What is a good moveset for Aurorus?

14 minute read

If you have a good competitive moveset for Aurorus,post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to includefull set details in your post, e.g. items, abilities, natures and EVs. Some explanation, including the intended game mode for your set, is also appreciated.Access the full list of guidelines here.

Aurorus Pokédex and learnsetfor reference.

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Aurorus @ LeftoversAbility: Snow WarningEVs: 80 HP / 252 SpA / 176 SpeModest Nature- Frost Breath- Discharge- Encore- Protect

The only reason you should be using this guy is if you’re building a lower tier Hail team. Why you would build a Hail team is beyond my knowledge, as you got nerfed to the point where Stallrein, which was the main incentive to Hail back in ye olde days of Snover NU, is no longer an invincible beast.

Two Frost Breaths outdamage a Hyper Beam, and don’t leave your opponent with a free turn to play around with either. Frost Breath is just an incredible move this Gen, being technically a base 120 power attack with 90% accuracy that ignores stat boosts. You could make an argument for using Blizzard on this set, since it is 100% accurate at the cost of 10 less base power and isn’t stopped by Shell/Battle Armor, but Calm Mind is fairly prevalent in NU, so I believe Frost Breath is the more useful options. Discharge gives you what is technically Boltbeam, although this one has a chance of paralyzing. Encore is a great move to use on slower Pokemon, as it provides you with free reign if you can pull it off. Aurorus doesn’t have many other options besides Dual Screening, which while an option, I would not recommend since Dual Screening generally is a suicidal role, and other Pokemon pull it off better. Protect allows you to scout for unfriendly coverage attacks such as HP Fighting or Focus Blast, while also stacking Leftovers healing and Hail damage.

Aurorus is going to die anyways, since it has such horrible resists, such a bad defense stat, and a weakness to the most common attacking types. So offensive set it is. Take down some slower Pokemon. Speed is enough to outspeed a fair number of the common Torterra brands. Then rest in HP.

I decided to take advantage of his ability and use hyper beam for this set.

Aurorus @ Choice Specs / Quick ClawAbility: RefrigerateEVs: 252 HP / 252 SpA / 4 SpDModest Nature- Hyper Beam- Thunderbolt- Ancient Power- Psychic

The classic BoltBeam combo, except with Hyper Beam instead of Ice Beam. Hyper beam is Aurorus’s powerhouse move, granting STAB thanks to his cool (pun intended) Ability - Refrigerate, which turns Normal-type moves to Ice-type. Thunderbolt is for those darn Water-types, and the only move that does neutral damage to steel types. While weak, Ancient Power will do some damage to Fire-types. And Psychic is for Fighting-types that you predict will switch in, hoping to get an easy kill.

Aurorus @ Life Orb / LeftoversAbility: RefrigerateEVs: 4 HP / 252 SpA / 252 SpeTimid Nature- Rock Polish- Nature power- Freeze dryHidden Power [Fire] / Ancient Power

This could actually be a very good sweeping set for Aurorus if set up at the right time. I recommend using a Sticky Web Galvantula just to slow down your opponent to where you can set up successfully.Setting it up with Rock Polish will make it where his terrible speed will be fixed and at plus 2 can actually outspeed many things. You just need to find the right time to do so you don’t end up losing a pretty good special attacker.Nature power changing to Tri Attack because of X and Y’s b Wi-Fi battles gives it a 30% increase and then adding STAB on top of it pretty much makes it an ice hyper beam that has a chance to burn paralyze or freeze the target making it a REALLY good move to have and can take out a lot of things. Freeze dry is just a better Ice-type move that is STAB and can hit the bulky water/ground Pokemon for 4x super effective damage. Hp Fire would be really nice to have but just in case you don’t get the IV spread needed to get it Ancient Power would be a nice STAB rock move that has a chance to raise all your stats.Aurorus is very underestimated in my opinion and could actually be very good if you use it in the right way, and this set is pretty good at covering most of his many weaknesses and can be viable competitively.Try him out!!! It might surprise you!!!

Has really bad typing but is still a solid Pokemon in NU.

Offensive:

Aurorus @ Power Herb / Weakness PolicyAbility: RefrigerateEVs: 4 HP / 252 SpA / 252 SpeModest Nature- Rock Polish- Hyper Beam / Nature Power- Freeze Dry- Hidden Power [Fire]

Rock Polish- Boost speed.

Hyper Beam/Nature Power- Refrigerate plus STAB on a 150 power move is incredibly powerful. Works with Power Herb. Nature Power if you are running Weakness Policy.

Freeze Dry- STAB with more coverage.

Hidden Power Fire- Coverage.

EDIT: I forgot to mention Weakness Policy. It works wonders on Aurorus.

Defensive:

Aurorus @ Leftovers / Icy Rock / Sitrus Berry / Chople Berry / Babiri BerryAbility: Snow WarningEVs: 252 HP / 164 Def /92 SpDBold Nature- Toxic- Protect- Dragon Tail / Roar- Blizzard

Toxic- Combined with Hail you will really whittle down the opponent.

Protect- Works with Toxic.

Dragon Tail/Roar- Phaze and Toxic more Pokemon.

Blizzard- STAB.

Aurorus @ Life OrbAbility: RefrigerateEV: 6 HP / 252 SpA / 252 SpeModest Nature- Nature Power / Ice Beam- Thunderbolt / Freeze-Dry- Psychic / Dark Pulse- Hidden Power [Ground] / Ancient Power / Flash Cannon

This set is designed to handle certain checks and counters. Aurorus is not fast even with Speed investment. However, it can out speed a few certain threats and that is the point. His moveset is pretty capable and he has good Special Attack. Ice Beam might seem like the natural move, but with Nature Power, you will get Tri-Attack. And the moment you do, Refrigerate kicks in and you get it to be Ice Type, 30% Power Boost, and Stab. This raises it to a much more powerful attack. And it still has the ability to give Status. Thunderbolt and Freeze Dry give you coverage against Water and Flying Types. Psychic will cover your weakness to Fighting. And Dark Pulse gives you advantages over Psychic. The last move has many options. HP Ground covers Rock Types and Steel Types, Ancient Power gives you a move that has stab and the chance to raise your Stats. And Flash Cannon lets you deal with Fairy Types. Calm Mind is also Possible as it will increase your damage and help you wall even more Special Attacks.

Of course, there are other options, and I am still play testing. However, this set has been pretty good and gets the job done. So, I figured I would post it. Thanks!

Aurorus @ Weakness PolicyAbility: RefrigerateEVs: 4 HP / 252 SpA / 252 SpeModest / Bold Nature- Rock Polish- Nature Power- Calm Mind- Freeze Dry

When entering a battle, it would be wise to use Rock Polish right away unless Trick Room is up. In that case, save for the last round of Trick Room. Rock Polish gives its speed +2.

Nature power in Wi-Fi battles will be Tri-Attack and with his ability, it’ll have STAB.

Calm mind for when predicting stalls and switch outs. Boosting Special Attacks and Special Defense

Freeze Dry: Super Effective on water types and has STAB.

The reason for Weakness Policy is to use its weaknesses to its advantage by boosting all attack stats by two though most steel and fighting moves will knock it out without screens up. Earthquake could also be a problem and priority moves are killers, but most people still underestimate Aurorus' +2 speed which can out speed Garchomp.

Aurorus is a risk to use, but if used right he is super powerful.

Aurorus received quite a buff in ORAS, so an updated set deserves to be mentioned.Aurorus @ Life OrbAbility: RefrigerateEVs: 252 SpA / 32 SpD / 220 SpeModest Nature- Hyper Voice- Earth Power- Freeze-Dry- Rock Polish

Hyper Voice is Aurorus' newfound STAB move of choice. With Refrigerate, it has an impressive 117 Base Power without drawbacks, allowing it to hit hard. Earth Power is the second toy Aurorus received in ORAS and is a very welcome coverage move to hit the Fire and Steel Types that resist Hyper Voice. Next, Aurorus should leave a coverage slot to make sure it can hit the always ubiquitous Water Type Super-effectively. Freeze-Dry comes to mind, but Thunderbolt can do the job too. The Difference is that Freeze-Dry hits harder and has exterior utility, while Thunderbolt hits Water-Types slightly more reliably.Now, the given EVs maximize Aurorus' Special Attack while outspeeding uninvested Pokemon with a Base Speed of 85 or lower. Aurorus is a Bulky Pokemon, but its Typing is so horrible it can’t tank reliably, and it must therefore try to outspeed as much as possible. Fully investing would be largely pointless due to the lack of Pokemon to outspeed, however. The rest is placed in Special Defense, because of its high HP and the virtual non-existence of a Physical Pokemon not having a Super-Effective move. With that said, Rock Polish rounds off the set by doubling its speed. Outspeeding the opponent not only gives some degree of sweeping capability, but also comes the fundamental fact that your opponent has to eat one of your moves before you do, which limits the exploitation of its Typing.

Zamdi (Aurorus)@ Metronome/Expert BeltAbility: RefrigerateEVs: 240 HP / 128 SpA / 140 SpDBold Nature-Freeze-Dry-Echoed Voice / Hyper Voice-Calm Mind / Reflect-Earth Power

I love Aurorus! And Echoed Voice! So why not have a STAB powered-up Echoed Voice (with Refrigerate) and a Metronome? Expert Belt can also be used here, as it can cover all but one weakness (fighting) with this moveset. 3rd move probably should be Reflect because

+6 252+ Atk Mega Absol Night Slash vs. 240 HP / 0+ Def Aurorus through Reflect: 332-391 (74.2 - 87.4%) – guaranteed 2HKO

Even that won’t OHKO it!

Gen 8 NUAurorus @ Focus SashAbility: Snow WarningEVs: 252 SpA / 4 SpD / 252 SpeTimid NatureIVs: 0 Atk- Stealth Rock- Blizzard- Encore- Earth Power

Stealth Rock is to hurt switch-ins that aren’t wearing Heavy Duty boots. Blizzard is STAB and doesn’t miss in hail. Encore is to annoy a setup sweeper like Shell Smash Blastoise and Hone Claws/Dragon Dance Tyrantrum by locking them into the stat raising move. Earth Power is coverage that deals with Fire and Steel types.

Gen 8 ZUAurorus @ Heavy-Duty BootsAbility: RefrigerateEVs: 24 HP / 252 SpA / 232 SpeModest Nature- Stealth Rock- Hyper Voice- Freeze-Dry- Rock Blast

Offensive Stealth Rock setter. The ability is Refrigerate due to NU banning Snow Warning, which means Aurorus has to run Refrigerate. Heavy Duty Boots is so Aurorus doesn’t get worn down by Spikes and Stealth Rock. Stealth Rock is to set up an entry hazard. Hyper Voice becomes Ice STAB thanks to Refrigerate and gets a boost. Freeze Dry is to allow you to hit water types like Cramorant and Qwilfish super effectively. Rock Blast, although has lower power because of Modest Nature, is useful for hitting opposing Pokemon on their defense stat and can hit multiple times. Rock Blast also allows you to deal with Centiskorch and Frosmoth.

Refrigerate Aurorus

Aurorus @ Life OrbAbility: RefrigerateEVs: 4 HP / 252 SpA / 252 SpeTimid Nature-Ancient Power-Hyper Voice-Thunder-Earth Power

Here is a Refrigerate Aurorus. Personally, I think the Timid nature will be a good choice along with Life Orb.

Aurorus @ Expert BeltAbility: Snow WarningEVs: 252 Atk / 252 SpABrave Nature- Freeze-Dry- Psychic- Stone Edge- Earthquake

Freeze-Dry - STAB, great power, covers water, ground & grass.Psychic - Great power, covers fighting & poison.Stone Edge - STAB, Impressive power, high crit ratio, low acc, covers flying, ice, fire & bug.Earthquake - Impressive power, covers fire, electricity, rock, steel & poison.

This mixed attacker set covers 12 types, all of Aurorus' weaknesses, and allows for at least one attack STAB on both ice and rock type, and alternatively, get an Aurorus with the other ability and employ Hyper Beam, and Thunderbolt, and maybe make it a Jolly or Modest Nature, but it’s not as good in my opinion.

Aurorus @ LeftoversAbility: RefrigerateEVs: 252 HP / 252 SpA / 4 SpDModest Nature- Calm Mind- Nature Power- Thunderbolt- Psychic / Discharge / Stealth Rock

Aurorus, the Screaming Tundra

Aurorus @ MetronomeAbility: RefrigerateEVs: 128 HP / 252 SpA / 128 SpeModest / Timid Nature- Echoed Voice- Rest- Sleep Talk- Substitute / Flash Cannon / Charge Beam / Protect

Explanation: Even with the two x4 weaknesses (steel and fighting), I believe Aurorus has some potential, so here is a rather odd move set I came up with (different than a screener or snow warning moveset…). This move set is built on adding the many bonuses of Echoed Voice + Refrigerate + Metronome together to make a possible sweeper, While Echoed voice and the Metronome add more power when used in repetition, refrigerate turns echoed voice into a STAB ice type move and further increases the damage dealt. Rest and Sleep talk should be self-explanatory (for healing), the 4th move is up to the user however, substitute to survive longer, flash cannon for Coverage, Charge beam for coverage and stat increase, or protect for scouting an opponent’s moves.(This is only my second move set here, if I screwed up something or used a Banned move or item, then please tell me. I couldn’t resist putting up a move set for one of my favorite Pokemon of Generation 6, Sorry!)

Aurorus @ Expert BeltAbility: Refrigerate / Snow WarningEVs: 76 HP / 100 Atk / 252 SpA / 80 SpDQuiet Nature- Psychic- Freeze-Dry- Ancient Power- Earthquake

Psychic (Protection against fighting-types)Freeze-Dry (STAB, super effective against water-types)Ancient Power (STAB)Earthquake (Protection against steel-types)

Psychic is a good move for Aurorus, just for both coverage and protection against the dreaded Fighting-Type. As for Freeze-Dry, you could always swap for Thunderbolt, but I honestly prefer Freeze-Dry because of STAB. Ancient Power because you might get an all-stat boost. And as for Earthquake, it’s strong enough to do a decent amount of damage to Steel-Types, with the help of the Expert Belt. This is helpful, despite Aurorus' mediocre attack stat.

Feedback is appreciated! Thank you very much!

Aurorus @ Leftovers / Chople BerryAbility: Snow WarningEVs: 252 HP / 128 Def / 128 SpABold Nature-Blizzard / Frost Breath-Psychic-Rock Polish-Discharge

Blizzard and Frost Breath have the same base power, but Frost Breath has more PP while Blizzard hits all opponents in Double / Triple BattlesPsychic destroys crippling Fighting TypesRock Polish Boosts your speed so you can have balance of Offense and DefenseDischarge boasts a huge 30 % chance of paralyzing your foe

For use in a Doubles Sun team:

Aurorus @ Assault VestAbility: RefrigerateEVs: 252 HP / 252 SpA / 4 SpDModest / Calm Nature- Hyper Voice- Earth Power- Psychic- Calm Mind / Rock Polish / Thunderbolt / Hidden Power [Grass]

Aurorus seems an unlikely choice for a Sun team. Anyone who watched its episode in the XY series will tell you it doesn’t fare well in warm weather. However, Sun teams are often stopped dead by Dragon-types, who resist Fire-typed moves and Solar Beam. There are better choices for a Sun team dragon-killer (Mamoswine for example), but I personally like Aurorus more, so I thought I’d give it a shot.

Hyper Voice (now Ice-type thanks to Refrigerate) is your dragon-killing move. It also covers two of Aurorus’s weaknesses, Ground and Grass. It hits both opponents (or those near you in triples) for special STAB damage, with 90 base power, 100% accuracy, and without hurting your partner. A much better choice than Ice Beam.

Earth Power covers two other weaknesses, Rock and Steel, as well as covering Fire, which is a huge threat to any Grass-types on your team (especially with the Sun damage boost). Special move, 90 base power, 100% accuracy.

Psychic covers Aurorus’s main weakness: Fighting-type. For what it’s worth, it also covers Poison-types (who threaten Grass-types on Sun teams) that Earth Power doesn’t affect, such as Crobat, Weezing, and Gengar. Special move, 90 base power, 100% accuracy.

This final move slot is up to you. If you manage to breed HP Grass, use it, as it covers Ground, Rock, and Water weaknesses. Thunderbolt works well if you want Water-type coverage. Calm Mind ups Special Attack and Special Defense, and Rock Polish doubles Speed. I use Rock Polish in order to have a speed advantage over slower enemies with type-advantageous moves.

Water, if you chose Calm Mind or Rock Polish, then remains the only non-covered weakness, which is negated by the Sun, and also covered by Solar Beam, which should be in no short supply on your Sun team.

Aurorus @ Choice SpecsAbility: Snow WarningEVs: 252 HP / 4 Def / 252 SpAModest Nature- Blizzard / Freeze-Dry- Thunderbolt / Flash Cannon- Earth Power- Ancient Power

Blizzard: perfect accuracy with Snow Warning / Freeze-Dry: for Water-type PokemonThunderbolt: if you didn’t go with Freeze-Dry /Flash Cannon: if you didEarth Power: get rid of Fire, Steel and Rock typesAncient Power: for Articuno, which would stall Aurorus out

Role: Special Tank

Aurorus @ MetronomeAbility: RefrigerateEVs: 252 HP / 128 Def / 128 SpDBold Nature- Hyper Beam- Echoed Voice- Freeze-Dry- Flash Cannon

Aurorus @ Heavy-Duty BootsAbility: Snow WarningEVs: 252 HP / 252 SpA / 4 SpDModest Nature- Blizzard- Thunderbolt- Psychic / Ancient Power / Earth Power- Calm Mind

Heavy-Duty Boots mean it can’t be destroyed by Spikes or Stealth Rock. Snow Warning works well with Blizzard. Thunderbolt gives it BoltBeam coverage. Psychic can be used for Fighting-types (Although if I were you, I’d get Aurorus out of there ASAP), Ancient Power is STAB (It doesn’t get Power Gem) and Earth Power is nice coverage. Calm Mind boosts Aurorus' Special Attack and Special Defense.