What is a good moveset for Conkeldurr?
If you have a good competitive moveset for Conkeldurr,post an answer below and upvote the best ones. Movesets for its pre-evolutions, if any, can also be shared on this thread.
Be sure to includefull set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated.Access the full list of guidelines here.
Conkeldurr Pokédex and learnsetfor reference.
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Conkeldurr @ LeftoversAbility: GutsEVs: 252 HP / 4 Atk / 252 SpDCareful Nature (+SpD, -SpA)
This set has no item to boost Guts, but with this nice bulk Toxic is an effective way to take him down but he gets a boost from it.I choose Leftovers over Big Root so you constantly get a little healing.
Max HP and max Special defense allows him to take special hits well, and the Defense will be boosted.Bulk UpBoosts his attack and defense by 1 stage each, I mean you don’t really have to set up much, I would however suggest at least 2 times, but you can set up until you see his health is starting to fall you attack opponents.Now with Max HP and Max SpD, in addition Bulk Up his very bulky and yet powerful.StartDrain Punchingto get your health back, STAB.Mach Punchis nice STAB priority to have.Paybackis there to hit Ghosts which are immune and takes zero damage from his Fighting type moves whatsoever.
Role: Haxy Trick Room Sweeper
Hackeldurr(Conkeldurr) (M) @ King’s Rock
Ability: GutsEVs: 252 Atk / 8 Def / 248 SpDBrave Nature (+Atk, -Spe)
Trick Room sweeper here.Brave nature and just to note, I drained his speed IVs' out, for that extra T-room sweeping action.Now for the haxy part, Force Palm has a 30% chance to paralyze, and with T-room he can hit first to inflict this.The key is, for Conkeldurr to be used near the end of your T-room time. Because when Trick Room’s time runs out, your opponent is still slower because of Para-Hax, King’s Rock is banned fromCompetitive PlayMeaning if you’re just battling for fun, it’s fair game. Earthquake is that great coverage that everyone loves, while Rock Slide also provides some fun flinch hax, Bulk up can set up quickly to survive better once trick room dies out, because after you KO your paralyzed opponent, there’s gonna be someone else coming in after him, setting up a Bulk Up or 2 can help you handle whatever comes next a little bit better.
Conkeldurr (M) @ Assault VestAbility: GutsEVs: 252 Atk / 8 Def / 248 SpDAdamant Nature- Knock Off- Drain Punch- Mach Punch- Ice Punch
Conkeldurr of DEATH @ Flame OrbAbility:GutsEVs:252 Atk / 100 SpD / 258 HPAdamant Nature
Drain punch:Strong Stab as well as healing from the burn
Earthquake:Coverage
Stone edge:Coverage
Mach punch:Kills fast Pokemon
Conkeldurr @ Fist PlateAbility: Iron FistEVs: 212 HP / 124 SpD / 172 AtkAdamant Nature
172+ Atk Fist Plate Iron Fist Conkeldurr Focus Punch vs. 252 HP / 0 Def Celebi: 193-228 (47.77 - 56.43%) – 30.47% chance to 2HKO
172+ Atk Fist Plate Iron Fist Conkeldurr Focus Punch vs. 252 HP / 32 Def Tentacruel: 262-309 (71.97 - 84.89%) – guaranteed 2HKO
This is a custom set I made up, and it is a set I will never ever hesitate to use. Ever. It literally wrecks anything that isn’t immune to fighting type moves. Stuff that resists it is wrecked as well. If you look at the calcs, you’ll find out. The only Pokemon being a “threat” are Gengar and an occasional Chandelure, which then becomes my top priority to take out, as that’s what team members are for, right? xD Anyway, once a ghostie is down, Conk is on the warpath.
But…
The one counter to this set that will always be dead before I use Conk: Landorus-T.
Gen 8 PUGurdurr @ EvioliteAbility: GutsEVs: 252 HP / 252 Atk / 4 SpDAdamant Nature- Drain Punch- Mach Punch- Knock Off- Bulk Up
Gen 8 UU
Conkeldurr @ Flame OrbAbility: GutsEVs: 212 HP / 252 Atk / 44 SpeAdamant Nature- Drain Punch- Mach Punch- Knock Off- Poison Jab
Drain Punch and Mach Punch are STAB. The former hits opponents hard while the latter finishes off faster and / or weakened Pokémon. Knock off hits Ghost Types and gets rid of the opponent’s item. Poison Jab is for Fairy types. The Flame Orb activates Guts, making Conkeldurr’s attacks even more devastating. 44 Speed EVs allow Conkeldurr to outspeed uninvested Tangrowth, Chansey and Azumarill.
Conkeldurr (M) @ Flame OrbAbility: GutsEVs: 20 HP / 252 Atk / 96 Def / 140 SpDBrave Nature (+Atk, -Spe)- Drain Punch- Mach Punch- Bulk Up- Payback
Gurdurr(M) @ EvioliteAbility: Iron FistEVs: 4 Atk / 252 Def / 252 SpDCareful Nature (+SpD, -SpA)
Conkeldurr (M) @ LeftoversAbility: Iron FistEVs: 252 HP / 4 Atk / 252 DefImpish Nature (+Def, -SpA)- Substitute- Focus Punch- Drain Punch- Stone Edge
Physical tank and sub-puncher.
The EVs make him bulky enough to take physical attacks while he sets up his sub. Then he can throw out STAB + Iron Fist Focus and Drain punches out.
Stone Edge is coverage mostly for ghosts like Gengar and Chandelure.
Unleash the destruction…Conkeldurr @ Life OrbAbility: Iron Fist / Sheer ForceEVs: 252 HP / 252 Atk / 4 SpDAdamant Nature
Even though Conkeldurr’s Iron Fist ability isn’t released yet, I though I put together a moveset which could take full advantage of it and also it’s other ability Sheer Force now that move tutors have been released.
Drain Punch: Very helpful move on a bulky attacker like Conkeldurr, helps recover any health lost and does massive damage with the Iron Fist ability.
Ice Punch: Helps to deal with those ever common Dragon types, makes Gliscor, Dragonite and Landorus think twice about coming in. Both abilities give it a nice boost in power.
Fire Punch: Helps to deal with the likes of Skarmory, Jirachi and other Steel types that are hit neutrally by Drain Punch. Skarmory in particular plays a dangerous game in when to use Roost or not. Once again a nice boost in power by both abilities.
Thunder Punch/Payback/Stone Edge/Rock Slide: Thunder Punch is great with dealing with bulky Water types such as Jellicent and Gyarados and get a power boost by both abilities. Payback is for if you don’t won’t to struggle against Ghost types, however it won’t be doing much to bulky Ghost types like a Bulk Up set abusing Guts. Stone Edge is there if you got options dealing with Ghost types and bulky Water types. Same with Rock Slide but it gets a power boost from Sheer Force and is more reliable than Stone Edge.
Conkeldurr @ Flame OrbAbility: GutsEVs: 252 Atk / 252 HP / 4 DefAdamant NatureMoves:
Conkeldurr (M) @ LeftoversAbility: GutsEVs: 252 HP / 4 Atk / 252 SpDAdamant Nature- Drain Punch- Ice Punch / Payback- Rest- Sleep Talk
Conkeldurr @ Flame OrbAbility: GutsEVs: 252 HP / 252 Atk / 4 SpDAdamant Nature
Mach Punch for a priority STAB, Drain Punch to heal his massive HP stat and heal burn damage, Earthquake for coverage. If you do double battles I would recommend Rock Slide but if you do single battles then Stone Edge is probably the better choice here. Flame Orb for Guts ability.
Conkeldurr @ Flame OrbAbility: GutsEvs: 252 Atk / 252 HP / 6 DefAdamant Nature
This is my Conkeldurr. It is to be paired with a Talonflame with Quick Guard. That way, if other Talonflames are a problem, you just Quick Guard and block their Brave Birds, then Rock Slide.
I have been using this Conkeldurr set for a while now, and it is good. Here it goes:Conkeldurr @ Expert BeltAbility: Iron FistEVs: 252 Atk / 252 Hp / 4 DefAdamant Nature- Fire Punch- Ice Punch- Thunder Punch- Drain Punch
Most of the moves are just for coverage, to get boosted by expert belt. Drain Punch is a good STAB move and also returns HP. Iron fist is probably the best ability for him, but Sheer Force is good too.
Only one Gurdurr set?! Let’s get some Gurdurr love up in here!
Gurdurr @ EvioliteAbility: Iron FistEVs: 248 HP / 252 Atk / 8 SpDAdamant Nature
This set can absolutely WRECK. Gurdurr’s got so much natural bulk he sets up a Sub easily, and then Focus Punches the living heck out of everything. Look at this:252+ Atk Iron Fist Gurdurr Focus Punch vs. 252 HP / 0 Def Uxie: 111-131 (31.3 - 37%) – 79% chance to 3HKOWhile this might not seem like much, Focus Punch is resisted, and Uxie happens to have 75/130 physical bulk, which is a heck of a lot. (but you get one-shotted by Psychic so not the best call.)This Gurdurr set works very well if you play wisely.Not to mention, I’ve set up Subs as people switch in their Feraligatrs to set up, then Focus Punch one-shots them. Lel.
I haven’t seen this set on here, but it’s more for a physical wall. It want’s to setup, take an opponent down (maybe 2), then trade it’s life to allow a revenge sweeper to come in.
Ability: Iron Fist / GutsNature: Impish (+Defense, -Sp. Attack)Evs: 252 HP, 252 Defense, 4 AtkItem: Leftovers
Bulk UpDrain PunchIce PunchThunder Punch
Iron Fist lets him hurt right away, but leaves him susceptible to status and stalling, which is where the Guts comes in. However, with support from Aromatherapy or similar moves, Iron Fist brings a lot of upfront power and great neutral coverage. Guts without a status orb seems weird, but it’s about mind tricking them into thinking this Conkeldurr has a different ability.
This Conkeldurr won’t last long against special attacks, especially those that resist it’s STAB, so this guy really wants to come in on a physical opponent, set-up and wipe. This is where trappers come in, with moves such as Whirlpool, Wrap, Infestation, Fire Spin, etc.. These moves can easily give you time to switch, Bulk-Up once or twice, then proceed to KO.
Conkeldurr @ Flame Orb
Trait: Guts
Carful Nature (+SpD, -SpA)
EVs: 4 Hp / 252 Def / 252 SpD
Switch in on a favorable matchup. Use Payback to get that Burn on you to activate Guts and double Facade damage. Use Fling to Burn the opposing Pokémon if it’s physical.
Conkeldurr (M) @ Assault VestAbility: Iron FistEVs: 36 HP / 244 Atk / 228 SpDNature: Adamant/BraveIVs: 14 Speed (to underspeed Aegislash)Drain Punch: massive sustain and great STAB move (boosted by Iron Fist)Mach Punch: amazing for the reason that Conkeldurr is a stall-breaker and the priority means you will take less HP damage from the hit it takes to secure the take-down (boosted by Iron Fist)Ice Punch / Rock Slide: great Flying coverage (boosted by Iron Fist)/better coverage that Ice Punch, but less damage (if you want to test your luck, you can run with Stone Edge instead)Knock Off / Fire Punch: great to counter item reliant teams, and covers the ghosts and physics that fighting types have trouble with normally/better coverage, but best used against teams that don’t rely as much on items (boosted by Iron Fist)
Note: The combination of Ice Punch with Knock Off, or Rock Slide with Fire Punch are most effective with coverage these move combinations provide the most “bang for your buck.” Personally I seem to gravitate more towards the Rock Slide / Fire Punch duo. b/c it has more coverage.Side-note: If anyone is in need of a HA Timburr for breeding I have lots from recently breeding for IVs, I also might have an extra good one, so all you have to do is EV train.
I use many of my EV spreads from Smogon, and I do not take full credit for this posting. If you wish to read for more detail the link ishere.Thank you for taking the time to read my posting.GLHF!