What is a good moveset for Chesnaught?
If you have a good competitive moveset for Chesnaught,post an answer below and upvote the best ones. Movesets for its pre-evolutions, if any, can also be shared on this thread.
Be sure to includefull set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated.Access the full list of guidelines here.
Chesnaught Pokédex and learnsetfor reference.
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Chesnaught @ Salac BerryAbility: BulletproofEVs: 4 HP / 252 Atk / 252 SpeJolly Nature- Substitute- Belly Drum- Wood Hammer- Drain PunchThis set aims to obtain the boosts of Belly Drum and the Salac Berry to pull of a sweep. Use Substitute on a predicted switch, then Belly Drum while behind the Substitute. The HP loss from these moves will put Chesnaught in the range of its Salac Berry. Use Drain Punch as soon as possible to recover the HP lost, and proceed to sweep. A Jolly Nature and 252 Speed EVs give Chesnaught 373 Speed under the Salac Berry boost, and Attack is maximized so it can hit as hard as possible. The 4 HP EVs make Chesnaught’s HP even to ensure it will consume its Salac Berry after Substitue and Belly Drum. While Overgrow may seem appealing as an ability because it kicks in after the Salac Berry and Substitute, you will be attempting to heal back your health with Drain Punch and it will be useless. As such, Bulletproof is used instead.
Bulky Setup Artist
Chesnaught @ LeftoversAbility: BulletproofEVs: 252 HP / 252 Def / 4 SpDImpish Nature
Bulky Band
Chesnaught @ Choice BandAbility: OvergrowEVs: 252 HP / 252 Atk / 4 SpDAdamant Nature
Power-Up Punch may also be used as a pseudo-moxie for late game cleaning.
Role: Bulky Physical Sweeper
Chesnaught @ LeftoversAbility: BulletproofEVs: 252 Atk / 252 SpD / 4 HPAdamant Nature- Wood Hammer- Drain Punch- Leech Seed- Spiky Shield
Wood Hammer is your strongest attacking move. Its recoil doesn’t matter much, as you’re able to use Drain Punch and Leech Seed to recover any lost health. The combination of Spiky Shield + Leftovers gives you ample opportunity to further recoup health and pressure your opponent.
A slow tank
Chesnaught @ LeftoversAbility: Bulletproof / OvergrowEVs: 252 HP / 252 Atk / 4 SpDBrave / Adamant Nature- Seed Bomb / Wood Hammer- Hammer Arm- Gyro Ball- Belly Drum
Seed Bomb and Wood Hammer are the two main choices for Grass STAB — the latter is generally preferred due to its power, but you can use Seed Bomb if you really hate recoil. Hammer Arm is the best Fighting move Chesnaught has and combos well with Gyro Ball thanks to its Speed drops. You probably won’t have many opportunities to click Belly Drum, but it makes Chesnaught an even more fearsome attacker.
Or you can give him:Defensive/Offensive tank
Chesnaught @ LeftoversAbility: BulletproofEVs: 252 HP / 252 Def / 4 SpDImpish / Careful / Relaxed / Sassy NatureSeed Bomb / Wood Hammer / Hammer Arm / Earthquake- a basic strong move. Don’t use Stone Edge (its accuracy is to low)Leech Seed / Synthesis / Pain Split / Giga Drain / Swagger- to gain health. Or if Swagger, to confuseSpiky Shield / Substitute /a health gaining move- to deflect, or to gain health while the other Pokemon is confusedBelly Drum- to make him invincible
And my personal favorite: the subpuncher moveset
Chesnaught @ LeftoversAbility: BulletproofEVs: 252 HP / 252 SpD / 4 DefCareful Nature
Notes: Substitute and Pain Split work well together. There’s hardly any point of using Swagger and Spiky Shield. Depending on if you use Seed Bomb or Wood Hammer, a good item would be Miracle Seed, just to make him even stronger. Leftovers is a good item because if you use Leech Seed and this item he gains 1/8 of his health every turn, so in 4 turns of using spiky shield he’ll have full health. The reason you shouldn’t use Bulk Up instead of Belly Drum is because Bulk Up takes too long and Bulk Up raises Defence, but your opponent could use special moves.
Chesnaught@ Rocky HelmetAbility: OvergrowEVs: 148 Atk / 208 SpD / 152 SpeAdamant Nature-Spiky Shield-Wood Hammer-Drain Punch / Hammer Arm-Earthquake / Belly Drum
This set works well against physical attackers- with one Spiky Shield and a Rocky Helmet, when hit by a direct attack, the opponent will lose a little bit more than 1/4 of their HP. Drain Punch could be used to heal damage from Wood Hammer, and EQ / Belly Drum are also great moves to have!
Chesnaught @ LeftoversAbility: OvergrowEVs: 252 HP / 252 Atk / 4 SpDAdamant Nature
Bulk Up boosts its defense and attack to increase its ability to take and dish out physical hits. Hammer Arm and Seeb Bomb are STABs that will hit hard after some boosts. Stone Edge is recommended for the last slot to hit Flying types, Earthquake also gets some type coverage, although not as useful. Pain Split is also a viable option to keep it healthy and going, and is also unfortunately its only form of recovery.
An alternate spread of 252 HP / 252 SpD / 4 Atk and a Careful Nature can be used to have an easier time taking on special attackers, but the extra attack seems more useful imo.
Chesnaught (M) @ LeftoversAbility: OvergrowEVs: 252 HP / 252 Def / 4 SpDImpish Nature (+Def, -SpA)- Substitute- Leech Seed- Spiky Shield- Seed Bomb
When I saw this, I thought PHYSICAL TANKS GALORE!!!
Chesnaught @ Focus SashAbility: BulletproofEVs: 252 Atk / 252 Def / 4 HPImpish Nature
Wood Hammer: Because it doesn’t have great Speed anyway.Spiky Shield: Well, duh!Stone Edge: A Rock type move. This is like Rock Slide for Sceptile!Power-Up Punch: For the STAB and the extra Attack bonus.
Chesnaught doesn’t have the greatest typing, but when you use him carefully, he can be great.
Chesnaught @ LeftoversAbility: OvergrowEVs: 252 HP / 128 Atk / 128 DefImpish Nature- Bulk Up- Spiky Shield- Wood Hammer / Seed Bomb- Stone Edge
This guy has good potential to be a offensive physical wall. A great Defense stat and a good Attack set take advantage of Bulk Up. Stone Edge gives it a powerful comeback on any Fire or Flying types. Wood Hammer is powerful and reliable STAB (minus recoil), or you can have non-recoil Seed Bomb. Spiky Shield lets it be a further physical wall, acting like Protect AND causing damage. It works pretty well with Leftovers.
I have not really got into Gen 6 due to my work schedule but after seeing it’s movepool I believe Chesnaught would make a great physical wall and has a great Hidden Ability in Bulletproof. This would be great for it.
Physical Wall
Chesnaught @ LeftoversAbility: BulletproofEVs: 252 HP / 244 Def / 8 AtkImpish Nature / Adamant Nature
I placed Spiky Shield in the 1st slot because it’s a Protect move that dishes out damage if contact is made, which is a very useful move. Pain Split is placed in the 2nd slot since this Chesnaught’s only reliable source to recover HP besides holding Leftovers, which leads to placing Toxic at the 3rd which can go great with Pain Split for stalling purposes. And at the 4th slot Power-Up Punch takes it’s place there just in case your opponent uses Taunt on you and you get an automatic +1 increase in Attack which can come in handy.
STABer
Chesnaught @ Weakness Policy / Shell Bell / LeftoversAdamant NatureAbility: OvergrowEVs: 4 HP/ 252 Attack/ 252 DefenseSeed Bomb- 80 damageLow Sweep- Good damage (65) and lowers SpeedSpiky ShieldProtects Chesnaught from attacks & if hit, it damages the attacking Pokémon.Bulk Up- Raises Chesnaught’s Attack & Defense by 1
Chesnaught @ Choice BandAbility: BulletproofNature: ImpishEVs: 252 Def / 252 Atk / 4 HP
-Wood Hammer-Hammer Arm-Stone Edge-Dragon Claw
Bulky physical attacker
Chesnaught @ Life Orb / Lum BerryAbility: BulletproofNature: AdamantEVS: 252 HP / 252 Atk / 4 SpD
-Wood Hammer / Seed Bomb-Hammer Arm / Brick Break-Rock Slide / Toxic / Synthesis-Synthesis / Substitute / Leech Seed
Bulky Physical Attacker
Chesnaught@ Expert Belt/Leftovers
Ability:Overgrow
Nature:Impish
EVs:252 Defence, 252 Attack, 4 HP
Moves:
Slow Tank/Sweeper
Chesnaught @ Assault VestNature: Brave (+Attack -Speed)Ability: BulletproofEVs: 252 Atk / 252 HP / 4 Def
-Spiky Shield (Protect + physical=damage) / Synthesis (Recovery)-Hammer Arm (STAB, great power, horrible Speed anyway)-Seed Bomb (Good power & accuracy, STAB)-Shadow Claw (Psychic coverage, high crit rate)
Love this guy, he got outclassed by Greninja and gets overlooked so much.
Chesnaught @ LeftoversAbility: BulletproofNature: BraveEVs: 252 Def / 252 Atk / 4 SpD
-Spiky Shield-Hammer Arm-Seed Bomb-Toxic / Bulk Up
Hammer Arm and Seed Bomb are STAB moves with good power. Wood Hammer is NOT used as this set is for good endurance. Bulk Up is for Attack and Defense boosts, but I prefer Toxic. Use Toxic if you want to poison your opponent, then protect and damage with Spiky Shield to slowly damage the opponent, while any damage is healed with Leftovers.
Physical Tank
Chesnaught @ Aguav / Figy / Mago / Iapapa BerryAbility: BulletproofEVs: 252 HP / 252 Atk / 4 SpDAdamant / Impish / Careful Nature- Spiky Shield- Belly Drum- Pain Split- Hammer Arm
There is a problem with most of these Chesnaughts; they won’t survive a hit from something like a Mega Gengar, which is why I use this:
Chesnaught @ Black GlassesAbility: BulletproofNature: AdamantEVs: 4 HP / 252 Atk / 252 SpD-Spiky Shield-Seed Bomb-Hammer Arm-Payback
The terms behind the use of Payback are amazing, hence why adding it onto something that can survive a hit from a Mega Gengar is great, especially when you actually use Payback, it becomes a OHKO! Also, the reason you EV train him in Special Defense is because his Defense is high enough already, this just makes him bulkier and more deadly.
Chesnaught @ Choice ScarfAbility: Overgrow / BulletproofEvs: 252 Atk / 252 Spe / 4 HPNature: Adamant / Jolly-Hammer Arm / Superpower-Wood Hammer-Earthquake-Poison Jab / Shadow Claw / Stone Edge
Even though his Fighting STABs lower his stats, he can just switch out, which will also unlock his moves. his STABs will probably kill the opponent, and you might need to switch anyways because they might send in a Ghost type.