What is a good moveset for Drifblim?
If you have a good competitive moveset for Drifblim,post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.
Be sure to includefull set details in your post, e.g. items, abilities, natures and EVs. Some explanation, including the intended game mode for your set, is also appreciated.Access the full list of guidelines here.
Drifblim Pokédex and learnsetfor reference.
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Gen V
Drifblim (M) @ Flame OrbAbility: Flare BoostEVs: 8 HP / 248 SpA / 252 SpeModest Nature- Thunder Wave- Hex- Thunderbolt- Hidden Power [Fighting]
Similar to Trachy’s set, this is just my Bulky Balloon variation:awesome pic
Drifblim (M) @ LeftoversAbility: AftermathEVs: 240 HP / 164 Def / 20 SpA / 84 SpDModest Nature- Hex- Hidden Power [Fighting]- Thunder Wave- Stockpile
This set is just amazing. With the Flying Gem, Acrobatics becomes awesomely powerful and OHKOs anything in NU that isn’t a Rock type. It also doubles your Speed thanks to Unburden. You can now set up a Substitute freely, to block any status your opponent might throw at you, or just let it be destroyed. Then, on the next turn, Disable whatever move they used on it! Drifblim has 3 fantastic immunities, as well as a 4x resistance to Bug, so many Pokemon in the tier will only carry one move that can hit it. By disabling it, you get another free sub, and can force easy switches. When you run out of HP, you can use Destiny Bond (the ultimate troll move) which coupled with your blistering Speed, can guarantee you another KO.
With good play, this set can net you at least two, usually three kills per game. It works great in conjunction with hazards, to both take advantage of the switches it causes and get KOs more easily. It also has the handy bonus of spinblocking them, supporting your team even more. The EVs maximize Attack, obviously; by investing none into HP its health is indivisible by four letting it set up four subs in total (three if you switch in on Stealth Rock) and the Speed EVs let it outspeed basically the whole tier, even choice scarfed, after the unburden boost. Note that this one has trouble with Rock types, specifically those that carry Rock Blast, since it can break its substitutes and kill it. Even so, Destiny Bond will help you bring it down with it.
Drifblim (M) @ Liechi BerryAbility: UnburdenEVs: 4 HP / 252 Atk / 252 SpeAdamant Nature- Substitute- Acrobatics- Baton Pass- Explosion
For those who don’t know, Liechi berry raises your attack by one stage.When he uses that Liechi berry, he gets a boost from Unburden, that doubles his speed.Baton Pass gives all of his boosting away (Not sure if it gives Unburden boost)Acrobatics does lots of damage when you get rid of that Liechi berry, so than you can sweep.While Explosion is the suicide approach, but really just a filler.
Drifblim @ Ghost GemAbility: UnburdenEVs: 4 Def / 252 SpA / 252 SpeModest Nature- Shadow Ball- Thunder- Weather Ball- Destiny Bond
I love the versatility of this Pokemon <3 this is for use onrain teams only.Drifblim’s amazing movepool and ability make him a fine choice for a rain sweeper. Again, ghost gem lets you get off a heavy hit while also activating unburden and making you super speedy. Other types of gems are obviously an option but I think STAB is usually safer. Thunder is 100% accurate, high power rain abuse; weather ball is too, except it’s 100bp, with pseudo-STAB boost in the rain it becomes 150 base power. Unfortunately this set is walled by ferrothorn - it could help to add in hidden power flying over shadow ball, with a flying gem, but that’s not hitting ferro very hard either and tbh you might as well use acrobatics. This set doesn’t require much team support to run, it can sweep on its own but obviously hazards are nice to nail dem KOs. Ferrothorn deserves a mention, it has awesome synergy with drifblim, can set hazards easily, appreciates drifblim’s spinblocking, and is a great fit on any rain team really. The last move, destiny bond, will get you another kill, and often you’ll bring down the opponent’s choice scarfer making way for a setup sweeper to do its thing.
Gen 9 NU DefogDrifblim @ Heavy-Duty BootsAbility: AftermathTera Type: GroundEVs: 4 HP / 252 Def / 252 SpDBold NatureIVs: 0 Atk- Will-O-Wisp- Hex- Defog- Strength Sap
With access to Heavy-Duty Boots and access to utility moves such as Will-O-Wisp and Strength Sap, Driblim makes for a good Defog Pokemon in Gen 9 NU. Will-O-Wisp is used to cripple physical wallbreakers by burning them. Hex is used for a Ghost STAB that doubles in power against Pokemon who have a status condition, which works really well with Will-O-Wisp. Defog is used to clear hazards. Strength Sap is used to give Drifblim a source of HP recovery while also lowering the attack of opposing Pokemon, which can also cripple physical wallbreakers. Tera Ground allows Drifblim to have an immunity to Electric moves and a resistance to Rock moves, though you can use another Tera Type. This set has max Def max SpD with a Bold Nature over max HP max Def for the EV spread since Drifblim already has a high HP stat, so it doesn’t really need 252 HP EVs. The only real benefit of using max HP is to be able to take more Night Shades, but Night Shade isn’t that common.
Drifblim (F) @ Chesto Berry
Ability: UnburdenEVs: 252 Def / 108 SpA / 148 SpeBold Nature- Calm Mind- Rest- Shadow Ball- Hidden Power [Fighting]
Drifblim @ Flying GemAbility: UnburdenNature: AdamantEVs: 252 Atk / 252 Spe / 6 HP- Acrobatics- Sucker Punch- Return / Body Slam- Explosion / Stockpile / Will-O-Wisp
Acrobatics makes a super strong STAB move with Flying Gem and it activates Unburden. Sucker Punch replaces what would be Ghost coverage and is priority. Return is for power while Body Slam can paralyze. Explosion is a suicide move that can be very useful while Stockpile makes you a very bulky sweeper. Will-O-Wisp is very useful for status.
NOTE: I have tested this guy and have proven him an incredible NU sweeper.
Destiny killer
Drifblim @ Focus SashAbility: UnburdenEVs: 252 SpA / 252 SpeModest Nature (+SAtk, -Atk)- Destiny Bond- Shadow Ball- Thunderbolt- Psychic
Drifblim (F) @ Weakness PolicyAbility: UnburdenEVs: 248 HP / 80 SAtk / 176 SpdTimid Nature- Shadow Ball- Will-O-Wisp- Stockpile- Baton Pass
Role: Supporter
Drifblim @ LeftoversAbility: AftermathNature: Naive- Minimize: Boosts evasion- Stockpile: Makes you a bigger wall- Baton Pass: Pass those stats to a pretty frail Pokemon- Shadow Ball: Coverage
Gen 8Drifblim @ Ganlon BerryAbility: UnburdenEVs: 20 HP / 252 Def / 236 SpeJolly Nature- Phantom Force- Will-O-Wisp- Strength Sap- Endure
Gen VIIType: Wall
Drifblim @ LeftoversAbility: UnburdenEVs: 126 Def / 252 SpA / 126 SpD / 4 SpeModest Nature- Stockpile- Spit Up / Swallow- Thunderbolt- Hex
THIS THING WILL NOT DIE!!! Please trust me on this! Start by spamming Stockpile and getting those defensive stats UP. For more of a wall, you can have Swallow instead of Spit Up. Every time someone tries to hit you, you heal up some of the damage, AND your speed goes up thanks to Unburden. Soon you have a lightning fast, and wicked defensive Drifblim. Hex is a good STAB move which doubles power if you get a bonus paralysis off of Tbolt. A good addition to you team if you are looking for a wall/semi sweeper.
Gen 9 NU Calm MindDrifblim @ Sitrus BerryAbility: UnburdenTera Type: GroundEVs: 12 HP / 136 Def / 252 SpA / 108 SpeModest NatureIVs: 0 Atk- Calm Mind- Substitute- Shadow Ball- Air Slash
A Substitute + Calm Mind set Drifblim can use on HO teams in Gen 9 NU. Calm Mind boosts Drifblim’s Special Attack and Special Defense, making it a dangerous sweeper. Substitute allows Drifblim to take advantage of Choice Locked Pokemon as well as allowing Drifblim to use Chansey and Sandaconda lacking a rock move as setup fodder. Shadow Ball and Air Slash are used for STAB moves, with Air Slash having a chance to flinch. Sitrus Berry is used to restore some HP and triggers Unburden. Tera Ground is used to allows Drifblim to flip the matchup vs Electric-types.
252 Special Attack EVs give Drifblim’s attacks as much power as possible. 108 Speed EVs allow Drifblim to outspeed Choice Scarf Pokemon such as Passimian and Mabosstiff after triggering Unburden. 12 HP EVs allow Drifblim to have an even HP number. The rest of the EVs are used in Defense to give Drifblim some physical bulk.
Drifblim @ Flame OrbAbility: Flare BoostEVs: 6 HP / 252 SpA / 252 SpeTimid Nature- Will-O-Wisp- Hex- Thunderbolt- Hidden Power [Ground]
Will-O-Wisp is great for dropping the opponents attack thus increasing Drifblim’s overall bulk. Hex benefits from Will-O-Wisp and is great STAB. Thunderbolt has great coverage and if you are very fortunate they will get paralyzed. Hidden Power [Ground] is less commonly used than Hidden Power [Fighting] but provides just as much coverage, though not over Ice.
Drifblim @ LeftoversAbility: AftermathEVs: 128 Def / 252 SpA / 124 SpD / 4 SpeModest Nature-Hypnosis-Dream Eater/Hex-Shadow Ball/Psychic-Thunderbolt
Drifblim @ LeftoversAbility: AftermathNature: BoldEVs: 252 HP / 128 Def / 128 SpD- Stockpile- Will-O-Wisp- Pain Split- Ominous Wind / Hex / Shadow Ball
Stockpileboosts your Defenses from bad to decent in 1 move and after another you are bulky and the 3rd makes you hard to damage.Will-O-Wispfurther increases your bulk by cutting attack and also serves as a stalling move.Pain Splitis your way of healing and damaging.Ominous Windis mainly a counter to Taunt, but has a chance of boosting your stats which is awesome.HexandShadow Ballare other options in case you want more power.
Drifblim @ Lansat Berry / Liechi Berry / Petaya BerryAbility: UnburdenNature: Bold (+Def, -Atk)EVs: 252 HP / 128 Def / 128 SpD- Substitute- Baton Pass- Stockpile- Pain Split / Will-O-Wisp
*Stalls to set up my next Pokémon with Baton Pass.
Gen 6 build here.
Drifblim @ Sitrus Berry / Chesto BerryAbility: UnburdenAdamant NatureEVs: 252 Atk / 252 HP / 4 Spe- Will-O-Wisp- Stockpile- Acrobatics- Rest
With Drifblim’s huge HP, he can make a great wall and a Pokemon that can really drag the match on. Physical attackers will find it hard to do damage if you burn them withWill-O-WispandStockpile3 times. So you can really afford to useRestwithout much to worry about. And once your berry is used up or lostAcrobaticswill really hurt due to Acrobatics working well without a held item plus the STAB due to Driftblim being part Flying type.
Drifblim @ Flame OrbAbility: Flare BoostNature: ModestEVs: 252 HP / 128 SpD / 128 SpA- Hex- Will-O-Wisp- Psychic- Facade
Use Will-O-Wisp to burn the opponent, then use boosted Hex. This set is designed to be pretty bulky so it can hold up against many attacks. Facade is only there for specially defensive opponents.