What is a good moveset for Arbok?

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If you have a good competitive moveset for Arbok,post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to includefull set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated.Access the full list of guidelines here.

Arbok Pokédex and learnsetfor reference.

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Arbok (M) @ Black SludgeAbility: Shed SkinEVs: 64 HP / 128 Atk / 64 Def / 252 SpDCareful Nature- Rest- Coil- Gunk Shot- Crunch

Role: TankWith Ev’s in Special Defense plus Coil Boosts to its Regular Defense, it makes a great tank.Rest is there because with Shed Skin, it becomes mega beast.Gunk Shot for STAB and Crunch For Coverage.

Gen V

Arbok (M) @ Black SludgeAbility: Shed SkinEVs: 160 HP / 176 Atk / 136 Def / 36 SpDImpish Nature- Coil- Earthquake- Gunk Shot- Rest

Coil raises Attack, Defense, and Accuracy by one stage each. This makes it into a nice little tank, especially with the EVs given. Earthquake provides type coverage. Gunk Shot is high powered STAB, which gets an accuracy boost from Coil. Rest works to keep Arbok tanking away, as Shed Skin helps wake it up. Black Sludge also provides Arbok with healing.

I like the following set on an Arbok to mix it up a bit:

Arbok @ Life Orb / Black SludgeAbility: IntimidateEVs: 252 HP / 252 Atk / 4 DefAdamant Nature- Coil- Gunk Shot- Aqua Tail- Rock Slide / Earthquake

Move details:

Other potential moves:Crunch (for its Psychic weakness)Ice Fang (chance to freeze target and flinch, also a very decent coverage move)

Intimidate often forces a switch allowing for the moveset to work, but also helps Arbok take an extra non-STAB hit.The set works well with the above EVs because you’ve not only given Arbok every chance of survival, but also every chance of a good kill rate. If you can get one with 5IVs (all except Special Attack), you’ve got a decent chance to tank and sweep most opponents it comes up against.

Arbok @ Black SludgeAbility: Shed SkinEVs: 252 HP / 4 Atk / 252 SpDImpish Nature- Coil- Rest- Gunk Shot- Earthquake

Explanation: Coil is to boost Attack, Defense and Accuracy. With EVs in Special Defense, Arbok will get really bulky. Rest is to recover HP. With Shed Skin, you can cure the Sleep status. Gunk Shot is Arbok’s STAB move. In addition, Gunk Shot will have decent power and accuracy due to Coil. Earthquake is for coverage, and will have decent power because of Coil. Black Sludge is to provide a little HP recovery for Arbok.

Gen 7 PU / ZU

Arbok @ Poisonium Z / Black SludgeAbility: IntimidateEVs: 252 Atk / 4 SpD / 252 SpeJolly Nature- Gunk Shot- Earthquake- Coil- Sucker Punch / Crunch

Gunk Shot is STAB and can be powered up into a Acid Downpour. Earthquake is coverage. Coil is set-up and makes Arbok a decent physical wall as well as a powerful wallbreaker. Sucker Punch is priority and coverage for Psychic types, Crunch is stronger and less prediction reliant coverage for Psychic types, but it isn’t priority.

Arbok @ Black SludgeAbility: IntimidateEVs: 252 Def / 4 SpA / 252 SpDBold Nature- Stockpile- Giga Drain- Toxic- Venoshock

A basic stockpile wall/annoyer.Stockpile to increase your defense. Giga Drain because the foe finally gets past Stockpile boosts then get it all back with this move. Toxic is to stall, and Venoshock is a great STAB in tandem with Toxic.

Gen III

Arbok (M) @ LeftoversAbility: Shed SkinEVs: 252 Atk / 128 Def / 128 SpDImpish Nature- Rest- Sludge Bomb- Earthquake- Stockpile

Shed Skin + Rest makes for great tanking, and Stock Pile increases your Defenses.Now you have a STAB Sludge Bomb, and Earthquake coverage.

Arbok @ LeftoversAbility: Shed Skin / IntimidateEVs: 200 Atk / 58 SpD / 252 SpeJolly Nature- Coil- Sucker Punch- Earthquake- Poison Jab

This is abulky sweeperset.Coilis forboostingDefense and Attack (Acc. is boosted to but that does not help much on this set).Sucker Punchispriorityandcoverage.Earthquakeiscoverage.Poison JabisSTAB.

Double/Triple Battle

Intimidate hits all the foes, so that gives Arbok some bulk. This can allow you to set up Coil, although that is still risky. So Protect can be used instead of Coil, to protect you from your team’s attacks such as Earthquake or your foe’s attacks such as Earthquake. Rock Slide and Earthquake are both great moves in multi-battle, and give great coverage. Gunk Shot is STAB, and if you use Coil will be made more accurate.

Kobra (Arbok) @ Leftovers / Black SludgeAbility: Shed SkinEVs: 252 HP / 4 Def / 252 SpDCareful Nature- Coil- Rest- Gunk Shot- Crunch / Sucker Punch

Move details:

This set has almost perfect coverage only resisted by Lucario and Cobalion (correct me in comments if I’m wrong).

Expert edit:Don’t comment things like “Pokémon x also resists this” because this technically correct according to the year and the generation it was posted in.

Arbok (M) @ Black SludgeAbility: Shed SkinEVs: 252 Atk / 4 Def / 252 SpeAdamant Nature- Coil- Glare- Gunk Shot- Dragon Tail / Ice Fang / Rock Slide / Aqua Tail / Iron Tail / Wrap

Move details:

Role: Annoying Stall

Arbok @ Black SludgeAbility: Shed Skin / IntimidateEVs: 4 HP / 252 Def / 252 SpDBold / Impish / Calm / Careful Nature- Toxic- Stockpile- Switcheroo- Rest / Protect

Toxic: Obvious reasonsStockpile: Increases Defense and Special Defense by 1 stage, but can only be used 3 times.Switcheroo: Cripple them with Black Sludge :DRest / Protect / Infestation: If your Arbok has Shed Skin, I recommend Rest. However, if he has Intimidate, you can give him Protect or Infestation to deal your foe extra damage.

Calm/Careful work if it has Intimidate.

Its best to use this set in PU or NU and even NU is pushing it. Depending if you play by Smogon tiers of course.

Arbok @ Black Sludge / Poison BarbAbility: IntimidateEVs: 252 Atk / 252 Spe / 4 DefAdamant Nature / Jolly NatureIVs: 0 SpA- Stockpile- Coil- Gunk Shot- Crunch / Seed Bomb

Role & Tier: PU; Physical Sweeper

Moves:

Fast Physical Sweeper

Arbok @ Choice ScarfAbility: IntimidateEVs: 4 HP / 252 Atk / 252 SpeJolly Nature- Poison Jab- Crunch- Seed Bomb- Toxic Spikes

Poison Jab- 120 Base Power with Stab, 30% chance to poison the targetCrunch- 80 Base Power, 20% chance to lower the target’s defense, coverage against Psychic and Ghost typesSeed Bomb- 80 Base Power, coverage against Water, Ground, and Rock typesToxic Spikes- Setup, use twice in a row if possible to badly poison enemies upon switching in

Arbok has really grown since Gen 1. So many options now, it’s a very versatile Pokemon. This set is slightly different, for the Gen 7 games.

Arbok @ Black SludgeAbility: IntimidateEVs: 252 HP / 128 Def / 128 SpDAdamant / Jolly Nature- Poison Jab- Stomping Tantrum- Protect- Seed Bomb / Crunch

Poison Jab- STAB and high chance of poisoning and good powerStomping Tantrum- Ground type is solid coverage against Steel types and works with the next moveProtect- Good for scouting, stalling while they get hurt by poison or you recover with Black Dludge, and if your Protect fails (double Protect), it doubles Stomping Tantrum’s power.Filler- this could be whatever works for you. Seed Bomb and Crunch are good options to cover its weaknesses. Switcheroo, Coil, Dragon Tail. So many good options. I went with Seed Bomb though.

Pretty straightforward. You want to try to poison your opponent then Protect to get their health down and increase yours. If you think you need a little extra power and can survive one or two hits, go for double Protect then a super charged Stomping Tantrum.If you run Coil, Poison Jab can be replaced with Gunk Shot because of accuracy boost. Or Swords Dance, you can even use Poison Fang because of the higher chance of badly poisoning.Let me know what you think. Thanks!

Gen 4 PU

Arbok @ Choice BandAbility: IntimidateEVs: 252 HP / 4 Atk / 252 SpeJolly Nature- Glare / Poison Jab- Disable- Switcheroo- Pursuit

Switcheroo the Choice Band onto the opponent, locking them into a move. If it’s a special attacker or supporter, the Band is useless. If it’s a physical attacker, Intimidate hurts them anyways. Use Disable to force the opponent to Struggle. When your opponent tries to switch out, use Pursuit to get some extra damage in anyways. Glare is useful for extra crippling, while Poison Jab is STAB and gets a boost from the Choice Band.