What is a good moveset for Cofagrigus?

7 minute read

If you have a good competitive moveset for Cofagrigus,post an answer below and upvote the best ones. Movesets for its pre-evolutions, if any, can also be shared on this thread.

Be sure to includefull set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated.Access the full list of guidelines here.

Cofagrigus Pokédex and learnsetfor reference.

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Allright! Cofagrigus is just awesome.

Cofagrigus @ LeftoversAbility: MummyEVs: 252 HP / 252 Def / 4 SpA- Shadow Ball- Hidden Power [Fighting]- Calm Mind- Trick Room

-Shadow BallGood STAB move.

-Hidden Power Fightingthis covers Dark-, Normal- and Steel-types that shadow ball isn’t very effective against and provides perfect at least neutral coverag alonside Shadow Ball

-Calm mindRaises the Coffin’s Sp.Def and Sp.Atk powering up Shadow ball and Hidden Power Fighting In addition, makes Coffin bulkier, Giving it good Special stats as well as HP and Def. So with max HP, max Defense and Calm Mind, this Coffin is very bulky.

-Trick Room, this takes advantage of the low speed, also makes him get a free calm mind before the opponent attacks.Some of the Coffin’s partners should preferably benefit from Trick Room as well.

Cofagrigus (F) @ LeftoversAbility: MummyEVs: 4 HP / 252 Def / 252 SpDCareful Nature- Night Shade- Power Split- Protect- Will-O-Wisp

Cofagrigus @ LeftoversAbility: MummyEVs: 248 HP / 252 SpA / 8 SpDModest NatureIVs: 0 Atk- Shadow Ball- Hidden Power [Fighting]- Substitute- Calm MindExplanation: Setup with Calm Mind, which raises both Special Attack and Special Defense. Substitute is to help setup Calm Mind. Shadow Ball is a good STAB move, and after 1 Calm Mind, it can OHKO enemy Cofagrigus. HP Fighting is to deal with Dark and Normal Types.

Cofagrigus@Lum BerryAbility: MummyEVs: 252 HP / 252 Def / 4 SpDBold Nature- Will-O-Wisp- Hex- Energy Ball- Rest

Will-o-Wisp - slowly takes down my opponents and cuts their attack even moreHex - stab. hurts more once burn is up.Energy ball - good coverage.Rest - this can be awesome recovery if your lum berry doesn’t get used up

Cofagrigus @ LeftoversAbility: MummyEVs: 255 Def / 255 SpARelaxed Nature- Hex- Will-O-Wisp- Mean Look- Trick Room

Hex- STAB, also powered up by Wil-O-Wisp.Wil-O-Wisp- Cuts targets Attack stat and hurts them every turn. Also powers up Hex.Mean look- So the enemy can’t escape.Trick Room- Lets Cofagrigus move sooner

Pairs well with slow Psychic Type Pokemon, and Normal Type Pokemon. Good examples are Slaking and Reuniclus.

Cofagrigus @ LeftoversAbility: MummyEVs: 252 HP / 252 Def / 4 SpABold Nature- Haze- Will-O-Wisp- Shadow Ball- Rest

Haze is for setups like snorlax with curse or Heracross with swords dance.Will-o-wisp is to cripple physical attackersShadow Ball for STABRest to heal up

Cofagrigus @ LeftoversAbility: MummyEVs: 152 HP / 252 Def / 100 SpARelaxed Nature- Will-O-Wisp- Hex- Calm Mind- Energy Ball / Psychic

will-o-wisp (physical attackers are doomed)hex (STAB and will double in power with will-o-wisp)calm mind ( helps his sp def)energy ball/ psychic ( coverage)

since he is a great wall, I was thinking about this-

Cofagrigus @ LeftoversAbility: MummyEVs: 252 Def / 252 SpDBold Nature- Destiny Bond- Curse- Will-O-Wisp- Pain Split

First, use will o wisp. then use curse, decreasing your life even more. Then, use pain split to make the hp of your opponent the same as yours. Then, switch out. Wait until the cursed Pokemon is dead. Then, switch out again to cofagrigus, then use destiny bond.This is a real ghost. (suggestions please)

Role: Physical Wall

Cofagrigus @ LeftoversAbility: MummyEVs: 252 Def / 252 SpA / 6 SpDBold Nature- Hex- Protect- Will-O-Wisp- Energy Ball

Moveset:Hex: Boosted to 130 power if target is afflicted with a status condition, then STABProtect: Stalls out with burn, gain extra HP from LeftoversWill-O-Wisp: Provides burn for Hex to double in power, stall kills with Protect, lowers Attack power to do even less with Cofagrigus' DefenseEnergy Ball: Allows Cofagrigus to hit Normal types and covers Water, Ground, and Rock types

Cofagrigus @ LeftoversAbility: MummyEVs: 248 HP / 252 SpA / 8 SpDCalm Nature- Toxic Spikes- Hex- Nasty Plot- Curse

Cofagrigus @ LeftoversAbility: MummyEVs: 252 HP / 252 Def / 4 SpABold Nature- Toxic Spikes- Pain Split- Will-O-Wisp- Hex/Shadow Ball

T-Spikes Cofagrigus is a really underrated set that can work well on semistall/balance teams. His good bulk allows him to easily get T-Spikes up, and he can heal his health back using pain split, which also cuts the opponents health when used at the right time. WoW allows him to weaken physical attackers futher, and makes common SR leads such as Lando-T and Garchomp afraid to stay in, while also being able to status mons unaffected by T-Spikes. Hex works well with WoW and T-Spikes, while Shadoe ball can be used in case you need the extra damage on something like Heatran or T-Flame. This set is best paired with a wishpasser, as Cofag lacks a way to reliably recover.

Cleo (Cofagrigus) (F) @ LeftoversAbility: MummyShiny: YesEVs: 248 HP / 252 Def / 8 SpABold NatureIVs: 0 Atk- Toxic Spikes- Pain Split- Night Shade- Infestation

Infestation covers Dark types and traps most Pokemon, plus the 1/16 damage is a nice bonus. Pain Split lets you heal up along with your Leftovers if you’re in a pinch. Toxic Spikes for trapping switch-ins, of course. Finally, Night Shade so you have a steady 100 HP damage against most opponents.

Stall set

Cofagrigus @ Sitrus BerryAbility: MummyEVs: 216 HP / 40 Def / 252 SpDCalm NatureIVs: 0 Atk- Curse- Infestation- Rest- Protect / Shadow Ball

Tank set

Cofagrigus @ Leftovers / Rock HelmetAbility: MummyEVs: 252 HP / 4 SpA / 252 SpDCalm NatureIVs: 0 Atk- Hex- Will-O-Wisp- Haze- Pain Split

Cofagrigus @ Ghostium ZAbility: MummyEVs: 248 HP / 32 Def / 228 SpDCalmNature- Curse- Mean Look / Infestation- Heal Block- Rest

Z-Curse fully heals you, before afflicting the curse, in case you already took damage, plus you can heal yourself fully if you have already cursed the opponent, so the loos of health will fail, but you’ll still get the full heal.I prefer a Z-crystal because it cant get knocked off (meaning it wont be a 98 super-effective move, only 65), or get tricked/switcharood (meaning a choice user will be stuck doing nothing, while losing health to curse).

Behold! The Status protecting wall! This Cofagrigous is designed to aid Pokemon of all kinds, frail Pokemon, Pokemon with exploitable weaknesses, and etc, in double/ triple battles.

Nature: Bold/ CalmEvs:252 def, 252 sdef, 6 hpItem:Choice is yours

Ally Switch:To take hits for Pokemon that can be OHKO’d and to disable troublesome abilities.

Crafty Shield:Reason here

Mist:To help your physical attackers recover from Intimidate.

Snatch:To steal barriers or stat boosts Coffy( yes, I just called him that) can benefit from.

Hope you like it : )

Cofagrigus @ LeftoversAbility: MummyRelaxed NatureEVs: 252 HP / 252 Def / 4 SpDIVs: 0 Atk / 0 Spe- Trick Room- Memento- Toxic Spikes- Shadow Ball / Pain Split

OR

Cofagrigus @ Chesto BerryAbility: MummyBold NatureEVs: 252 HP / 252 Def / 4 SpDIVs: 0 Atk- Will-O-Wisp- Hex- Rest- Calm Mind

Both sets shouldn’t be taken too seriously; they’re mostly just for fun (ex. Trolling your friends).

Have you Tried a Cofagrigus lead?

Cofagrigus @ Leftovers / Sitrus Berry / Quick ClawEVs: 252 HP / 252 SpDSassy Nature- Toxic Spikes- Trick Room- Destiny Bond- Haze

Trick Room allows it to go first, as well as give other slow Pokémon a chance. You can then proceed to Toxic Spike once or twice, then Destiny Bond to take out a Pokémon for free. Haze just stops anyone from setting up, so it will die, but if you do a good prediction, you should be able to get full Toxic Spikes, a turn of Trick Room for another Pokémon, and one of their Pokémon taken down

Cofagrigus@ Ghost GemAbility: MummyEVs: 252 HP / 4 Def / 252 SpAQuiet NatureIVs: 0 Spe- Shadow Ball- Hidden Power [Fighting]- Trick Room- Nasty Plot

Shadow Ball-primary attacking move with STABHidden Power (Fighting)-super effective on Dark and Normal type PokemonTrick Room-for Cofagrigus' low SpeedNasty Plot-raise Sp.Atk

Cofagrigus @ Rocky HelmetAbility: MummyLevel: 50EVs: 252 Def / 4 SpA / 252 SpDBold NatureIVs: 0 Atk- Body Press- Hex- Trick Room- Will-O-Wisp

This is a bit more built towards VGC, but here it is anyway

Now this is different. I see a lot of hidden ability blaziken (speed boost) with protect. And yea, it’s OP, being able to deal MASSIVE damage, whilst out speeding is very good. Here is my counter to it.

Cofagrigus @ LeftoversAbility: MummyEVs: 252 HP / 252 DefBold Nature- Haze- Mean Look- Protect- Curse

On the first turn, you curse, this’ll cripple it, and most blaziken strategies are protecting the first turn, and curse just so happens to go through protect.Every 2nd turn, you protect. This’ll give you some health back (because of leftovers), and on the second turn, you’ll have an 8th of your health back already.Mean look, in case your opponent decides to switch, and cofagrigus already has high def, so no need to panic if you’re worried you won’t tank a hit.Haze, always think of the worst that can happen, and they DO kill cofagrigus, so haze, then bring in your fire / fighting counter safely; they won’t have speed boost anymore, because —this is where the ability comes in— it’s ability becomes mummy, due to COFAGRIGUS’s ability.Hope this helps