingAbility: Blaze (Drought when Mega Evolved)EVs: 252 SAtk / 252 Spd / 4 HP

Flyis STAB and a useful in-game utility.Flamethroweris STAB and benefits from Drought.Solar Beamis for water coverage and benefits from Drought.Earthquakeis for rock and electric coverage…and because its Earthquake!

Gallade @ Expert Belt/Black BeltPychic/FightingAbility: SteadfastEVs: 252 Atk / 252 Spd / 4 HP

Pyscho Cutis STAB.Close Combatis STAB.Night Slashis ghost coverage.Stone Edgeis flying coverage.

Aegislash @ LeftoversSteel/GhostAbility: Stance ChangeEVs: 252 Atk / 252 HP / 4 Spd

Iron Headis STAB.Shadow Clawis STAB and ghost coverage.Sacred Swordis great for steel types that resist his STAB.King’s Shieldis a great defensive protect move that will lower the target’s attack stat as well.

Heliolisk @ Zap PlateElectric/NormalAbility: Dry SkinEVs: 252 SAtk / 252 Spd / 4 HP

Thunderboltis STAB.Grass Knotis ground coverage.Parabolic Chargeis STAB and heals you.Surfis ground and fire coverage.

Sylveon @ Pixie PlateFairyAbility: Cute CharmEVs: 252 SAtk / 252 HP / 4 Spd

Moon Blastis STAB.Draining Kissis STAB and heals you.Calm Mindmakes it a beastly tank.Pyshockis poison coverage.

This team is serving me very well. It has very good coverage and never any more than 2 Pokemon have a weakness to any type. Hope you guys enjoy my team!

When I buy X, this would be the team I am aiming for.

GreninjaWater/DarkTrait: Torrent-Surf-Ice Beam-Night Slash-Acrobatics

I made him both a physical and special attacker because he has a good special attack base stat and an alright attack stat so why not? I choseSurfbecause you basically need it for the entire game.Ice Beamto cover Grass, Ground, Flying and Dragon types.Night Slashbecause I love that increased critical-hit ratio. AndAcrobaticsto cover grass, bug and fighting types.

CharizardFire/Flying (Fire/Dragon when it Mega Evolves)Trait: Blaze (Tough Claws when it Mega Evolves)-Belly Drum/Swords Dance-Dragon Claw-Earthquake-Fire Punch

SandslashGroundTrait: Sand Veil-Earthquake-Stone Edge-Poison Jab/Gyro Ball-Rapid Spin

STABEarthquake!!Stone Edgecovers Ice weakness and other types.Poison Jab/Gyro Ballare both to cover weaknesses.Poison Jabis to get rid of the new Fairy types and has a chance to poison.Gyro Ballis also for the Fairy types and has high attack because his low speed base stat. Because Charizard is a Fire/Flying type having a 4x weakness against Stealth Rock, he’ll be KOed before I even get the chance to Mega Evolve him, so that’s why I put Rapid Spin on Sandslash.

LucarioFighting/SteelTrait: Inner Focus (Adaptability when it Mega Evolves)-Dark Pulse-Aura Sphere-Dragon Pulse-Flash Cannon

Dark Pulsecan counter Psychic and Ghost types.Aura Sphereis Lucario’s signature move.Dragon Pulseis for crippling Dragon type. AndFlash Cannonis for crippling Fairy types.

CrobatFlying/PoisonTrait: Inner Focus-Sludge Bomb-Fly-Heat Wave-X-Scissor

Sludge Bombfor more Fairy type destruction but with STAB.Flyto fly around the region + STAB.Heat Wavecovers weaknesses and has a chance to burn.X-Scissoris for the same reason but with no addition effects.

AmpharosElectric (Electric/Dragon when it is Mega Evolved)Trait: Static (Mold Breaker when it is Mega Evolved)-Thunderbolt-Power Gem-Cotton Guard-Signal Beam

Thunderboltis for STAB.Power Gemis for countering Ice type since he’s a Dragon type now.Cotton Guardto be able to endure Earthquake. AndSignal Beamfor a chance to confuse.

Overall, this team is basically used for awesomeness and Fairy type extinction. I’ve only used a 5th generation moveset for Sandslash, Crobat and Ampharos because I can’t find a 6th gen learnset for them and I don’t know whether you can get those three in-game because I haven’t played the game yet so I hope this team works out!!

Team Preview: Greninja, Charizard, Aegislash, Mienshao, Heliolisk, Garchomp(Pre-E4)

Greninja @ Expert BeltAbility: Torrent

Greninja is a great Pokémon to have with his amazing stats that allow it to be a mixed attacker as well as great moves to go with this. Waterfall is your Water STAB move and gets you up and down waterfalls, Dark Pulse is your Dark STAB move, Extrasensory covers his weakness to Fighting and U-Turn covers his weakness to Grass and gets Greninja out of battle if needed.

Charizard @ Charizardite XAbility: Blaze -> Touch Claws

Charizard was gifted with two Mega Evolutions and both of them are absolutely great for the main story. Charizard is a much better choice for a flyer than Talonflame, due to Charizard’s many coverage attacks, Mega Evolutions and more STAB moves. Fly is a powerful STAB move (when not Mega Evolved) and gets you around quickly, Flamethrower is your Fire STAB move (Flare Blitz, Fire Fang and Flame Charge are the only physical Fire moves he gets in XY, Fire Fang and Flame Charge do less damage than Flamethrower even with Tough Claws and Flare Blitz does way to much damage back), Dragon Claw is your Dragon STAB move when Mega Evolved and Earthquake and Dig both cover his weakness to Rock (Dig does more damage with Touch Claws, but EQ is a one turn attack and if you run Dig, you’ll have to beware of EQ’s coming from others).

Charizard @ Charizardite YAbility: Blaze -> Drought

Now for the Y-Exclusive Mega Evolution. Charizard Y keeps the same type upon Mega Evolving, but this means he keeps his immunity to Ground, but Mega Charizard Y got Drought meaning Flamethrower does disgusting damage and Solar Beam is now a one-turn attack. Flamethrower as mentioned does disgusting damage with STAB, Drought and base 159 Special Attack, Solar Beam covers his weaknesses to Rock and Water, Fly is a good STAB move and gets you around quickly and Earthquake covers his weakness to Electric.

Aegislash @ LeftoversAbility: Stance Change

Aegislash, notorious for being the best non-legendary Pokémon (maybe other than Greninja) introduced in X and Y. Stance Change combined with it’s great stats for either form and great moves makes this Pokémon a great asset to any team, in-game or competitive. King’s Shield allows Aegislash to revert back to Shield Form when needed at the start of a turn and then perhaps also drop the foe’s attack. Iron Head is your Steel STAB move (Make sure to teach Honedge Gyro Ball when you can ‘cause otherwise, you won’t have a steel move on him for a while), Shadow Ball is your Steel STAB move and Sacred Sword cover his weakness to Dark. Swords Dance is another option for setting up, but Aegislash already does loads of damage, so it isn’t necessary.

Mienshao @ Big RootAbility: Regenerator

Mienshao is one of my favourite Pokémon, I almost always use it when I get the chance. Mienshao has incredible Speed and Attack meaning it will outspeed a lot of foes and probably OHKO them if their defence isn’t really high. Mienshao also has great STAB moves, moves to cover all of his weaknesses and a great ability. Drain Punch is your STAB move that also recovers HP, that combined with Regenerator means Mienshao will rarely faint, especially since you can swap out with U-Turn and deal more damage as you restore some, as well as covering his weakness to Psychic. Poison Jab covers his weakness to Fairy and Rock Slide covers his weakness to Flying.

Heliolisk @ Amulet CoinAbility: Dry Skin

Heliolisk is probably my favourite Generation 6 Pokémon and luckily he is a great Pokémon to have in your team as probably the best Electric type in the game (at least for the main story). Thunderbolt is your main STAB move, Surf covers his weakness to Ground and means Greninja only has one Water HM, Parabolic Charge is another STAB move but for recovery, Dark Pulse and Focus Blast are for further coverage as he can’t really cover his weakness to Fighting. Another set you can use is a Rain Dance set (you take out Thunderbolt for Thunder and Dark Blast/Focus Blast for Rain Dance, this allows it to get better use out of his Dry Skin Ability).

Garchomp @ Shell BellAbility: Sand Veil

Ever since Garchomp was introduced in Diamond and Pearl, he has been a beast of a Pokémon with his great stats and great movepool that allow it to cover all of his weaknesses. Garchomp is definitely the best option for a Ground type and a Dragon type in XY. Garchomp is also one of my favourites because his strategy for battle is to simply WRECK. Dragon Claw is your Dragon STAB move, EQ is your Ground STAB move, Rock Slide covers his weakness Ice and Poison Jab covers his weakness Fairy.

I’m currently at the Pokemon League in Y, but this is the team I aspire by the end of completion :

Greninja ( Water and Dark Type ) :Ability : Torrent- Extrasensory- Dark Pulse- Ice Beam- Surf

While it may take a while to get a portion of these moves, they can be applied to a great extent, and have a vast coverage against many types of Pokemon you encounter. Surf is also the most valuable utility outside of battle.

Gardevoir ( Psychic and Fairy Type ) :Ability : Trace ( Pixilate when Mega )- Calm Mind / Shadow Ball- Moon Blast- Psychic- Thunderbolt

This set makes amazing use of Gardevoir’s high Special Attack stat ( 125 ), and allows a wide variety of Pokemon to take super-effective / neutral damage. Calm Mind can boost stats to overwhelming levels, while Shadow Ball can retaliate those pesky Ghost types.

Charizard ( Fire and Flying )Ability : Blaze ( X = Tough Claws, Y = Drought when Mega )- Dragon Pulse- Fire Fang / Flamethrower- Fly- Solar Beam

Depending on which version of the game you may have ( X or Y ), this set can be really effective for both Mega Forms. Fire Fang and Fly make great use of X’s massive Attack, while Flamethrower and Solar Beam have the Sun to help them out with Y’s.

Aurorus ( Rock and Ice Type )Ability : Refrigerate- Ancient Power- Calm Mind- Ice Beam- Thunder Wave

Although this set doesn’t make use of the, " Refrigerate " ability, it can play a great role on any team. Thunder Wave to hinder your opponent, and proceed to attack from there. The amazing boost of every stat Ancient Power can rarely give is not too shabby, either.

Lucario ( Fighting and Steel Type )Ability : Steadfast ( Adaptability when Mega )- Aura Sphere / Swords Dance- Close Combat- Ice Punch- Thunder Punch

When in Mega Form, this set will truly shine due to the defying ability, " Adaptability " and boost in Attack. Ice and Thunder Punch have complete coverage, while anything not resisting a STAB Fighting move will take significant damage. Increase with Swords Dance if preferred.

Heliolisk ( Electric and Normal Type )Ability : Dry Skin- Grass Knot- Parabolic Charge- Surf- Thunderbolt

With a large move pool, it can be hard to narrow one down. While this set does not provide the best coverage, the current team, aside from Gardevoir’s Thunderbolt, lacks the offense to Water types. Heliolisk, with Dry Skin, Grass Knot, and Thunderbolt has no worries.

Conclusion :

While there may be better choices for team links, this one ceases to disappoint. Fighting, Ground, and Rock types might give this team a difficult challenge, but with harmony the types provide, they can certainly pull through. Thanks for reading!!! :D

Okay. So far, this is my favorite team to use.

Greninja @ nothingAbility: Torrent

Water Shuriken (What real ninja doesn’t use Shuriken With 100% Accuracy?)Aerial Ace/Acrobatics (To Keep Grass/Fighting/Bug Types Away)Substitute/Fling/U-Turn (Sub: Okay. A bit gimmicky, but really. It’s useful. Fling: Look at move below. U-Turn, as stated by Squier 18, would also work well by taking advantage of Greninja’s amazing speed [for a starter Pokemon] and allow it to scout out the enemy’s team).Dark Pulse/Thief (Dark Pulse because it’s strong or Thief if you want a free weapon to fling at an enemy)

This is a gimmick ninja build, but it looks really good as far as your biggest weaknesses goes with the exception of Electric and Fairy Types, though Fairy Types are easily beaten down with Venusaur.

Venusaur @ VenusariteGrass/PoisonAbility: Overgrow/Thick Fat (Mega Forme)

This is going to help protect Greninja from Electric type threats and, in Mega Forme, will be able to act as an incredible wall, being able to take Fire and Ice Type threats for neutral damage at best. Venusaur will be my go-to Mega due to his incredible bulk and his weakness to Flying, a rarely used type both in game and in meta, and Psychic, which at least one is almost guaranteed on all meta teams due to the need to protect Fairies from Poison types/Poison moves.

BlazikenFire/FightingAbility: Speed Boost (If You Got The Torchic From The Mystery Gift otherwise, this will be pretty useless with its initial ability)

This is a revenge killer. Shadow Claw will protect Venusaur from Psychics while also giving Blaziken a way to kill ghosts without using its Flare Blitz too early.

Edit: For those who are late in getting Torchic, thus Blaziken with Speed Boost, there is another that I would have used in its stead.

KlefkiSteel/FairyAbility: Prankster

I’m sure you see where I’m going with this one. Klefki will be a powerful Pokemon in both in game and meta due to his Prankster ability allowing his Status moves to go first unless faced against a faster Pokemon with Prankster. He will either have Protect or Substitute as his defense as well as Spikes and probably Toxic since he cannot use Toxic Spikes unless it is an Egg Move.Even if he could use Toxic Spikes, I would suggest Toxic instead because anyone who swaps in a Steel type could get rid of Toxic Spikes with ease where as Toxic must target instead of relying on your opponent to use either Rapid Spin or bringing out said Steel type to get rid of the established Toxic Spikes. The last slot is more of a user’s choice. Attract would force your opponent to swap out or gamble on whether or not his/her Pokemon can break out of the attraction long enough to damage the Klefki’s Sub or Klefki him/herself, or Torment to break Choice Scarf/Specs/Band Pokemon. I would have preferred if Klefki could learn Taunt to stop setups, but it may be an Egg move. I hope it is, but I can’t be sure. Either way, this is a great Pokemon to setup with.My backup for this would be a Guard Split Carbink in a similar style as Guard Split Shuckle, though with the combined benefit and curse of having 50 points in attack, special attack, HP, and speed at the cost of 70 points of Defense and Special Defense. This could allow Carbink to be slightly more offensive if paired with a Pokemon capable of using Power Split with high Attack and Special Attack stats, if one is possible. Aegislash’s Blade Forme would be one such possible partner. Again, I don’t know, but hopefully things such as possible Egg moves will be released so that we can find out what combinations are possible.

AegislashSteel/GhostAbility: Stance Change

Aegislash acts as a good anti-lead with only four weaknesses and a great movepool. It can also learn moves such as Aerial Ace and Night Slash which can help boost it’s wide array of Pokemon it can destroy with ease.

Gardevoir @ GardevoiritePsychic/FairyAbility: Synchronize (works best with the amount of people Using Toxic/Status Ailment Moves)/Trace (Not that useful)/Pixilate (Mega Forme Only)

This set allows you to check any Dragon/Fighting/Dark Threats not checked by any of the previous four Pokemon. What makes her even better is the fact she only has three weaknesses. THREE! Steel, Poison, and Ghost. Easily taken care of with any of the last four Pokemon. Poison can even be dealt with by Gardevoir herself provided she is fast enough to attack first.

TyrantrumRock/DragonAbility: Strong Jaw

Strong Jaw increases this already titanic Physical Sweeper’s attack into an absolute terror when using moves like Bite, Crunch, or any of the Fangs. Ice Fang will allow him, provided he is fast enough, to smash Flying, Grass, Dragon, and Ground Type Pokemon while Thunder Fang deals with Water Type threats.

Overall, this is going to be both my in-game and metagame team, so I hope you liked the advice and please rate this team.

Edit: I have been reading a few Pokemon & Naruto Fanfictions so I got terms confused a bit. They have been changed for proper terminology.

Edit 2: I have been reading and taking suggestions where I believed them correct. I will admit that I don’t know everything there is to know about X and Y, but I strive forward with your help. If you have any moves you think would be beneficial, just post the Pokemon, the move, and your reasoning behind it. If I think you have a valid point, I will edit and give credit where credit is due.

Edit 3: The reason I have protect/protect-like moves on so many Pokemon is just in case I don’t have an available Pokemon capable of practically absorbing a blow. Say, for instance, half of my team has fainted and I needed someone to absorb a move that the rest are weak to. Having protect on so many Pokemon, while it may seem ridiculous, is a means to safeguard myself from switching into an attack that can OHKO one of my other Pokemon. As for Klefki, it’s not whether or not having spikes is pointless or not. It’s about that ever so slight advantage Spikes can give you by forcing trainers like the Pokemon League to take that initial amount of damage that could win or lose the battle for you, if your Pokemon are around the same level as theirs. Spikes is a Utility move. Not something you should stand alone/rely on. It’s only useful if the situation calls for it.

With this team, I beat the game within three days of owning it. What’s more, I was able to, with the exception of only one, defeat all of the Champion’s Pokémon with one hit each! (I’m playing Y)

Charizard @ Charizardite (Both work but I prefer Y)Ability: Blaze –> Drought / Tough Claws

Sylveon( F) @ Sitrus BerryAbility: Cute Charm- Moonblast (More Dragon coverage)- Calm Mind (Makes Sylveon an unstoppable tank)- Hidden Power Ice (Even more coverage)- Flash (Why not?)This one is your Dragon counter. Say goodbye, Goodra.

Hawlucha @ King’s RockAbility: Limber

Arourus @ LeftoversAbility: Refridgerate

Lucario @ LucarioniteAbility: Inner Focus

Lapras @ Rocky HelmetAbility: Water Absorb

Basically the point of this team is synergy. It has coverage against all 18 types, so it’s literally ready for anything.

Hope this helps!

Hem hem. Time for my team! :D

Charizard @ Charizardite XAbility: BlazeEVs: 252 Spe / 128 SpA / 128 Atk

A mixed set :DDragon Pulse/ Clawis for when you mega evolve it.Flamethrower/ Heat Waveare for STAB and Charizard is not a Charizard if it doesnt have a fire type move XD. Fly is an ingame move which all teams kinda need (ingame).Brick Brakeis for those pesky Rock types.

Chesnaught @ LeftoversAbility: OvergrowEVs: 252 Def / 252 SpD / 4 HP

Rock Slideis for flying coverage of course.Wood Hammeris for STAB, if you dont like having the recoil then I would go forSeed Bomb.Brick Brakeis for STAB. Bulk up… well… Bulks you up I guess. XD

LaprasAbility: Water AbsorbEVs: 252 Atk / 252 SpA / 4 Spe

Ice Beamfor Grass types and for STAB.Surfis for STAB and crossing the water (you need this at victory road)ReturnWell, use Pokemon Amie and then Lapras will lurve you :DBody Slamjust another move to use :)

Sylveon @ Pixie PlateAbility: PixilateEVs: 252 Atk / 4 SpA / 252 SpeMild Nature

I love this Moveset :DWith PIxilate, Return gets STAB and Psyshock is for coverage.Moon Blastis for STAB andAttractis doing cute charm’s job.

Meowstic-F (F) @ LeftoversAbility: Keen EyeEVs: 252 SpA / 252 Spe / 4 Atk

Fake Outis for the flinch.Shadow Ballis for Coverage.Psychicis for STAB.Signal Beamfor coverage

Aurorus @ Icicle PlateAbility: RefrigerateEVs: 252 Atk / 252 SpA / 4 HP

I love this moveset too!Returngets STAB and gets stronger yet with the Icicle Plate!Freeze DrySTAB.EarthquakeSTAB I guess. XDRock Slidefor STAB

I Hope I helped :D~Razing

Note: This team is for pre-Pokemon League

SLASHING!! the AegislashAbility: Stance ChangeItem: Spell TagMoves:

Aegislash has an awesome ability

Godzilla the TyrantrumAbility: Strong JawItem: Dragon FangMoves:

Crunch with Strong Jaw and high Attack base stat is almost OP

Amphitrite the LaprasAbility: Water AbsorbItem: Mystic WaterMoves:

Gen. 1 Pokemon and high stats

Victinitwo the DelphoxAbility: BlazeItem: Amulet CoinMoves:

Because of very high Sp. Atk it’s the only good-looking starter (tongue as a scarf, gross)

Sprout the VenusaurAbility: OvergrowItem: VenusauriteMoves:

Gen. 1 Pokemon, high Sp. Atk and Attack, and is a very good wall

Mysterio the HawluchaAbility: LimberItem: Black BeltMoves:

Because of it’s type combo, it’s Flying Press signature move, and good speed stat

This is my team for X and I love it:

Greninja @ Mystic WaterAbility: Protean

This set abuses its ability, and really focuses on the ability. Water Shuriken is STAB, Dark Pulse is also STAB, Extrasensory is STAB because of Protean, and Bounce is for STAB and eliminates three of its weaknesses.

Dragalge @ Wide LensAbility: Adaptability

This thing has an awesome typing, coverage and movepool. Sludge Bomb is for STAB with a chance to poison. Dragon Pulse is STAB and eliminates anything that isn’t Steel or Fairy. Surf is there for utility and for eliminating its ground weakness. Focus Blast destroys five types, especially those steels that resist its two STABs.

Aegislash @ LeftoversAbility: Stance Change

This thing dominates. In defense form when you send it out, you set up with a couple Swords Dances, but if you’re facing a physical attacker, start with King’s Shield to get them to switch so you get a free swords dance. After, proceed to sweep with +2 STAB Shadow Sneak, which destroys anything thing that doesn’t resist it. If you do come across something that resists it, smash it with Sacred Sword.

Slurpuff @ Pixie PlateAbility: Sweet Veil

Draining Kiss is for STAB and a reliable recovery, that is the (pun) kiss of death for dragons. Other three moves are for a wide range of coverage, while Flamethrower is for its Steel weakness.

Meowstic (M) @ WiseglassesAbility:Keen Eye

Psychic is for, of course, STAB. Thunder Wave is for crippling the opponents. Dark Pulse is for Ghosts, and Disarming Voice is for eliminating any Dark type that crosses its path.Its ability means it can’t be Double Teamed by anyone, or Smokescreen will have no use.

Hawlucha @ Expert BeltAbility: Unburden

Flying Press gets dual STAB in one move, providing amazing coverage. Fly is for utility, and for another STAB when your up against an opponent that that is weak to flying but resistant to fighting, which means Flying Press won’t be super effective. X-Scissor beats Psychics, and Poison Jab destroys Fairies.

This team was very useful, and I do hope it will be useful for you as well. Thank you.

Greninja @ Focus SashWater/DarkAbility: Torrent

Greninja in my opinion is the best starter. An extremely fast special attacker, with a great move set. Surf/scald with STAB, Dark Pulse is a powerful STAB, Ice beam for Dragon and Grass types, and extrasensory to cover it’s fighting weakness. It has poor defenses, so I like to put a focus sash on it to prevent 1 hit KOs from moves like Thunderbolt.

Venusaur @ Black Sludge/VenusauriteGrass/poisonAbility: Overgrow

Venusaur has good bulk and has a good special attack stat. Venusaur can take many hits and last long in battle. (especially with Black Sludge and Synthesis) It is great against fairy types with STAB sludge bomb, can easily knock out water, ground, and rock types with STAB grass moves, and can put things to sleep.

Lucario @ LucarioniteFighting/SteelAbility: Inner Focus (if possible)

An excellent attacker for your team. I highly recommend you use a Lucario with a mega stone, as you get one along the main story line. A great typing and a great move pool makes for a great physical:special sweeper. Get a few swords danced up and you’ll be sweeping everything. Has many resistances and diverse attacks. Aura sphere and close combat can kill easily, and can go either way for a physical or special wall. Your main attacker.

Talonflame @ Leftovers/No itemFire/flyingAbility: Flame Body

Your team’s flyer. A fast special attacker/physical attacker. Go for no item if you would rather have Acrobatics over Brave Bird (you get brave bird late). And if you do go for brave bird, get leftovers to recover some hp lost from recoil (also for Flare Blitz). You can decide for Will-O-Wisp or Flamethrower, but I have to say that the former is a lot more helpful in later parts of the game and the Elite four. Obtainable a early and a great Pokemon overall.

Garchomp @ leftovers/GarchompiteDragon/GroundAbility: Sand veil

You can easily catch a Gible on Route 13. Garchomp is a fast physical sweeper, with some bulk to it. Good move pool with the best STAB combinations in the game, with Dragon Claw and Earthquake. You can wreck multiple opponents with its diverse move pool. It has a whopping 130 base attack stat, and when Mega, has an incredible 170 attack stat. Great for the entire game and elite four.

For the final member of your team, there are two options. If you have access to trading, I recommend you use this:Gengar @ Choice SpecsGhost/PoisonAbility: levitate

An amazing special attack for your team. Has STAB shadow ball and sludge bomb. It can handle other ghost types, and dark types with dazzling gleam. Can hit hard and has great speed. Good diverse attack for any team. You can find haunters in Route 14 and 19.

If you do not have access to trading, however, I recommend you use this instead:Florges @ FeftoversFairyAbility: Flower Veil

A special defensive monster, with 154 base stat special defense. Florges is obtainable early, and is a tank (with a decent special attack stat). Florges will eat your sludge bombs and flash cannons up! A great move set and insane defenses make Florges a Pokemon that can fit well into any team.

Alright, writing this up for Ninja Frog right here, bros!Shadow Frog (Greninja) @ Mystic WaterWater/Dark

Awkward thing is that he has a tongue scarf. But whats good about him is the move Water Shuriken. Water Shuriken, like what fondart said, breaks through Sturdy. Its Dark Pulse is also good for pwning Ghost types. But he’s probably not good on fighting Fairy types, or Fighting types.Weakness: Grass, Electric, Fighting, Fairy, and BugResistance: Fire, Water, Steel, Dark, Ice, and Ghost

Mysterio (Hawlucha) @ Black BeltFighting/Flying

Hawlucha is a powerful Pokemon that would own Steel types, and probably Rock types. Usually, people would choose Hawlucha over Talonflame, except some would pick Talonflame. I chose Hawlucha ‘cause I need a Fighting type for those strong Normal types, and Steel types too. But, is it me, or every time I see Hawlucha, it reminds me of Mucha Lucha?Weakness: Flying, Fairy, Electric, Ice, and PsychicResistance: Fighting, Bug, Grass, and Dark

Junglesaurus (Venusaur) @ VenusauriteGrass/Poison

Venusaur is probably a good choice for a Grass type. He can help defeat Water types and Rock types, but with Fairy types, yeah. He can use Venoshock on them if he’s Mega Evolved. But Venusaur fighting Gardevoir, bad choice. She’ll own him with Psychic, which is not good.Weakness: Ice, Fire, Psychic, and FlyingResistance: Grass, Electric, Fighting, Fairy, and Water

Beauty (Gardevoir) @ GardevoiritePsychic/Fairy

Gardevoir is gonna be your best choice. She can pwn a Dragon type like a one-hit KO. She can be pretty handy for Ghost types, and Fighting types. She is not affected against Dragon, which is good. She can help you when you reach to the Pokemon League.Weakness: Steel, Ghost, and PoisonResistance: Psychic and Fighting

CapriSun (Heliolisk) @ Zap PlateElectric/Normal

Heliolisk is good for those pesky Flying types. And also for Dragon types, if he has Dragon Tail, like he had in the anime, but his Flash will be perfect for lighting up caves. Whats awkward about him is that he can learn Surf, which is awkward for me, that I used Surf on my Greninja. What’s kinda epic for Heliolisk is that he can learn Dark Pulse.Weakness: Fighting and GroundResistance: Electric, Steel, and Flying

Megatron (Tyrantrum) @ Rocky HelmetRock/Dragon

It’ll be epic if he learns Draco Meteor, if his happiness is high. This is Game Freak’s first try to make a Tyrannosaurus Rex, but whats handy is that he has Strong Jaws. What Strong Jaws does, is that it raises the power of biting moves (Crunch, for example), to 50%. Earthquake will do good, or Bulldoze for Clemont’s gym, so that you can pwn your way to Clemont. But just Tyrantrum is total BEAST.Weakness: Dragon, Fairy, Steel, Fighting, Ice, and GroundResistance: Normal, Flying, Poison, Fire, and Electric

This team is based around the fire type starterFennekin.5 Pokemon are given to you as gifts making this a perfect team for beginners!I have added the item and TM locations for all 6 Pokemon!This team has 3 physical and 3 special attackers and the Pokemon know all the HMs apart from Fly.Note: I have added natures but they don’t really matter all that much as this is an in-game team.

Delphox @ Expert Belt(From woman in building west of Route 14 exit in Lumiose City)Delphox is given to you by Tierno as a Lv 5 Fennekin.Ability: BlazeType: Fire/PsychicNature: Modest

Delphox has high Special Attack, Special Defence and Speed Making it a great starter Pokemon.Shadow Ball is for Ghost coverage, Psysock/Psychic and Flamethrower are for STAB and Calm Mind is for Raising it’s Sp Attack and Sp Defence when you get the chance to.It is the best starter Pokemon for this team as it doesn’t share a type with Lucario or Lapras likeChesnaught and Greninja do!

Venusaur @ Black Sludge(From Punk Guy in route 13 gate)Venusaur is given to you by Professor Sycamore as a Lvl 10 Bulbasaur.Ability: OvergrowType: Grass/PoisonNature: Quiet

Venusaur has high Special Attack and Special Defence. Toxic is for poisoning the target and setting up Venoshock, it is for destroying Fairy types and doubles in power if the opponent is poisonedand has STAB taking its power to 195 (If my math is right??), Cut is for a HM and Energy ball is for STAB.With its typing and Toxic + Venoshock combo Venusaur is perfect for this team!

Florges @ Rocky Helmet(In Route 9 gate)Florges is obtanable on route 4 as a Lvl 6-8 wild Flabebe.Ability: Flower VeilType: FairyNature: Modest

Florges has high Special Attack and very high Special defence, it is also available very early in the game.Moon Blast has STAB, Substitute is for protection, Wish is to restore Hp lost from using Substitute andNature Power is a great move for in-game as the move varies depending on the battle location!Florges is one of the best Fairy types in-game and It’s Moonblast easily destroys most Dragon types.I didn’t even need to think twice about putting Florges in the team!

Tyrantrum @ Wide Lens(Given to you by man in Shutterbug Café)Tyrantrum is given to you as a Jaw Fossil in Glittering cave.Ability: Strong JawType: Rock/DragonNature: Adamant

Tyrantrum has high Attack and Defence. Its ability Strong Jaw boosts the power Crunch to 120 making it an obvious choice, Dragon claw and Rock Slide have STAB and Earthquake has high powerand steel Coverage. This makes Tyrantrum an awesome Dragon type to use in-game!

Lapras @ Fist Plate(Route 16 near fish shack Requires Strength)Lapras is given to you by a Pokemon breeder on Route 12 at lv 30.Ability: Water AbsorbType: Water/IceNature: Docile

Lapras has good stats all round and is probabally one the best/easiest to obtain hm slaves you will get!Note: Lapras has a slow growth rate so you may need to give it a lucky egg to hold.

Lucario @ Metronome(From man in Coumarine City Monorail Station)Lucario is given to you by Korrina at lv 32.Type: Fighting/SteelAbility: SteadfastNature: Hasty

Lucario has great Attack and Special Attack stats but I thought it would be better to give it a physical movesetsince I already have 3 great Special Attack Pokemon! Facade is great if its burned poisoned or paralized and Payback is a great move if it moves last and Power Up Punch is awesome with the item Metronome!

Thanks for reading! Feel free to leave comment on anything I missed out on or you think I should add/change! Also if you used this as your team tell me what you thought of it!

Here`s a good team for X/Y

Greninja @ N/AType: Water/ DarkAbility: TorrentNature (Optional): Hasty

Moves:

Pokemon 2: Gallade @ Black BeltType: Psychic/ FightingAbility: SteadfastNature (Optional): Adamant/ Jolly

Moveset:

Pokemon 3: Charizard @ Charizardite X/YType: Fire/ Flying (Normal/ Mega Y), Fire/Dragon (Mega X)Ability: Blaze (Normal), Tough Claws (Mega X), Drought (Mega Y)Nature (Optional): Hasty/ Naive

Moveset:Mega X:

Mega Y:

Pokemon 4: Gogoat @ Big RootType: GrassAbility: Sap SipperNature (Optional): Adamant

Moveset:

Pokemon 5: Sylveon @ N/AType: FairyAbility: Cute CharmNature (Optional): Modest

Moveset:

Pokemon 6: Nidoking @ Soft SandType: Poison/ GroundAbility: Poison PointNature (Optional): Adamant

Moveset:

So there you have it! hopefully you have fun with this team if you decide to use it, bye!

I had a strong urge to answer this :P

For my first play through of Y, I chose Fennekin, so I’ll be making this team with Delphox.

Delphox (Starter, Aquacorde Town) @ Charcoal (Couriway Town)EVs (if you feel like Super Training): 252 Spe, 252 SpAtk, 4 HPAbility: BlazeGrass Knot (TM, gift from Ramos)Flamethrower (Level 42)Psychic (Level 51)Shadow Ball (TM, Terminus Cave)

Delphox, in my opinion, is one of the best starter evolutions in Pokémon. So yeah I put locations because I am now fancy. The EVs are completely optional, just if you want to Super Train unlike me you can use them. Grass Knot covers Ground, Water, and Rock types. Flamethrower is STAB boosted by Charcoal. Psychic is also STAB. Shadow Ball covers Ghost and other Psychic types.

Blastoise (Lumiose City, gift from Professor Sycamore) @ Mystic Water (found on wild Lapras)EVs: 252 SpAtk, 252 Spe, 4 AtkAbility: TorrentIce Beam (TM, gift from Wulfric)Waterfall (HM, gift from Shauna on Route 19)Surf (HM, gift from your rival)Strength (HM, gift from Grant)

Unfortunately, I’m making Blastoise an HM slave because it learns almost all of the HMs in Kalos. The EVs allow it to hit as hard and fast as possible. 4 Atk is to boost Strength and Waterfall a bit. Ice Beam covers Grass types. Waterfall is STAB boosted by Mystic Water and it’s an HM. Same goes for Surf. Strength is another HM. I’m so sorry for this, Blastoise.

Noivern (found as a Noibat at Terminus Cave, level 48 it evolves) @ Sharp Beak (Route 5)EVs: 252 SpAtk, 252 Spe, 4 HP/AtkAbility: Anything works, I personally like Frisk for item hunting or Infiltrator for screensFly (HM, from Professor Sycamore in Coumarine City)Dragon Pulse (Move reminder)Air Slash (level 53)Boomburst (move reminder)

Lucario (gift from Korrina) @ Lucarionite (comes bundled with the Lucario you receive)EVs: 252 SpAtk, 252 Spe, 4 DefAbility: Steadfast —> AdaptabilityDragon Pulse (Move reminder/Level 60)Dark Pulse (TM, Route 16)Aura Sphere (Level 42)Psychic (TM, Pokemon Village)

Mega Lucario is pretty strong, and it is obtainable fairly early in the game. A lot of people seem to prefer Physical Lucario, but I think that Special Lucario is better. Steadfast is the ability Korrina’s Lucario comes with, but if you want to catch a Riolu yourself, I recommend Inner Focus, though you are probably going to Mega Evolve on the first turn anyway. Dragon Pulse hits Dragon types super effectively. Dark Pulse is coverage. Aura Sphere is Adaptability boosted STAB. Psychic is Fighting coverage.

Sylveon (As an Eevee on Route 10, evolve it with 2 Affection hearts and 1 Fairy move) @ Pixie Plate (Pokemon Village)EVs: 252 SpAtk, 252 HP, 4 SpDefAbility: Cute CharmMoonblast (Level 37)Psyshock (TM, Victory Road)Draining Kiss (Level 20)Shadow Ball (TM, Terminus Cave)

Might as well include Gen 6’s eeveelution, Sylveon. Hyper Voice can only be obtained in Gen 5, making it easier to just use Cute Charm for the infatuation chance. Moonblast is STAB boosted by the Pixie Plate. Psyshock takes care of Poison types. Draining Kiss is, once again, Pixie Plate boosted STAB, and it has the added effect of healing you. Shadow Ball is for coverage.

Aegislash (Honedge, Route 6, evolves into Doublade at level 35, then into Aegislash when a Dusk Stone is used) @ Leftovers (Route 12)EVs: 252 HP, 252 Atk, 4 SpDefNature: Preferably Brave if you can get it.Ability: Stance ChangeKings Shield (Move reminder)Iron Head (Move reminder)Shadow Sneak (Move reminder)Sacred Sword/Cut (TM- nah the move reminder/HM, Parfum Palace Maze)

Aegislash is a very good Pokémon, and it can take care of Fairy types. Leftovers give you recovery. Aegislash should be as slow as possible so that it’s bad defenses in Blade Form aren’t taken advantage of right away. Kings Shield is basically Protect with the added bonus of lowering the opponents attack they target a contact move at you. Iron Head is STAB. Shadow Sneak is for priority STAB, because you are most likely not attacking first. Sacred Sword is corverage. Cut is for the HM, but it should be replaced with Sacred Sword before the Elite 4. The only problem with Aegislash is that it needs a lot of Heart Scales.

So, there you have it…. now my urge is gone because I spent hours on this :P

This team is what I used in my most recent playthrough of Kalos. All team members are obtainable in both versions, and it shouldn’t be too difficult to get any of them (with the possible exception of Snorlax). There are no Megas, but you could certainly replace any party member with one.

Delphox @ CharcoalAbility: Blaze- Flamethrower (Level 45)- Shadow Ball (TM found in Terminus Cave)- Psychic (Level 51) / Psyshock (Level 34)- Grass Knot (TM given by Ramos)

FlamethrowerandPsychicare powerful STAB, andGrass Knotcovers Fire’s weaknesses.Shadow Balldeals with other Psychic types and Ghost types.Psyshockis a Psychic alternative.

Gogoat @ Miracle SeedAbility: Sap Sipper- Double-Edge (Level 40) / Strength (HM)- Leaf Blade (Level 55) / Seed Bomb (Level 30)- Earthquake (Level 60) / Bulldoze (Level 26)- Milk Drink (Level 58)

Double-Edgeis a powerful Normal attack.Strengthis an HM, and doesn’t have recoil.Leaf Bladeis a great Grass attack.Seed Bombis STAB until you can get Leaf Blade.Earthquakecounters Fire and Poison types nicely.Bulldozeis nice until you can access Earthquake. The last move is fairly irrelevant; I personally opted forMilk Drinkfor recovery, even though I rarely used it. Replace Strength with Double-Edge after Strength is no longer needed.

Lapras @ Mystic WaterAbility: Water Absorb- Surf (HM given by your rival in Shalour City)- Ice Beam (Level 32)- Thunderbolt (TM given by Clemont after receiving the Voltage Badge)- Psychic (TM found in Pokemon Village)

Surfis a strong STAB Water move, plus it’s an HM.Ice Beamis a great Ice STAB move.Thunderboltis nice coverage for Grass and other Water types.Psychicis a solid move for Fighting types.

Scolipede @ Black SludgeAbility: Swarm- Steamroller (Level 39) / Megahorn (Level 68)- Poison Jab (TM purchased from Shalour City Pokemon Center)- Return (TM given by Sina at Route 4)- Earthquake (TM on Route 22)

Steamrolleris a solid Bug move.Megahornis an alternative, but it’s learned later and has lower accuracy.Poison Jabis an excellent STAB Poison move. I wasn’t sure what to do about the other two moves, so I decided onReturnandEarthquake. Return is just to chip away a little more at the opponent’s health, and Earthquake handles Wikstrom well.

Snorlax @ Silk ScarfAbility: Thick Fat- Return (TM given by Sina on Route 4) / Brick Break (TM found in Terminus Cave)- Body Slam (Level 25) / Brick Break- Crunch (Level 49)- Earthquake (TM on Route 22) / Heavy Slam (Level 50)

ReturnandBody Slamare basic damage dealing STAB. Choose one and replace the other withBrick Breakto deal with other Normal types.Crunchis so you’re not completely countered by Ghost types. Earthquake and Heavy Slam are both solid moves for coverage.

Tyrantrum @ Rocky HelmetAbility: Strong Jaw- Dragon Claw (Level 37)- Earthquake (Level 47)- Rock Slide (TM found in Couriway Town) / Stone Edge (TM found in Frost Cavern)- Crunch (Level 34)

Dragon Clawand Rock Slide are STAB moves. Rock Slide isn’t the strongest, so the lower-accuracyStone Edgeis also an option.Earthquakeis powerful coverage, andCrunchis a nice coverage move that’s boosted by Strong Jaw.

Thanks to ~Chocolatte~ for helping.

Venusaur @ Miracle Seed / Poison Barb / VenusauriteAbility: Overgrow- Leech Seed (Level 7)- Sleep Powder (Level 13)- Sludge Bomb (TM found on Route 19)- Energy Ball (TM found on Route 20)

I prefer Lucario as the Mega Pokemon of this team, but Venusaur works well as well.Leech SeedandSleep Powderare to help cripple opponents.Sludge BombandEnergy Ballare both strong, reliable STAB moves.

Talonflame @ Sharp Beak / Charcoal / No itemAbility: Flame Body- Flare Blitz (Move Reminder)- Brave Bird (Move Reminder) / Acrobatics (Level 44)- Quick Attack (Level 6)- U-turn (TM found in Couriway Town)

Talonflame is a pretty solid Pokemon, even without Gale Wings.Flare BlitzandBrave Birdare powerful STAB. If you don’t want recoil, go withAcrobaticsand no item, for tremendous damage.Quick Attackis a nice priority move for when you need to finish an opponent off quickly.U-turnis for escaping Rock types and general pivoting.

Greninja is likely the best Kalos starter, even without Protean.SurfandDark Pulseare both solid, reliable STAB moves.Ice Beamis coverage and helps against Greninja’s Grass weakness.Extrasensoryis a good move, and aids in taking out Fighting types that Greninja is weak to.

Lucario @ LucarioniteAbility: Steadfast- Aura Sphere (Level 42)- Dragon Pulse (Move Reminder)- Shadow Ball (TM found in Terminus Cave)- Extreme Speed (Move Reminder)

It’s a shame that Lucario doesn’t get any special Steel moves until after you beat the game, but it’s still a very good Pokemon.Aura Sphereis an amazing STAB move.Dragon PulseandShadow Ballare both coverage.Extreme Speedis a reliable priority move, intended to be used when the opponent is on a sliver of health.

Mamoswine’s only good Ice moves are either learned as Swinub, which can only be obtained through breeding, or as Egg moves. Therefore, I opted forIce Fang, a decent STAB move.Earthquakeis much better, and should be used over Ice Fang whenever possible.Strengthis an HM, and works well with Mamoswine’s high Attack.Stone Edgeis coverage, and helps against Fire types.

Goodra @ Dragon FangAbility: Sap Sipper- Dragon Pulse (Level 47)- Ice Beam (TM given to you after beating Wulfric) / Blizzard (TM can be purchased from Anistar City for 70,000 Pokedollars)- Thunderbolt (TM given to you after beating Clemont) / Thunder (TM can be purchased from Anistar City for 70,000 Pokedollars)- Flamethrower (TM found in Anistar City, from 11:00 a.m. to 5:59 p.m.) / Fire Blast (TM can be purchased from Anistar City for 70,000 Pokedollars)

Goodra is a fun Pokemon to use.Dragon Pulseis reliable coverage, and covers Goodra’s Dragon weakness.Ice BeamorBlizzardcan be used. Ice Beam for accuracy, Blizzard for power. The same applies to the rest of the moves for Goodra. If you feel lucky, go for the more powerful, less accurate ones.