What is a good moveset for Boltund?
If you have a good competitive moveset for Boltund,post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.
Be sure to includefull set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated.Access the full list of guidelines here.
Boltund Pokedex & learnsetfor reference.
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Boltund @ Life OrbAbility: Strong JawEVs: 252 Atk / 4 SpD / 252 SpeJolly Nature- Thunder Fang- Crunch / Play Rough- Fire Fang- Psychic Fangs
Thunder Fang is STAB and boosted by Strong Jaw. The other 3 moves are coverage that are boosted by Strong Jaw (except Play Rough). Life Orb makes Boltund even stronger.
Gen 8 DoublesBoltund @ Throat SprayAbility: CompetitiveEVs: 252 SpA / 4 SpD / 252 SpeTimid NatureIVs: 0 Atk- Discharge- Hyper Voice- Snarl- Protect
Most people run physical Boltund. If someone switches out for an a Pokemon with the ability Intimidate, Competitive doubles Boltund’s Special Attack. Discharge is STAB. Hyper Voice and Snarl is where it gets interesting. If you use Hyper Voice or Snarl, it will activate the Throat Spray, boosting your Special Attack by one stage, and if you gotten a Special Attack boost from Competitive, you could have a +3 Special Attack. Protect is to protect yourself. This set is intended for Double Battles.
Boltund @ Choice BandAbility: Strong JawEVs: 252 Atk/ 4 SpA / 252 SpeNaughty Nature- Thunder Fang- Fire Fang- Psychic Fangs- Volt Switch
Someone at GameFreak hates this poor pup. If they didn’t, it’d get Ice Fang. Sadly it doesn’t get U-turn either, so we have to go with Volt Switch. It can’t take a decent hit to save its life and its Special Attack is 90 just like its Attack, so going with Naughty to boost Attack but not hinder its Special Attack since it’ll get one-shotted anyways doesn’t really matter. If you really want to you can make it Adamant and throw those 4 SpAtk EVs into HP instead.
Boltund @ AnythingAbility: Strong JawEVs: 252 Atk / 4 SpD / 252 SpeJolly / Adamant Nature- Thunder Fang- Fire Fang- Psychic Fangs- Crunch / Play Rough / Volt Switch / Flame Charge / Thunder Wave
Thunder Fang is STAB and better than Wild Charge after a Strong Jaw boost. Fire Fang and Psychic Fangs are also boosted by Strong Jaw, and provide coverage.
Pretty standard stuff.
First 3, not much explanation.
If you choose Flame Charge (to raise it’s great speed even more), you may choose to swap out Fire Fang, but this move has low power.Thunder Wave is an option because Thunder Fang’s Paralysis chance is only 10%, and Paralysis is really good for this dog.
Role: Physical Sweeper
Boltund @ Life OrbAbility: Strong JawEVs: 4 HP / 252 Atk / 252 SpeJolly/AdamantNature- Thunder Fang- Play Rough- Psychic Fangs- Crunch
Thunder Fangis STAB, and gets a boost from Strong JawPlay Roughis coveragePsychic Fangsis also coverage, gets a boost from Strong Jaw, and can break through moves such as Reflect and Light ScreenCrunchis coverage. Gets a boost from Strong Jaw.
Boltund @ Expert Belt / Life OrbAbility: Strong JawEVs: 4 HP / 252 Atk / 252 SpeAdamant Nature- Thunder Fang- Fire Fang- Play Rough- Crunch / Volt Switch (Pivot is nice, even if it doesn’t do much damage)
I’ve used Boltund before in ZU and it recks. It’s got competition with Luxray, Manectric, Electivire and Raichu to name a few, sure, but it’s faster and can be a reliable physical Electric-type unlike Luxray and Electivire with Strong Jaw and Thunder Fang. Heck, run Psychic Fangs over Play Rough if you want to!
Boltund @ Focus SashAbility: Strong JawEVs: 252 Atk / 4 SpD / 252 SpeJolly / Adamant Nature- Thunder Fang- Fire Fang- Psychic Fangs- Bite/Crunch/Play Rough/Thunder Wave
Explanation: Thunder Fang is STAB, Fire Fang & Psychic Fangs is coverage with the Strong Jaw boost. Bite is boosted by Strong Jaw and has a chance to flinch. Crunch is a stronger alternative to Bite, and Play Rough is another coverage move. Thunder Wave is to paralyse.
Boltund @ Wide LensAbility: CompetitiveEVs: 252 SpA / 252 Spe/ 4SpDTimid Nature- Thunderbolt- Electro Ball- Hyper Beam- Electric Terrain
If someone uses a Pokemon with the ability Intimidate, competitive kicks in and doubles Boltund’s special attack, increasing the strength of electroball and hyperbeam. Boltund being a pretty speedy Pokemon, electroball is the perfect move. Hyperbeam is a strong move the only disadvantage being its accuracy. Wide lenses take care of that but reduce the power to 140 which I think is not a problem. Electric terrain increases the power of electric type moves, making the already very strong thunderbolt and electroball much stronger. Thunderbolt is also a pretty strong move. Though most people use Boltund as a physical attacker I think it a better special attacker.