What is a good moveset for Alcremie?
If you have a good competitive moveset for Alcremie,post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.
Be sure to includefull set details in your post, e.g. items, abilities, natures and EVs. Some explanation, including the intended game mode for your set, is also appreciated.Access the full list of guidelines here.
Alcremie Pokedex and learnsetfor reference.
Pleaselog inorregisterto add a comment.
Alcremie (F) @ LeftoversAbility: Aroma VeilEVs: 252 HP / 252 Def / 4 SpABold NatureIVs: 0 Atk- Calm Mind- Recover- Dazzling Gleam- Mystical Fire
Calm Mind allows Alcreamie to raise its Special Attack and Special Defense making it harder for special attackers to kill while also allowing it to do tons of damage. You want to try to get up a lot of Calm Minds. Recover is for healing. Dazzling Gleam is your STAB and Mystical Fire is very nice coverage. Bold with 252 in Defense allows you to survive more physical hits. Leftovers allows you to regain some extra health each turn but if you want you can try giving it a Kee Berry to raise defense and make it even tankier. If possible you should go with Gmax form.
Doubles UU
(You can use any Alcremie form, it makes no difference.)
Alcremie-Mint-Cream (F) @ Sitrus BerryAbility: Sweet Veil / Aroma VeilEVs: 252 HP / 252 Def / 4 SpABold NatureIVs: 0 Atk- Decorate- Protect- Dazzling Gleam- Helping Hand
Decorate allows Alcremie to give its ally a free +2 boost to both their attack and special attack, which is absolutely insane. Not to mention you can spam it on your ally and get them all the way to +6 attack and special attack. Also, Decorate ignores protect, so Alcremie can give its ally the boosts without fear of them getting knocked out before the turn ends. Protect gives Alcremie a turn of safety, which is really nice since an opponent might try to take out Alcremie as quick as possible to stop it from making its ally incredibly strong. Dazzling Gleam is STAB and causes spread damage. Helping Hand makes your ally’s next attack even more powerful. Sitrus Berry gives Alcremie instant recovery which, in doubles, is better than the passive recovery provided by Leftovers due to the much faster pace. Either of Alcremie’s abilities can work for this set. Sweet Veil keeps Alcremie and it’s ally safe from Chlorophyll Venusaur’s Sleep Powder (and the rare Hypnosis from Politoed and Ninetales but don’t worry about those), while Aroma Veil prevents Taunt users from shutting down Alcremie’s Decorate shenanigans.
Short replay showing the power of Decorate Alcremie:Decorate boosted Victini in sun.Yes I know this is kinda low ladder and I didn’t show Sweet Veil. I was on my testing alt. Oh and I finally got a better replay after not using it for a month.
Oh man I’ve been waiting for this!
Alcremie-Gmax (F) @ LeftoversAbility: Sweet VeilEVs: 252 HP / 252 Def / 4 SpABold NatureIVs: 0 Atk- Dazzling Gleam- Calm Mind- Recover- Mystical Fire
Dazzling Gleam will be her Fairy move of choice, Calm Mind for making Alcremie extremely strong and bulky, Recover to get back health and Mystical Fire for Steel coverage. It’s at least neutral against Poison but with Psychic, it’s completely walled by Steel types like Copperajah.
Gen 8 1v1Mental Cakedown (Alcremie) @ Kebia Berry / Babiri Berry / Chesto BerryAbility: Aroma VeilEVs: 252 HP / 252 Def / 4 SpDBold NatureIVs: 0 Atk- Stored Power / Dazzling Gleam- Recover / Rest- Acid Armor- Calm Mind
Alright, you get the nickname. Mental Breakdown=Mental Cakedown. Stored Power has 360 power at maximum boosts, which is pretty crazy. Even without full boosts, it still does a lot. The only downside of it is you cannot hit dark types. Alternatively, you could use Dazzling Gleam which hits everything, albeit not as hard. Recover heals you. Rest means you are fodder, but it removes status. Acid Armor boosts its bad defense. Calm Mind allows it to get tankier on the special side while boosting its damage. Aroma Veil is great because without it, Taunt would stop it cold. The EVs are your bread and butter EVs that minimize the damage taken from physical attacks. Kebia / Babiri Berry help it set up on things that hit it super effectively. Chesto Berry makes it so when it uses Rest, it wakes up instantly.
Gen 9 ZU StallAlcremie-Rainbow-Swirl @ LeftoversAbility: Aroma VeilTera Type: SteelEVs: 252 HP / 132 Def / 124 SpABold NatureIVs: 0 Atk- Calm Mind- Draining Kiss- Encore- Protect
Gen 9 Completely ruined this thing. Leftovers for active recovery. Aroma Veil for no Encores or Taunts (Taunt would destroy this). Steel Tera to stop both weaknesses. Bold Nature to live a bit more Physical Attacks from Pokémon like Dugtrio-Alola (see calc below). Calm Mind for setup and walls Special Attacks while boost your own. Draining Kiss for more active recovery. Encore to make setup mons trapped and allows you to setup. Protect so you may live an attack and gives you time to think.Hope you enjoy this set!
Calc for Alcremie:252 Atk Life Orb Dugtrio-Alola Iron Head vs. 252 HP / 132+ Def Alcremie: 281-330 (84.1 - 98.8%) – guaranteed 2HKO