What is a good moveset for Blacephalon?

6 minute read

If you have a good competitive moveset for Blacephalon,post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to includefull set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated.Access the full list of guidelines here.

Blacephalon Pokedex and learnsetfor reference.

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Knallkopf (Blacephalon) @ Choice ScarfAbility: Beast BoostEVs: 168 HP / 4 Def / 252 SpA / 84 SpeModest NatureIVs: 0 Atk- Heat Wave- Mind Blown- Shadow Ball- Psyshock

Will outspeed most legal Pokemon due to the Choice Scarf. Preferably for doubles, since Mind Blown gets OP really fast, especially with Beast Boost.

Additionally use Sunny Day or Helping Hand on your dedicated support Pokemon.

Blacephalon @ LeftoversAbility: Beast BoostEVs: 248 HP / 120 Def / 16 SpA / 124 SpeTimid Nature- Flamethrower- Shadow Ball- Psyshock / Light Screen- Hidden Power [Grass]

Flamethrower for STAB and nice damage. Shadow Ball hits hard with STAB. Use Psyshock to kill them who has more SpD than Def. Light Screen for support. And HP Grass for coverage of its 3 weaknesses.

Ah, my Life Orb Mind Blown Blacephalon. So fun to use. Hopefully this set will blow your mind!

Blacephalon @ Life OrbAbility: Beast BoostEVs: 4 Def / 252 SpA / 252 SpeTimid Nature- Mind Blown- Flamethrower- Psyshock- Shadow Ball

The idea of this set is to blow up stuff. I mean, that might sound stupid, but let me tell you: It is NOT fun to take a Mind Blown from a Beast Boosted Blacephalon. Anyways, Flamethrower is for reliable fire STAB, Psyshock is for special walls like Primal Kyogre, Blissey, and Ho-Oh. Shadow Ball is for reliable Ghost type STAB.

The EVs on this set are to make Blacephalon as hit as fast and hard as possible. A Life Orb is run over Choice Specs because you do NOT want to get choice-locked into Mind Blown. Beast Boost is good because it makes Blacephalon even more deadly after a KO. Finally, a Timid Nature is used for many reasons. First of all, Blacephalon has saved my butt countless times because of that extra speed. Second of all, with Mind Blown, you really don’t need any more power.

Two words. Mind. Blown.

Blacephalon @ Choice ScarfAbility: Beast BoostEVs: 4 HP / 252 SpA / 252 SpeModest Nature- Fire Blast- Shadow Ball- Psychic- Trick

Fire Blast for nice damage and STAB. Shadow Ball for STAB. Psychic for coverage. Trick Choice Scarf for an encore.

Blacephalon @ Choice SpecsAbility: Beast BoostEVs: 252 SpA / 4 SpD / 252 SpeTimid Bature- Mind Blown / Fire Blast- Shadow Ball- Psyshock- Trick

Simple enough. Only choice to be made with this is do you choose the raw power & HP loss with Mind Blown or just go with the standard Fire Blast? Other than that, this thing doesn’t have to many options.

Blacephalon @ Choice Scarf / Choice SpecsEVs: 4 HP / 252 SpA / 252 SpeTimid Nature / Modest Nature- Mind Blown / Flamethrower- Shadow Ball- Hidden Power [Grass]- Trick

Mind blown is good for heavy damage with STAB at the cost of HP while Flamethrower does normal damage without HP loss. Shadow Ball is just STAB. Hidden Power [Grass] is for good coverage against 3 of its weaknesses. Trick is to lock your opponent into one move.

Blacephalon@ Choice SpecsAbility: Beast BoostEVs: 4 HP / 252 SpA / 252 SpeTimid Nature- Mind Blown / Heat Wave- Shadow Ball- Psyshock- Trick

Mind Blown / Heat Wave (Both STAB, Good Power)Shadow Ball (STAB, Good Power)

All out special attacker, anyone?

Blacephalon @ LeftoversAbility: Beast BoostEVs: 252 SpA / 4 SpD / 252 SpeModest Nature- Flamethrower- Shadow Ball- Psychic- Dark Pulse

Anything the last three moves won’t hit, Flamethrower kills.

Blacephalon@ Life OrbAbility: Beast BoostEVs: 4 HP / 252 SpA / 252 SpeTimid Nature- Mind Blown- Flamethrower- Shadow Ball- Hidden Power [Electric]

Flamethrower is for Mind Blown incase if it runs out of PP

Blacephalon @ Focus SashAbility: Beast BoostEVs: 252 SpA / 4 SpD / 252 SpeModest Nature- Flame Charge- Shadow Ball- Psychic / Psyshock- Fire Blast / Flamethrower / Mind Blown

Start with Flame Charge to get up your Speed. Rest of the moves are coverage + STAB.Mind Blown is usable as at 1 HP it doesn’t have much life in it anyways.This set allows it to hit hard while outspeeding in exchange for it’s lifespan.But beware of Bonemerang from Alolan Marowak.

Blacephalon @ LeftoversAbility: Beast BoostEVs: 172 HP / 252 SpA / 84 SpeModest Nature- Hypnosis- Calm Mind- Shadow Ball- Mind Blown / Flamethrower

Pretty simple set. Get a hypnosis off then 1 or 2 calm minds and then a shadow ball, flamethrower or mind blown does the job.

Blacephalon @ Choice ScarfAbility: Beast BoostEVs: 4 HP / 252 SpA / 252 SpeModest Nature- Shadow Ball- Psyshock- Fire Blast / Flamethrower- Mind Blown

Pretty simple, but super fun to use. 4 HP EVs are just overflowed. Try not to Dynamax unless you need to use a specific type move for whatever reason.

Blacephalon @ LeftoversAbility: Beast BoostEVs: 128 HP / 128 Spe / 252 SpAModest Nature- Psychic- Mind Blown- Sleep Talk- Rest

you use mind blown then use leftovers/rest to regain your hp, and spam psychic while you rest.

(Gen 9) National Dex UU Calm Mind Grassium ZBlacephalon @ Grassium ZAbility: Beast BoostTera Type: FireEVs: 252 SpA / 4 SpD / 252 SpeTimid NatureIVs: 0 Atk- Calm Mind- Solar Beam- Flamethrower- Shadow Ball

A Calm Mind Grassium Z set uses in National Dex UU. This set should be used on Ting-Lu Overload HO teams, with Calm Mind Grassium Z and Booster Energy Speed Iron Moth being the main core on the team. The idea of those teams is that you use Blacephalon to weaken Ting-Lu so Iron Moth can sweep late game.

Calm Mind lets Blacephalon boost its Special Attack so it can be a scary threat should the opponent not have anything to stop it. Solarbeam is never used on Blacephalon, as it would have no reason to use it. However, this set uses Solar Beam with Grassium Z to deal with Blacephalon and Iron Moth’s biggest roadblock, Ting-Lu. You’ll want to have at least 1 Special Attack boost, either from knocking out a Pokemon or using Calm Mind on the predicted Ting-Lu switch in since most Pokemon don’t want to switch into Blacephalon’s attacks. With a +1 Special Attack, Blacephalon can use Bloom Doom with Solar Beam as the base move against Ting-Lu to deal quite a bit of damage to it:

+1 252 SpA Blacephalon Bloom Doom (190 BP) vs. 252 HP / 252+ SpD Vessel of Ruin Ting-Lu: 432-510 (84 - 99.2%) – guaranteed 2HKO after Leftovers recovery

Dealing that much damage is really nice, as it opens up an Iron Moth sweep late game. If you somehow have a +2 Special Attack boost, Z Solar Beam will nuke Ting-Lu:

+2 252 SpA Blacephalon Bloom Doom (190 BP) vs. 252 HP / 252+ SpD Vessel of Ruin Ting-Lu: 576-678 (112 - 131.9%) – guaranteed OHKO

You can also have hazard support to help out with weakening Ting-Lu. Stealth Rock up gives Blacephalon a 37.5% chance to OHKO Ting-Lu with a +1 Z-Solar Beam. If you have 1 Spike up, a +1 Z-Solar Beam has a 75% chance to OHKO Ting-Lu. You can use leads such as Excadrill, Mew, or Sandy Shocks for a hazard lead for Ting-Lu Overload HO teams.

The other attacks are used for consistent STABs, with most Pokemon not wanting to switch into either of them. Yes, Pokemon like Chansey, Blissey, and Tyranitar exist, but those Pokemon aren’t that common in NatDex UU, and you have a team of 6 for a reason.

Soo, yeah, a Blacephalon set that lures in and deals out quite a bit of damage to Ting-Lu for Ting-Lu Overload HO teams. Enjoy!

(Also, note that Tera is banned in NatDex UU, so you can’t use Tera there)