What is a good moveset for Donphan?
If you have a good competitive moveset for Donphan,post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.
Be sure to includefull set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated.Access the full list of guidelines here.
Donphan Pokédex and learnsetfor reference.
Pleaselog inorregisterto add a comment.
F.E.A.R.-PHAN
Donphan @ Shell BellAbility: SturdyEVs: 252 AtkBrave Nature- Endeavor- Ice Shard- Roar- Rapid Spin
Yes this is a F.E.A.R. set, this works best with a level 25 Donphan (lowest possible level for him) and is even better with Sand support, he is the new Aron! You will want minimum IVs in every stat except Attack, his stats should be: 80 HP, 96 Atk, 65 Def, 35 SpA, 35 SpD, 27 Spe. On PO he can be lvl 1 though.Endeavoris for lowering the opponent down to your HP.Ice Shardis priority in case you are up against a Pokemon that is not immune to sand or you are not on a sand team.Roaris for switching a Ghost type away.Rapid Spinis for getting rid of hazards.
Now Donphan is commonly used as a spinner. But let’s take a little initiative here and try out a different set. Donphan’s attack stat is a base120. Let’s abuse that sucker attack stat withChoice Band
Donphan @ Choice BandAbility: SturdyEVs: 252 HP / 252 Atk / 4 SpDAdamant Nature- Earthquake- Head Smash- Ice Shard- Seed Bomb / Superpower
Earthquake is STAB and super powerful. Head Smash is realllllly powerful coming off that Attack stat, even with recoil. You can add some wish support for the guy if you want. Chansey would work well. Ice Shard is priority and for hitting dragons like Salamence. Seed Bomb and Superpower is your choice, Superpower offers more coverage all around but maybe you want Seed Bomb to hit pokes like Gastro and Jelli. Now the poor guy is pretty slow, but with Sturdy and that Bulk he can do pretty well for himself. Again with Wish support from Chansey or others you can play him out again and again, reviving sturdy every time. Give it a try, you might be surprised. I know I was.
Donphan @ LeftoversAbility: SturdyEVs: 4 HP / 252 Atk / 252 SpeJolly Nature- Rock Polish- Earthquake- Stone Edge- Seed Bomb
Rock Polishboosts Speed.Earthquakeis STAB.Stone Edgeis coverage.Seed Bombis coverage.
I’ll go on a bit of a different path, but I really like this moveset.
Donphan @ Smooth RockAbility: Sand VeilEVs: 252 Atk / 128 Def / 128 SpDAdamant Nature- Earthquake- Fire Fang- Thunder Fang- Sandstorm
Earthquake (STAB, Power)Fire Fang (Covers Ice- and Grass-type weaknesses, plus Bug- resistance)Thunder Fang (Covers Water-type weakness)Sandstorm (I’ll explain)
Donphan holds the Smooth Rock, making Sandstorm last for eight turns. It deals damage to most opponents, but not you. Plus, it raises hisevasionby 25%. It can dodge, while we keep attacking with the help of a sandstorm. Nice and easy! Tell me what you think please!
Too late for this one :/Donphan@ Assault VestAbility: SturdyEVs: 252 HP / 4 Def / 252 SpDCareful Nature- Ice Shard- Earthquake- Rapid Spin- Rock Slide
Ice Shard (Welp, DUH)EQ (STAB)Rapid Spin (Man GET that leech seed outta here)Rock Slide (For extra coverage)
This set worksvery well:
SturdyAdamantRocky Helmet(to faint foe on 1 HP)252ATT/252SPD
Ice Shard(use after Endeavor)Endeavor(use at 1 HP w/ Sturdy)Rock Polish(for a faster Endeavor/EQ)Earthquake(alternate and reliable damage)
I’m not the best moveset maker, but I think this works well:
Donphan @ Assault VestAbility: SturdyEVs: 60 HP / 65 Atk / 65 Def / 66 SpD / 252 SpeJolly Nature- Earthquake- Stone Edge- Seed Bomb- Fire Fang
Earthquake is STAB, Stone Edge is Coverage against Ice, and works very well against Charizard. Seed Bomb is Coverage against Water, and Fire Fang is Coverage against grass, and I think it will work against Ferroseed.
Before you say “Why in the world you maximized Donphan speed?”, let me tell you why: not the best speed, but it will help against some Pokémon that would normally outspeed him. There was one time that My Donphan outspeeded a Touccanion.
Assault Vest helps his poor Sp.Def. . Sturdy helps a lot, in case you’re about to be KO’ed but you still live at one HP to cause some damage to the opponent before fainting.
This big cool elephant already defeated an Eternatus in National Dex Ag, in Pokémon Showdown.
Comment if there is any English errors. Thanks!
Donphan@Weakness Policy/LeftoversAbility:SturdyNature:JollyEVs:252 Atk/252 Spe/4 HP•Rock Polish•Earthquake•Gunk Shot•Stone EdgeSturdy garuntees you can take a hit. Weakness policy can give you a chance for a 2x boost for attack, and leftovers is reliable recovery. Rock Polish doubles speed, earthquake is strong STAB, gunk shot is grass coverage, and Stone edge is ice coverage that makes EdgeQuake.
Gen 7 RU / National Dex UUDonphan @ Leftovers / Heavy Duty BootsAbility: SturdyEVs: 248 HP / 252 Atk / 8 SpDAdamant Nature- Earthquake- Rapid Spin- Ice Shard- Stealth Rock
Earthquake is STAB. Rapid Spin spins away hazards on your side. Ice Shard is to revenge kill weakned Pokemon. Stealth Rock is to set an entry hazard. If you decide to use this in National Dex UU for some reason, you can run Heavy Duty Boots for the item so Donphan won’t get chipped by entry hazards when you bring it in. You should bring in Donphan on by using a slow pivot or switching in on a passive Pokemon.
National Dex AGSuicide Lead
If any of you guys play NDAG, then you know that Its Infested with Excadrill HO, and its pretty easy to see why. It has all the tools a Suicide lead could ask for: Mold Breaker / Decent Speed /Solid Defensive Typing;It even has Steel beam if you wanna be creative.Its p much the only one possessing All this + Rapid Spin.Now Mirror Excadrill MU is p much RNG Dependent: Whoever wins the Speed tie is almost always destined to win. And you can’t do anything about it.:/So I looked for an alternative that can somehow do what Excadrill does while still denying Hazards fromItself / Deo-S / and Shuckle, and look who I found. Donphan.
Endeavor allows you to chip whatever your facing after being damaged severely and has great synergy with Custap Berry, Opening opportunities for its hard hitting teammates such as Caly-S to set-up a Sub / NPlot by threatening a KO. It employs mind games between You and Support Arceus Formes too. Rock Tomb is another option that allows you to punish Yveltal / Ho-Oh and airborne threats like MRay better than Endeavor but at this point, your p much better off with Excadrill as Donphan more often than not, Prefers having Endeavor more.
Donphan’s Niche ( I believe ) lies in its ability to hold an item other than Focus Sash:Custap Berryhas great Synergy with Endeavor, Dealing heavy damage to opponents once you’ve received major chip. Can act as a “last ditch effort to set up rocks” too.Protective Padsis another option meant specifically to counter Helmet Dusk-Mane, which can kill Donphan by chipping it every time it spins its rocks away.Red Cardis yet another option, allowing you to put a halt to set-up sweepers trying to take advantage of you.
Other Options:
Notes:-Donphan is the complete definition of “Passive”, Especially if running Endeavor. Its setup fodder for Airborne Threats like MRay without Rock Tomb and can bypass its Sturdy with a boosted Scale Shot. Thus Having Revenge Killers such as Marshadow and Ditto is always appreciated.-Toxic Variants of Shuckle can outlast Donphan with ease, allowing it to setup its hazard/s without fear of being spinned, and Smart Players can Encore it to an Exploitable move and Switch to its Abusers ( e.g Encore Rapid Spin for Caly-S ). Underspeeding Donphan also means that Shuckle can get at least a key hazard, Webs to be exact then switch into a Spin Blocker to maintain it. Thus, leading with a different lead if facing Shuckle can sometimes be beneficial.-Threats Like Special Reshiram / Kyurem-W / Kyurem-B / Boosted Cloyster / Specs Lunala / Band Scale Shot MRay can all bypass Donphan’s Sturdy and Can KO it with ease-Caly-S is a thorn for Donphan, as it shuts down even Custap variants courtesy of Unnerve and can taunt it. Thus playing around it is crucial, Partnering it with Extreme Killer or Having a Solid Revenge killer like Ditto is recommended as one wrong misplay can cost you rocks, or even the game itself.-Ferrothorn is Shuckle V2 for Donphan, not fearing anything it can throw at it par Endeavor and can proceed to lay spikes while wearing it down through Iron Barbs and Leech Seed. Pads Variant can circumvent this, but underspeeding Donphan means it will almost always setup at least one layer of Spikes.-The Rare Magnet Rise Zekrom can setup on Donphan with little to no fear if not partnered with Ditto or if not Running Rock Tomb.-Players can play around Endeavor by scouting for it, Thus not revealing it until its really necessary is optimal, as its success heavily relies on surprise factor.-Magic Bounce Users isA BIGHeadache. Keeping Donphan alive until the MBouncer is dead can be p nifty at times but more often than not, having a Magic Bounce User par MDiancie usually Means your gonna have to play without Rocks.-Zygarde, Like Excadrill is Donphan’s worst Nightmare. Every set Zyg can run Punishes Donphan. Thus Weighing whether leading with Donphan or not against such a team would be Optimal is recommended as the best thing it can do in return is to lull Zyg into thinking its helpless, then surprise it with Endeavor. This doesn’t always work though.-Despite all these Cons, Donphan can still considerably play the game its supposed to. It can set up rocks while making Sure Some Variants of Shuckle / Excadrill / Deo-S / Galvantula / Lycanroc / Aerodactyl / Ribombee never gets their hazards up.-Without Endeavor / Toxic, Defog Arceus Formes can Stop Donphan in its tracks. Playing Aggressively in this Situation Is Recommended.-Both the Giratina Formes are Immune or take pitiful damage to whatever Donphan throws at them par Toxic and can Exhaust Donphan’s Stealth Rock PP through Pressure + Defog. Should you encounter one, This means your gonna have to wreak havoc without rocks. Playing Aggressively in this situation is recommended.
Best Partners:Ditto: Ditto is by far its best partner, Preventing the Opponent from exploiting Donphan.But being in a HO team, Ditto Sometimes doesn’t fit on some HO Archetypes.
Caly-S: Offers alot to the table: Speed Control with W/O Scarf / Halt to Sleep-Inducers with Substitute / Taunt while also threatening every relevant Magic Bounce Users. It can also, with Baton Pass position Donphan and its other teammates such as Xerneas to good results courtesy of its tendency to lure in its Best Friend, Yveltal.
Overall, Donphan is the best example of “Having the tools but fell short” kind of Suicide Lead. Its p good, or should I say Decent in what it Does but is Outclassed by Excadrill in the Job and Cloyster in countering it.Its Cons outweighs the Pros more often than not, but its definitely useful; In Ladder at least.