What is a good moveset for Dragapult?

13 minute read

If you have a good competitive moveset for Dragapult,post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to includefull set details in your post, e.g. items, abilities, natures and EVs. Some explanation, including the intended game mode for your set, is also appreciated.Access the full list of guidelines here.

Dragapult Pokédex and learnsetfor reference.

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Dragapult @ LeftoversAbility: InfiltratorEVs: 4 HP / 252 Atk / 252 SpeAdamant Nature- Dragon Darts- Dragon Dance- Phantom Force- Psychic Fangs

Gen 8 OU

Dragapult @ Choice SpecsAbility: InfiltratorEVs: 4 Def / 252 SpA / 252 SpeTimid Nature- Draco Meteor- Shadow Ball / Flamethrower / Thunderbolt- Hex- U-turn / Flamethrower / Thunderbolt

To be used on teams with Toxic Spikes. Draco Meteor is powerful STAB. Shadow Ball is a reliable Ghost STAB that can easily be spammed, but you already have 2 powerful STAB moves in Poison boosted Hex and Draco Meteor, so Shadow Ball can be replaced by Flamethrower for Steels not named Heatran and Thunderbolt for Defoggers like Mandibuzz and Corviknight, as well as threatening the opposing team’s Toxapex, which removes Toxic Spikes. With Toxic Spikes down and Steel and Flying types removed, Hex becomes extremely powerful. Hex also beats common Specs Shadow Ball switchins like Clefable. U-turn allows Dragapult to pivot out of some bad matchups like Heatran and Tyranitar.

OU’s best Toxic Spikes setter. If you want to make Specs Hex work, Pex or a lot of status users are mandatory.

I’d say Ferrothorn is also mandatory. Not only does it make for an excellent defensive pairing with Toxapex, it also can use Spikes, wearing down Dragapult’s checks until they are in KO range.

/Bisharp or Galarian Zapdos are good partners because with Defiant, they can pressure Defoggers. Bisharp is better though, since it doesn’t lose to most Defoggers like Galarian Zapdos does,

National Dex AG

Dragapult @ Ghostium ZAbility: Clear BodyEVs: 252 Atk / 4 Def / 252 SpeAdamant Nature

This is the set that got Dragapult banned from Nat Dex OU, and it is surprisingly decent in National Dex AG. Dragon Darts is STAB which has a high chance to OHKO Mega Rayquaza and OHKOes Ultra Necrozma and cleaves through Sash Marshadow, Mega Salamence, and Zygarde-50% after a Dragon Dance boost and technically OHKOes Defensive Zygarde-Complete after 1 Dragon Dance. Phantom Force is Ghost STAB and stalls Dynamax turns. Most Pokemon that get suspect banned from OU are usually unviable picks in Ubers / National Dex AG because of the metagame’s high defenses and huge power. Enter Z-Phantom Force. After a boost, Physically Defensive Necrozma Dusk Mane doesn’t stand a chance, and neither do many other defensive threats. I’ll show calcs later. Dragon Dance is the main move on the set, allowing it to set up and blast through the metagame. Substitute allows for safe Dragon Dance set up and blocks moves like Spore from Smeargle, and Toxic, Will-o-Wisp, or Thunder Wave. Dragapult can take advantage of something like Primal Groudon using Stealth Rock to sub up and then Dragon Dance.

+1 252+ Atk Dragapult Never-Ending Nightmare (175 BP) vs. 136 HP / 0 Def Groudon-Primal: 295-348 (78.6 - 92.8%) – guaranteed 2HKO

+1 252+ Atk Dragapult Never-Ending Nightmare (175 BP) vs. 0 HP / 4 Def Zacian-Crowned: 393-463 (120.9 - 142.4%) – guaranteed OHKO

+1 252+ Atk Dragapult Never-Ending Nightmare (175 BP) vs. 0 HP / 0 Def Calyrex-Shadow: 2140-2520 (627.5 - 739%) – guaranteed OHKO

+1 252+ Atk Dragapult Dragon Darts (2 hits) vs. 0 HP / 4 Def Marshadow: 306-360 (95.3 - 112.1%) – approx. 81.3% chance to OHKO

+1 252+ Atk Dragapult Never-Ending Nightmare (175 BP) vs. 0 HP / 4 Def Kyogre-Primal: 484-570 (141.9 - 167.1%) – guaranteed OHKO

+1 252+ Atk Dragapult Never-Ending Nightmare (175 BP) vs. 252 HP / 252+ Def Unaware Quagsire: 237-280 (60.1 - 71%) – guaranteed 2HKO after Leftovers recovery

Dragapult @ Choice SpecsAbility: InfiltratorNature: Timid / ModestEVs: 4 HP / 252 SpA / 252 Spe- Draco Meteor- Shadow Ball- Fire Blast- U-Turn/Thunderbolt

Would love to do a Physical Set but this Pokemon doesn’t make any sense. Higher physical Attack, but worse physical learnset. Can learn Dragon Claw but not Shadow Claw, meaning you have to use Phantom Force. Immensely frustrating. Anyways… Infiltrator is for getting past Subs & Screens. Timid is if you wanna speed tie or outspeed other Dragapult, if not go with Modest to hit harder. U-Turn is for pivoting and T-Bolt is for wider Coverage. Yay.

Gen 8 OU

Dragapult @ LeftoversAbility: Infiltrator / Cursed BodyEVs: 208 HP / 48 SpA / 252 SpeTimid Nature

2 status moves look weird on paper, but it lets Dragapult deal with more Pokemon. Thunder Wave is good for fast mons like Spectrier, Cinderace-Fire, Thundrus-Therian, opposing Dragapult, and Magearna. Will-O-Wisp is for physical attackers like Tyranitar, Garchomp, Landorus-Therian, Melmetal, Excadrill, Dragonite, Non-fire Cinderace, Kartana, and Excadrill. Hex is a powerful STAB option if the enemy is statused. U-turn to pivot.

VGC Support Pokémon

Now, I know what you’re thinking. This sounds stupid. However, it gets some…annoying…moves to say the least. Here we go.

Dragapult @ Focus sashAbility: Clear BodyEVs: 252 Atk / 4 Def / 252 SpeJolly Nature- Ally Switch- Helping Hand- Will-O-Wisp- Phantom Force

Ally switch can be really good in taking a Dynamaxed Terrakion hit for your Rillaboom, Helping Hand boosts attacks, and Will-O-Wisp cripples physical attackers. Phantom Force is used for Fairies, because if you used Dragon-type STAB, you would be hard walled by them.

Battle Stadium Singles

Dragapult @ Weakness PolicyAbility: Clear BodyEVs: 252 Atk / 4 Def / 252 SpeAdamant Nature

Dragon Darts is STAB that breaks Substitute and Focus Sash. Steel Wing is coverage, however its main purpose is to give Dragapult a defense boost when Dynamaxed so that it can activate Weakness Policy without much trouble. Phantom Force is STAB and loses the 2 turn effect in Dynamax, while also lowering Defenses. PF also lets Dragapult stall an enemy’s Dynamax turns after reverting. Fly also stalls Dynamax turns but is pretty useless outside of that niche in its regular form. However, Dynamax Fly is a powerful 1-turn coverage move that raises Dragapult’s Speed, making it extremely hard to revenge kill. Dragon Dance is also a great option to not completely rely on Dynamax to sweep.

Singles status-setter suicide-lead

Dragapult @ Focus SashAbility: InfiltratorEVs: 4 HP / 252 SpA / 252 SpeIVs: 0 AtkTimid Nature- Thunder Wave- Will-O-Wisp- Hex- Curse

The general idea is that you open withThunder Waveto slow (and hopefully fully paralyze) their lead. You would only useWill-O-Wispinstead if the opponent is immune to Thunder Wave. Then, you attack withHexfor as many turns as possible. If you KO the opponent, then repeat. Otherwise, if you expect to be KO’d yourself in the very next round, then useCurseto inflict damage-over-time on the opponent that will last even after you are KO’d.

Infiltratoris chosen as the ability instead of Cursed Body because Infiltrator enables status moves to pass through Crafty Shield and Safeguard, which could otherwise wall this build. Besides, this build is optimized for Speed and bursty damage, not for longevity.

Terablast Dragapult variants for Gen 9 OU

Dragapult @ Choice Specs / Heavy-Duty BootsAbility: InfiltratorTera Type: Steel / ElectricEVs: 4 HP / 252 SpA / 252 SpeTimid Nature- Draco Meteor- Shadow Ball- U-turn- Tera Blast

Terablast Steel makes Dragapult probably uncheckable. You can beat Clef, Tyranitar, and Fairy types in general. Electric is if you want to get rid of Corviknight or Toxapex. Choice Specs makes it one of the best wallbreaking Pokemon in OU (in my humble opinion, however I am just some nobody) however, the ability to choose freely between your moves is more important than ever, as the metagame in its early stages is more punishing to a bad Choice lock than ever, with Pokemon like Calm Mind Flutter Mane, Cyclizar, and Bulk Up Palafin eager to capitalize off of Choice items. Therefore, for now, Heavy-Duty Boots are likely the safer option, but as time continues and these threats disappear Specs might be the go-to option, in my opinion.

Physical Sweeper

Dragapult @ Power HerbAbility: InfiltratorEVs: 252 Atk / 4 SpD / 252 SpeAdamant / Jolly Nature- Dragon Dance- Phantom Force- Dragon Darts- Acrobatics / Psychic Fangs

Dragapult, the 8th pseudo-legendary in Gen 8, iscursedwith a high attack stat, but with a bad physical movepool. However, even with a mediocre physical ghost-type STAB move, Dragapult can still work as a physical sweeper thanks to its great attack stat, excellent speed stat, and access to the rare Dragon Dance. With the Power Herb, Phantom Force can be used for only one turn without wasting another turn. However, this can only be done once, as the Power Herb is a one-time use item. Dragon Darts is an excellent STAB move, which hits twice and can break Sturdy/Focus Sashes. And finally, Acrobatics can be used to hit tanky grass-type Pokemon, and once its Power Herb is consumed its power is doubled to 110. On the other hand, Psychic Fangs can be used to hit fighting-types properly. An adamant nature is recommended to max out its attack stat due to Dragapult’s already high speed stat. However, a jolly nature is also very good if you prefer to setup first. Infiltrator is the preferred ability, as it is able to hit through substitutes.

Support

Dragapult @ Leftovers / Sitrus BerryAbility: Infiltrator / Cursed BodyEVs: 248 HP / 8 SpA / 252 SpeTimid Nature- Will-O-Wisp- Hex- Draco Meteor- U-turn

Dragapult has access to Will-O-Wisp and U-turn, making it a great pivot. Will-O-Wisp + Hex is a great combination, as Hex’s BP is doubled when the target is burned. Draco Meteor is a powerful STAB move, and could be used before pivoting out with U-turn. Infiltrator is the recommended ability for this set, as it is able to burn opponents through substitutes. However, Cursed Body is also an option for a 30% chance disable the opponent’s move(s) used on Dragapult. An alternative stat spread of 4 HP / 252 SpA / 252 Spe can be used over the stat spread for a better damage output, but the stat spread used above allows Dragapult to hit decently hard and have great physical bulk with Will-O-Wisp.

Dragapult @ Power HerbAbility: Infiltrator / Clear Body / Cursed BodyEVs: 6 HP / 252 Atk / 252 SpeJolly Nature- Dragon Darts- Phantom Force- Acrobatics- Curse

Physical

Dragapult @ Life Orb / Choice BandAbility: InfiltratorEVs: 4 HP / 252 Atk / 252 SpeAdamant Nature- Dragon Darts- Phantom Force- Dragon Dance- Sucker Punch

Dragon Darts deals a decent amount of damage, like Shadow Sneak but Dragon type, and two times better but without priority. Phantom Force can avoid an attack that can be possibly something massive like Leaf Storm, Hydro Pump, Fire Blast or even Draco Meteor, and does a decent amount of damage at the same time. Dragon Dance is to make Dragapult even more of a threat to take out, boosting its Speed outspeeds Zeraora, the fastest Pokemon in OU, while having increased damage for the rest of its Physical moves. Sucker Punch is for priority.___Special

Dragapult @ Life Orb / Choice SpecsAbility: InfiltratorEVs: 4 HP / 252 SpA / 252 Spe- Tri Attack- Draco Meteor- Flamethrower- Shadow Ball

Tri-Attack to get the 20% Burn, Poison or Freeze, Draco Meteor for STAB and to deal lots of damage, Flamethrower because this whole moveset is weak to Steel types, Shadow Ball for the 20% defense drop and STAB.

NOTES: I didn’t want to put Fire Blast due to its 70% Accuracy, although it’s much better than Flamethrower.I hoped I’ve helped!

Revenge Killer + Choice SpecsSpecial

Dragapult @ Choice SpecsAbility: InfiltratorEVs: 252 SpA / 4 SpD / 252 SpeTimid Nature / Modest NatureIVs: 0 Atk- Draco Meteor- Shadow Ball- Flamethrower- Thunderbolt

You can run Timid nature for Speed, but Modest is also good. Dragapult in this set has no use for Attack, so both natures work well. But we have given it Choice Specs, so running a Speed nature is beneficial. Draco Meteor hits hard plus stab. Shadow Ball also has stab. Flamethrower and T-bolt for coverage. Infiltrator bypasses Substitiute and Reflect, Light Screen, etc.

Physical

Dragapult @ LeftoversAbility: InfiltratorEVs: 252 Atk / 4 SpD / 252 SpeAdamant Nature / Jolly Nature- Dragon Darts- Dragon Dance- Phantom Force- U-Turn / Substitute / Will-o-Wisp

Dragon Darts hits twice plus stab. Dragon Darts hits twice, and thus breaks Sturdy and Focus Sash. Phantom Force takes two turn and Stab. And it gives a turn to heal itself. U-Turn for pivoting, Substitute plus Dragon Dance then sweep the enemy. Or you could run Will-o-Wisp against Physical attacker.

Physical DragapultGen 8 OU

Dragapult @ Life OrbAbility: Infiltrator252 Atk / 4 SpD / 252 SpeAdamant Nature / Jolly Nature- Dragon Dance- Dragon Darts- U-Turn- Steel Wing / Psychic Fangs

Dragapult can afford to run an Adamant Nature and still outspeed most non-scarfed OU Pokémon. However, if you are wary of some choiced Pokémon, run Jolly. I prefer Adamant, but your choice. With its great offensive Pokémon, it can pressure a switch to set up a Dragon Dance or 2. After that, you sweep with Dragon Darts. Steel Wing is to cover Fairies. Unfortunately, this set doesn’t cover Steel, which is why I have U-Turn. Alternatively, you can run Fire Blast and change the 4 Special Defense EVs to SpA. I prefer U-Turn, but your choice.

Dragapult @ Choice BandAbility: Clear Body / InfiltratorEVs: 252 Atk / 4 SpD / 252 SpeJolly Nature- Dragon Darts- Sucker Punch / Phantom Force- U-turn- Psychic Fangs / Steel Wing

Band pult matched up a bit to the current meta. Darts is obvious, Sucker Punch is for other dragapult and scarf spectriers. Phantom Force is for ghost STAB that you may want for things you outspeed like specs Spectrier. U turn is pivot. Psychic Fangs is for the eventually pex switch ins once they realized your Band. Steel Wing is for the eventual clef switch in. Jolly is for the 130 base speed Pokemon like Koko. Clear Body is to help with Landos, but Infiltrator can help with subs (although if your faster darts should work as well)

Dragapult @ Life OrbAbility: Clear BodyEVs: 252 Atk / 4 SpD / 252 SpeAdamant Nature- Dragon Dance- Dragon Darts- U-turn- Sucker Punch

Dragon Dance boosts it’s two best stats. Dragon darts is to take full advantage of it’s high physical attack and dragon dance. U-turn is for pesky dark types and for switching out and finally sucker punch is for other ghosts and psychic types because it doesn’t get shadow claw and phantom force is a two turn attack.

Gen 8 NFEDrakloak @ EvioliteAbility: InfiltratorEVs: 252 Atk / 4 SpD / 252 SpeAdamant Nature- Dragon Dance- Outrage / Steel Wing- Phantom Force- U-turn

Dragon Dance boosts your attack and speed. Outrage is strong STAB but do note that you get locked into it for 2-3 turns. Steel Wing can be an option to hit fairy and ice types. Phantom Force is STAB. U-Turn is to pivot out of bad matchups.

Another Random Set:

Catapult (Dragapult) @ Life OrbAbility: InfiltratorEVs: 4 HP / 252 Atk / 252 SpeAdamant Nature- Will-O-Wisp- Dragon Dance- U-Turn- Dragon Darts

Explanation:-This set should surprise Physical Sweepers with a sudden Will-O-Wisp, and theycan’t protect themselves from it due to Infiltrator. If they chose to use a Dark-Type to defeat you, use U-Turn and say “bye bye, see you later”. 142 Base Speed mean youwill out-speeda ton of threats and either escape or cripple them with a Will-O-Wisp. Dragon Darts is obvious, because, why not?

And yet another random set, and this one, I find it fun to use:Dragapult (F) @ Grip ClawAbility: InfiltratorEVs: 4 HP / 252 SpA / 252 Spe- Infestation- Toxic / Will-O-Wisp- Protect- Hex

Explanation:-Traps enemies effectively. Grip Claw to trap them longer (7 turns) and would surely annoy them. Toxic/Will-O-Wisp is obvious, as well as Protect, for that stall combo. Using Hex will hurt them a lot while they’re badly poisoned/burned as well as trapped. You may also use Will-O-Wisp if you trap physical sweepers.

-You don’t really need to hit that hard. But you can go choose Modest nature and hit harder with Hex if you’re confident about your speed.

Dragapult @ Choice BandAbility: InfiltratorEVs: 4 HP / 252 Atk / 252 SpeAdamant Nature- Dragon Darts- U-turn- Phantom Force- Sucker Punch

-Dragon Darts (Main Dragon Move)-U-turn (Damages Pokemon and Switches out)-Phantom Force (Main Ghost Move)-Sucker Punch (Execute Move)

Use U-turn when needs to switchif the opponent is weak against Dragon type Use Dragon Dartsif the opponent is weak against Ghost type Use Phantom ForceSucker punch always goes first, its recommended when a Pokemon is at low health

screenpult (+reflect)

Dragapult @ Light ClayAbility: InfiltratorEVs: 252 HP / 4 Atk / 252 Spe or 4 HP / 252 Atk / 252 SpeJolly Nature- Phantom Force- Dragon Darts- Light Screen- Reflect

let me explain it, its a screen setter dragapult. light clay so the reflect and light screen duration become more long, and infiltrator so you can pass another screen setter:D. I give 2 EVs spread with different utility. the first one so you can live longer and the second one is for more damage. you could defeat 1 or 2 and even more if you lucky(i usually get 1) or damage your opponents team. I give pult all of the screenie(reflect and light screen) so that you will take half the damage from both pyhsical and special. phantom force and dragon darts is for damage.

NOTE:I use this set for my monotype dragon team but I believe the set works pretty well with other format