What is a good moveset for Arctovish?
If you have a good competitive moveset for Arctovish,post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.
Be sure to includefull set details in your post, e.g. items, abilities, natures and EVs. Some explanation, including the intended game mode for your set, is also appreciated.Access the full list of guidelines here.
Arctovish Pokédex and learnsetfor reference.
Pleaselog inorregisterto add a comment.
Arctovish @ Choice ScarfAbility: Ice BodyEVs: 252 Atk / 4 SpD / 252 SpeJolly Nature- Fishious Rend- Icicle Crash- Psychic Fangs- Crunch
It’s worse Dracovish. Choice Scarf takes advantage of Fishious Rend, Icicle Crash is STAB, and the rest of the moves are coverage.
I think…. What most of us are forgetting… Is Arctovosh’s perfect 55 base speed!Arctovish @ Lagging TailAbility: Water AbsorbEVs: 100 HP / 252 Atk / 96 Def / 60 SpDBrave Nature- Fishious Rend- Psychic Fangs- Crunch- Icicle CrashThe point of its base 55 speed + lagging tail is so that during trick room, it can out speed Hatterene. Hatterene has base 29 whilst lagging tail + 55 = 27.5, slower than the Hatterene, making it a perfect mon in Trick Room, not to mention it out speeding Rhyperior and Tyranitar in Trick a room, only falling behind Dusclops by a mere 2.5 BP.From here, using the same concept as Dracovish, it can dish out 170 BP Fishious Rend + STAB. (If it’s in the rain, it would be even better!)
252+ Atk Arctovish Fishious Rend (170 BP) vs. 176 HP / 4 Def Solid Rock Rhyperior: 300-354 (141.5 - 166.9%) – guaranteed OHKODynamax Rhyperior:252+ Atk Arctovish Fishious Rend (170 BP) vs. 176 HP / 4 Def Solid Rock Dynamax Rhyperior in Rain: 450-531 (106.1 - 125.2%) – guaranteed OHKO252+ Atk Arctovish Fishious Rend (170 BP) vs. 0 HP / 0 Def Dynamax Tyranitar in Rain: 344-408 (98.2 - 116.5%) – 87.5% chance to OHKO
Though I have to admit that Dracovish is a MUCH better Fishious Rend spammer, Arctovish shouldn’t be sleeped on in a rain + trick room team. Combining it with its ability water absorb + Surf, it becomes a deadly threat to a lot of teams.
In conclusion, good mon for trick room. However, not the best in general but still shouldn’t be sleeped on.
Gen 8 OU Hail build
Arctovish @ Choice BandAbility: Slush RushShiny: YesEVs: 252 Atk / 4 SpA / 252 SpeNaive Nature- Fishious Rend- Icicle Crash- Rock Blast- Freeze-Dry
When you have Hail up this thing is like a scarfed Dracovish, but even better. Fishious Rend hits as hard as Draco, but he’s even faster, so he can even outspeed Zeraora and OHKO it. Freeze-Dry hits Toxa, Urshifu, Pelipper, Mantine, Quagsire, Gastrodon etc. I swept countless opponents with this set
This is a set I’ve found works well in the Battle Tower, mostly doubles. I haven’t used it in Online Battles yet.
Arctovish @ Focus SashAbility: Ice BodyEVs: 252 Atk / 128 Def / 128 SpDAdamant Nature- Avalanche / Icicle Crash- Liquidation / Fishious Rend- Iron Head- Psychic Fangs
This Arctovish can usually take two or three super-effective hits before going down, so it can get a boost on Avalanche at least that many times. I would give it a Focus Sash in case it runs into any particularly strong special attackers equipped with its weaknesses though, so it can still get one Avalanche in.
Liquidation could be swapped for Fishious Rend if you wanted to run a Jolly, Slush Rush Arctovish that might have a chance of out-speeding some slower Pokémon. I find Liquidation is a reliable physical move for sluggish little Arctovish though, and it has a chance to lower the opposing Pokémon’s defense.
Psychic Fangs and Iron Head are coverage, with Iron Head being a good way to deal with opposing ice types too.
If Arctovish is paired with a speedier partner Pokémon that can dispatch threats against it - and maybe even set up Hail for it - I imagine the Focus Sash could just be replaced with Leftovers so it has extra recovery with Hail.
How about special Arctovish?
Arctovish @ LeftoversAbility: Slush RushEVs: 252 SpA / 126 Def / 126 SpD or 252 HP / 4 DefModest Nature- Super Fang- Brine- Ice Beam / Blizzard- Freeze-Dry / Ancient Power / Hail
Run Ice Body if Hail or Slush Rush when it is out. This combo makes special Arctovish still usable.
Defensive Arctovish, meant to be used during Hail and preferably doubles.
Arctovish @ Leftovers / Light ClayAbility: Ice BodyCalm NatureEVs: 252 HP / 128 Def / 128 SpD- Aurora Veil- Icy Wind- Protect- Surf / Iron Defense
Ice Body is basically Leftovers if you go with Light Clay, and provides more healing even if you use Leftovers. You can set up Aurora Veil in Hail to halve damage from all attacks. Icy Wind is speed control and hits both opponents in a double battle. Protect is Protect. Surf is STAB, or you can have a little bit more Defense with Iron Defense.
Gen 8 NUArctovish @ Life OrbAbility: Slush RushEVs: 252 Atk / 4 SpA / 252 SpeLonely / Hasty Nature- Fishious Rend- Icicle Crash- Freeze Dry- Psychic Fangs
To be used on Hail Teams. Fisheous Rend is STAB and can get double power when you outspeed your opponent. Icicle Crash is also STAB. Freeze Dry is to deal with predicted Mantine and Gastrodon switch-ins. Psychic Fangs is for coverage.