What is a good moveset for Clodsire?

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If you have a good competitive moveset for Clodsire,post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to includefull set details in your post, e.g. items, abilities, natures and EVs. Some explanation, including the intended game mode for your set, is also appreciated.Access the full list of guidelines here.

Clodsire Pokedex & learnsetfor reference.

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Gen 9 Monotype Specifically Defensive (Ground)Clodsire @ Black SludgeAbility: Water AbsorbEVs: 252 HP / 24 Def / 232 SpDCareful Nature- Earthquake- Toxic Spikes- Toxic- Recover

Clodsire’s Poison/Ground typing, high HP and Special Defense stats along with Water Absorb makes Clodsire a good water immunity for Ground teams in Gen 9 Monotype. Earthquake is used for Ground STAB that chips opposing Pokemon. Toxic Spikes is used to spread a hazard that poisons grounded Pokemon. Toxic may be weird with Toxic Spikes on the same set, but Toxic allows you to poison Flying-types and Pokemon with Levitate such as Rotom-Wash and Eelektross, Pokemon who can’t be poisoned by Toxic Spikes. Recover is used to get some HP back to be able to take more hits.

Clodsire @ Black SludgeAbility: Water AbsorbTera: PoisonEVs: 252 HP / 252 SpD / 4 DefCareful Nature- Earthquake- Substitute- Toxic / Toxic Spikes- Recover

Earthquake is Ground STAB that can damage opposing Pokemon. Toxic Spikes is used to spread a hazard that poisons Pokemon, or use Toxic to allow you to poison those Pokemon who can’t be affected by Toxic Spikes. Substitute increases longevity, and Recover is used to heal again afterwards.

Item: Black Sludge / LeftoversAbility: Water AbsorbNature: AdamantTera: GroundEVs: 252 HP / 252 SpD / 4 Def- Earthquake- Stockpile / Toxic Spikes- Toxic / Protect- Venoshock / CounterSo Black Sludge is very useful, because it will heal Clodsire and if an opponent uses trick they take damage, but if you Tera you will take damage, so pick wisely. Water absorb is to deal with one of its 4 weaknesses. Tera ground for a tera-boosted attack and only weak to grass and ice. Earthquake, as I mentioned, is a tera-boosted attack and a STAB attack. Stockpile for defense boost (even though clodsire has pretty good defense stats) and toxic spikes to deal with some Ice and Psychic types. Toxic is for if you don’t pick Toxic Spikes, and Protect is to stall if you do go for Toxic Spikes. Venoshock will deal double damage if the target is poisoned, which can be some STAB. Though Venoshock is a special attack and Clodsire is a physical attacker, I think it is still worth having. Counter is for x2 damage and is a physical move.

Gen 9 AG

Clodsire @ Black SludgeAbility: UnawareEVs: 252 HP / 252 SpD / 4 DefCareful NatureTera Type: Water

Clodsire makes a great check for most Special Attackers like Miraidon due to Unaware and it’s great bulk. Toxic helps wear down opponents, Earthquake is coverage. Spikes or Stealth Rock are just to set up hazards.

Clodsire @ Leftovers / Black SludgeAbility: UnawareTera: Fairy / GroundEVs: 252 SpD / 4 HP / 252 SpAModest / Calm Nature- Earth Power- Sludge Bomb / Toxic- Recover / Yawn- Stockpile / Yawn / Spikes / Stealth Rock

Explanation: This is a specially defensive staller set. It is supposed to withstandSkeledirge, a staller that can kill other stallers. The main reason Skeledirge can do this is because of Torch Song which raises it’s special attack. So even if you have a very good staller, you will eventually get KOed. But a Clodsire with this set can use Unaware to ignore Torch Song’s stat boosts, and can get revenge with Earth Power. Usually people run Skeledirge physically defensive, and Skeledirge’s base SpD stats aren’t great either, which makes this set more viable. Earth Power is STAB, Sludge Bomb is STAB with a high poison chance, Recover is healing, Stockpile is for extra bulk, and Spikes and Stealth Rock are entry hazards to maximise Coldsire’s viability as a staller. Yawn is phasing that is useful if the opposing Skeledirge or another Pokemon has Snarl, or if Skeledirgeterasinto a ghost type or has teammates that can take a lot of special hits such as Chansey or Blissey. Yawn + entry hazards are also a considerable combo, if you’re willing to give up Recover. Toxic to poison, Sludge Bomb to deal damage & poison ( although toxic is slightly more stable ). Tera Ground is to make Earth Power stronger, and Earth Power covers all of Tera Fairy’s weaknesses ( Steel&Poison are weak to Ground ). Leftovers if your’e using Tera, Black Sludge if not.

Clodsire @ Leftovers / Black SludgeAbility: Water AbsorbTera Type: FlyingEVs: 248 HP / 188 SpD / 72 DefCareful Nature- Amnesia- Curse- Earthquake / Gunk shot- Recover

If you play your cards right, you can have a super sturdy wall whilst also having a decent physical attacker on your team.Tera flying for easy set up on ground types hoping to take out Clod with an easy earthquake or two.

Gen 9 OU TR Wall

Clodsire @ LeftoversAbility: Water AbsorbTera Type: GrassEVs: 252 HP / 4 Atk / 252 SpDSassy NatureIVs: 0 Spe- Recover- Earthquake- Curse- Gunk Shot

The one of the main two Water immunities in OU (Volcanion), Clodsire is a great example of a versatile wall. In this set, it runs a Curse+Recover+2 attacks set, which coupled with its great HP and SpD, can actually let it sweep, especially under TR in this case.