What is a good moveset for Aerodactyl?

9 minute read

If you have a good competitive moveset for Aerodactyl,post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to includefull set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated.Access the full list of guidelines here.

Aerodactyl Pokédex and learnsetfor reference.

Pleaselog inorregisterto add a comment.

Pleaselog inorregisterto add a comment.

Aerodactyl (M) @ Life OrbAbility: PressureEVs: 4 HP / 252 Atk / 252 SpeJolly Nature (+Spe, -SpA)- Stone Edge- Aqua Tail- Crunch/Fire Fang- Earthquake

Role: SweeperStone Edge is a good stab move.Aqua Tail is good coverage.Crunch is good coverage.Earthquake even more coverage.Fire Fang For Ferrothorn And Forretress.

This set is for National Dex, because for some strange reason I still have to say this even though it is so completely obvious.

Aerodactyl-Mega @ AerodactyliteAbility: PressureEVs: 252 Atk / 4 SpD / 252 SpeAdamant Nature- Dual Wingbeat- Stone Edge / Earthquake- Fire Fang / Ice Fang / Thunder Fang / Roost- Dragon Dance

Dual Wingbeat is great STAB, Tough Claws boost and breaks Focus Sashes and Substitutes. Stone Edge is STAB while Earthquake is coverage. Elemental fangs are coverage, or you can opt for Roost to heal from Stealth Rock and deny revenge-killing attempts. Dragon Dance to set up and sweep. Use it against predicted switches.

Gen V

Aerodactyl (M) @ Focus SashAbility: PressureEVs: 4 HP / 252 Atk / 252 SpeJolly Nature- Stealth Rock- Whirlwind- Taunt- Stone Edge

Classic lead. Use Taunt to stop the opponent from setting up entry hazards and Taunting you. Then set up Stealth Rock. Use Whirlwind to damage the foes team, while also finding out what their team is. This can give you an advantage as you’ll know which of your Pokemon you’ll have to protect so they can deal with the foe’s Pokemon, while also damaging the foe’s team, destroying Focus Sashes and making them easier to defeat. Stone Edge is so you can attack if need be. Focus Sash allows you to survive if you guessed wrong with Taunt, allowing you to still set up Stealth Rock. Max Speed so you can get everything in and outspeed the foe, that way they can’t Taunt you. Attack EVs for Stone Edge.

Aerodactyl @ Focus SashAbility: PressureEVs: 252 Atk / 4 SpD / 252 SpeJolly Nature- Stealth Rock- Taunt- Rock Slide- Defog/Roost/WhirlwindStealth rocks lead. It has high base speed, and can normally outspeed and put them down. It can block other defogger or stealth rock setter with taunt. Rock slide is so it isn’t taunt bait itself. Finally, defog is an option if rocks are already set up. On the other hand, because you can already stop them with taunt, you may want a move lIke Roost or whirlwind there.

Role: Sweeper

Aerodactyl (M) @ Choice BandAbility: PressureEVs: 4 HP / 252 Atk / 252 SpeAdamant Nature

Ice Fang and Thunder Fang gets Bolt Beam coverage. Earthquake is coverage (soo much coverage) while Stone Edge is STAB and power.

Double/Triple Battle

Aerodactyl (M) @ Life OrbAbility: PressureEVs: 252 Atk / 4 SpD / 252 SpeAdamant Nature- Tailwind- Rock Slide- Earthquake- Fly

Tailwind provides team support. Rock Slide gets STAB and hits multiple foes. Earthquake hits multiple foes. Fly is STAB that can hit any foe and is good in Triple because the foe can’t as easily predict you. It also allows for classic Will Pressure stalling.

Gen 8 NUAerodactyl @ Life OrbAbility: UnnerveEVs: 252 Atk / 4 SpD / 252 SpeJolly Nature- Dragon Dance- Stone Edge- Earthquake- Aqua Tail

A Dragon Dance set for Gen 8 NU if you want to use one. Dragon Dance Aerodactyl got a bit better with Bronzong gone from NU, as you would have to slot in Crunch for Levitate Bronzong. Now, you don’t have to use Crunch on Dragon Dance Aerodactyl. Dragon Dance allows you to boost your Attack and Speed stats, and it shouldn’t be too hard to find a setup opportunity. Stone Edge is for a powerful rock STAB. Earthquake provides coverage against Steel- and Poison-types like Copperajah, Dragalge, Salazzle, Toxicroak, Duraludon, and the rare Silvally-Steel. Aqua Tail is for coverage against ground types like Silvally-Ground, Rhydon and Mudsdale. Aqua Tail is especially useful for Mudsdale, as the move allows you to 2HKO Mudsdale after Mudsdale, as shown in this calc:

+1 252 Atk Life Orb Aerodactyl Aqua Tail vs. 252 HP / 252+ Def Mudsdale: 237-281 (58.6 - 69.5%) – guaranteed 2HKO after Stealth Rock and Leftovers recoveryPossible damage amounts: (237, 239, 242, 247, 250, 252, 255, 257, 260, 263, 265, 268, 270, 273, 276, 281)

For those wondering, “Won’t Mudsdale’s Stamina stop the 2HKO?” Here is a calc for a +1 Life Orb Aqua Tail that did minimum damage to Mudsdale:

+1 252 Atk Life Orb Aerodactyl Aqua Tail vs. +1 252 HP / 252+ Def Mudsdale: 161-190 (39.8 - 47%) – guaranteed OHKO after Stealth RockPossible damage amounts: (161, 161, 164, 166, 166, 169, 172, 174, 174, 177, 179, 182, 182, 185, 187, 190)

Do keep in mind that was for mininum damage, so Aqua Tail 2HKOes Mudsdale, which is pretty nice.Enjoy!

Aerodactyl @ Choice BandAbility: PressureEVs: 252 Atk / 4 SpD / 252 SpeAdamant Nature- Earthquake- Stone Edge- Crunch- Ice Fang

This moveset covers all of its weakness and it has 193 normal effectiveness and 476 super effective. With Choice Band Aerodactyl can almost destroy whole teams, I think.

Aerodactyl @ Shell BellAbility: PressureEVs: 4 HP / 252 Atk / 252 SpeImpish Nature- Incinerate- Earthquake- Crunch- Sky Drop

SANDSTORM TEAM - DOUBLE-BATTLE PARTNERS:

Mega-Aerodactyl@ AerodactyliteAbility:Tough ClawsEVs:252 Atk / 4 SpD / 252 SpeJolly Nature- Rock Slide- Aerial Ace- Thunder Fang- Fire Fang

Rock Slide- Powerful STAB rock move that hits two opponents with a chance to flinch and covers Tyranitar’s weakness to Bug.

Aerial Ace- STAB flying move that will definitely hit (apart from someone flying etc.) that covers Tyranitar’s weaknesses to Bug, Grass and Fighting.

Thunder Fang- Electric move that covers Mega-Aerodactyl’s and Tyranitar’s weakness to Water as well as having a chance to paralyze [10%] and flinch [10%] if the target has not yet moved (bearing in mind Mega-Aerodactyl’s base Speed stat is 150.

Fire Fang- Fire move that covers Mega-Aerodactyl’s weaknesses to Ice and Steel and Tyranitar’s weaknesses to Bug, Grass and Steel as well as having a chance to burn [10%] and flinch [10%] if the target has not yet moved (bearing in mind Mega-Aerodactyl’s base Speed stat is 150.

Tyranitar@ Assault VestAbility:Sand StreamEVs:128 HP / 128 Atk / 252 DefRelaxed Nature- Earthquake- Crunch- Curse / Rest- Iron Head

Earthquake- Extremely powerful ground move that hits all opponents (Aerodactyl isn’t hit) as well as covering Aerodactyl’s weaknesses to Electric, Rock and Steel and Tyranitar’s weakness to Steel.

Crunch- Powerful STAB move that provides type coverage.

Curse/Rest- Increases Tyranitar’s Def and Atk however Tyranitar’s Spe is lowered though it is already low and less valuable than its' Def / Restores Tyranitar’s HP and heals it of hindering status problems like a burn that lowers attack of paralysis that has a 25% of preventing Tyranitar from moving.

Iron Head- Powerful steel move that provides type coverage has a chance to flinch [30%] if the target hasn’t moved as well as covering Tyranitar’s weakness to Fairy and Aerodactyl’s weaknesses to Ice and Rock.

Tyranitar:Withminimum SP.DEF, this Tyranitar has aSP.DEF of 552at level 100 with a sandstorm raging [SP.DEF x2] and an Assault Vest [SP.DEF x1.5]: 184 x 2 x 1.5 = 552. This Tyranitar also has aDEF of 350. This Tyranitar has anATK of 336.

Mega-Aerodactyl:This Mega-Aerodactyl has aSPE of 438and withminimum SP.DEFaSP.DEF of 350at level 100 with a sandstorm raging [SP.DEF x2]: 175 x 2 = 350. Considering tough claws, this Mega-Aerodactyl has anATK of 451[rounded].

Aerodactyl @ AerodactyliteAbility: Tough ClawsEVs: 4 HP / 252 Atk / 252 SpeJolly Nature-Thunder Fang-Fire Fang-Stone Edge-Hone Claws

This thing is just a fast UU sweeper, it works well in a lot of teams.

Aerodactyl @ AerodactyliteAbility: Rock Head / PressureEVs: 4 HP / 252 Atk / 252 SpeJolly Nature- Double-Edge / Return- Thunder Fang- Stone Edge / Rock Slide- Earthquake

Here’s the Set I run For Mega Aerodactyl.

Aerodactyl@ AerodactlyiteAbility: Tough ClawsEvs: 4 HP / 252 Atk / 252 SpeJolly Nature- Fire Fang- Aerial Ace- Iron Head / Earthquake- Stone Edge

Explanation: I go for a Jolly Nature to outspeed Jolteon, Mega Beedrill and Tapu Koko. Fire Fang is Grass, Ice and Steel type coverage with a chance to burn or flinch and powered up with Tough Claws. Aerial Ace is STAB and it doesn’t miss also Powered up with Tough Claws. Iron Head is Fairy, Ice and Rock type coverage with a Chance to make the foe flinch and it is also powered up with Tough Claws or Earthquake is Electric type coverage. Stone Edge is STAB with a high Crit Ratio.

This is the Aerodactyl that I use in online battles in Alpha Sapphire…

Aerodactyl (M) @ AerodactyliteAbility: UnnerveShiny: YesEVs: 4 HP / 252 Atk / 252 SpeJolly Nature- Aqua Tail- Iron Head- Rock Slide- Earthquake

Now time for the moves I use!Honestly, Aerodactyl is decently frail, as it’s typing is Rock-Flying, both types notorious for multiple type weaknesses. Thankfully, Aereodactyl has a good movepool, and has good Attack and Crazy speed, meaning that you can sweep teams especially if you’re planning on going down the flinch path. I use this moveset, and it’s moves are somewhat interchangeable.

Aqua Tail: I use this to surprise other Pokemon, as most people don’t expect this move on Aerodactyl.Iron Head: Ah yes, the flinch path.Rock Slide: Same reason as why I use Iron Head.Earthquake: To keep those pesky Electric types in hand.

There are other interchangeable moves you can use, such as Dragon Claw, Stone Edge, Crunch, Aerial Ace, or one of the Fang moves.

A Fast UU Sweeper.

Aerodactyl @ AerodacyliteAbility: Tough ClawsEVs: 4 HP / 252 Atk / 252 SpeJolly Nature- Rock Slide- Fire Fang- Aerial Ace- Tailwind

Rock Slide (it is weak, I know, but after STAB it gets a nice power, accuracy is not bad, and it can flinch the target, which is good with you freaking 438 Speed).

Fire Fang (covers both Ice and Steel weakness and offers some extra coverage against bug and grass ((however this won’t be anything)). is just a nice ability-boosted coverage move).

Aerial Ace (STAB ability-boosted Move which always hits. no need to say more anything).

Tailwind (makes aerodactyl EVEN FASTER and makes the rest of your team extremely sweeper too ((if aerodactyl dies/you switch out)). is always nice to have a support move even at your Mega Pokémon).

Explained?

Aerodactyl @ Rocky HelmetAbility: PressureEVs: 4 HP / 252 Atk / 252 SpeJolly Nature- Thunder Fang- Stone Edge- Fly- Aqua Tail

Aerodactyl @ King’s Rock / AerodactyliteAbility: UnnerveEVs: 252 Atk / 4 SpD / 252 SpeJolly Nature- Rock Slide- Earthquake- Roost- Crunch

Roost heals up Aerodactyl, also getting rid of its electric and Ice type weakness, but adds the grass weakness, Crunch gives a nice 20% defense drop, which will make Aerodactyl’s moves stronger, Earthquake covers Electric type threats, and to make full use of Aerodactyl’s speed (which is literally faster than Dragapult), Rock Slide will usually go first and have a high chance of Flinching, also, other electric threats like Zapdos will also be covered.

Special Aerodactyl:Aerodactyl @ Power HerbAbility: UnnerveEVs: 4 HP / 252 SpA / 252 SpeModest Nature• Meteor Beam• Ancient Power• Earth Power• Flamethrower

Meteor Beam boosts SpA and hits incredibly hard with STAB, ancient power is STAB, earth power covers Rock, Steel, and Electric, and Flamethrower covers ice

Gen 8 NUAerodactyl @ Heavy-Duty BootsAbility: PressureEVs: 252 Atk / 4 SpD / 252 SpeAdamant Nature- Stone Edge- Dual Wingbeat- Hone Claws- Agility

Heavy Duty Boots allows Aerodactyl to not get damaged by Stealth Rock. Stone Edge is STAB. Dual Wingbeat is also STAB. Hone Claws boosts the accuracy of Aerodactyl’s attacks. Agility boosts Aerodactyl’s speed.

National Dex OU

Aerodactyl @ AerodactyliteAbility: UnnerveEVs: 252 Atk / 4 SpD / 252 SpeAdamant Nature- Dragon Dance / Hone Claws- Dual Wingbeat- Earthquake- Stone Edge