What is a good moveset for Dusknoir?
If you have a good competitive moveset for Dusknoir,post an answer below and upvote the best ones. Movesets for its pre-evolutions, if any, can also be shared on this thread.
Be sure to includefull set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated.Access the full list of guidelines here.
Dusknoir Pokédex and learnsetfor reference.
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Dusknoir (M) @ Leftovers
Role: Sub-Puncher
Trait: Pressure
EVs: 160 HP / 252 Atk / 48 Def / 48 SDef
Brave Nature (+Atk, -Spd)
Ev’s for Bulk, making for a nice Tank,Brave nature so you go last when setting up your sub, so you can actually keep it.Focus Punch gives you a super hard hitting way to take out Dark Types,Shadow Punch is STABEarthquake has great coverage.
Dusknoir @ Life Orb
Trait: Pressure
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature (+Atk, -Spd)
Ice Punchtakes care of dragons that think they can come in and boost with dragon dance and get away with it.Brick Breakcovers dark type weakness, gives coverage against some other types as well.Shadow Punchcovers ghost type weakness, STAB.Trick Roomworks very well with Dusknoir because of his abysmal speed, brave nature support this move as well.
Dusknoir @ LeftoversAbility: PressureCareful NatureEVs: 252 HP / 128 SpD / 128 Def
Mean Look - Traps the foe.
Curse - With Mean Look and these defenses, I think this is nice.
Protect - a free turn for the Curse and for Dusknoir’s Leftovers.
Shadow Punch/Shadow Sneak - STAB or priority.
Dusclops @ Eviolite
Trait: Pressure
EVs: 252 HP / 4 Def / 252 SDef
Sassy/Calm/Careful Nature (+Sp.Def, -Spd) / (+Sp.Def ,-Atk) / (+Sp.Def, -Sp.Atk) (i tend to carry trick room support sometimes so sassy works well with that, otherwise go calm or careful, doesn’t really matter though)
Will-O-Wispis cool and burns the foe halving their attack, that is why I invested nothing in defense because when your opponent is burned Dusclops' defense stat doubles, in a way.I realisedNight Shadeis better than Hex as I have zero sp.atk investment.Restis for healing,Sleep Talkso dusclops can still do something while having a nap on the battle field.Remember, use 2 sleep talks then night shade or will-o-wisp as when using rest you will always sleep 2 turns then wake up, also remember that the sleep is reset when switching out in gen 5, so you’ll have to have that in mind if switching.This set actually works well.
Gen V
Dusknoir (M) @ Leftovers
Trait: Pressure
EVs: 252 Atk / 128 Def / 128 SDef
Adamant Nature (+Atk, -SAtk)
Item: EvoliteAbility: PressureEVs: 252 Def, 252 S.def, 6 hp
Pain-splitNight-shadeWill-o-wispPayback/Confuse-ray
Pain-split is a pseudo healing move and can do significant damage. Night-shade is awesome set damage that makes up for no offensive evs. Will-o-wisp lowers attack and stalls. Payback can be used for more coverage on Ghosts and other Pokemon while Confuse-ray can be very useful and ruin sweeper.
Dusknoir @ LeftoversAbility: PressureEVs: 252 HP / 4 Def / 252 SpDNature: Careful
-Night Shade-Will-O-Wisp-Pain Split-Protect
Even though he has base 100 Attack, he wont be sweeping too much. Besides, you don’t want to waste those EVs on Attack, you want to invest them in HP and defenses. So Night Shade is there for a consistent 100 damage to the opponent. Will-O-Wisp for burning and lowering Attack, thats why I made it Careful nature, since he wont be taking too much damage from a burned physical sweeper. Then Pain Split is to heal. Protect has 2 uses, first to recover more from Leftovers, and the other is to abuse its Pressure ability. It’ll be really nice when the opponent runs out of PP for really strong attacks like Fire Blast.
Duskull @ Eviolite
Trait: Levitate
EVs: 252 HP / 4 Def / 252 SAtk
Modest Nature (+SAtk, -Atk)
Shadow Ball for STAB, Psychic gives some nice coverage.Ice Beam Takes care of annoying dragons.Gotta love Shadow Ball and HP Fighting.
So far this set is working out really well for my Dusknoir. Will-O-Wisp helps tank even more. Fire Punch deals with Steel types. Pain Split is the only way Dusknoir can recover some health. Shadow Sneak gives STAB and priority which is nice seeing as Dusknoir is really slow or you can use Shadow Punch for a slightly more powerful STAB move.
Gen 8 NFEDusclops @ EvioliteAbility: PressureEVs: 252 HP / 252 Def / 4 SpDBold NatureIVs: 0 Atk- Shadow Ball- Calm Mind- Rest- Sleep Talk
You should use this when the opponent’s normal and dark types are taken out. Shadow Ball is STAB. Calm Mind boosts your special attack and special defense. Rest is for healing. Sleep Talk is so you can attack or raise your special attack and special defense while you’re asleep.
I’m not sure for this Stalling set, but it worked on me when I used it.
Dusknoir @ LeftoversAbility: PressureEVs: 200HP / 128 Def / 184 SpDImpish nature
Ability: PressureNature: Brave (+Atk, -Spe) or Adamant (+Atk, -SpA)EVs: 252 HP, 252 Atk, 4 Def/SpDItem: Leftovers- Shadow Punch- STAB that doesn’t miss- Earthquake- high power coverage- Trick Room/Will-o-Wisp- for trick room set use Brave nature otherwise give him Adamant nature and put the 4 EVs on SpD since will-o-wisp will help your defense stat- Ice Punch- more coverage
Dusknoir (M) @ LeftoversAbility: PressureEVs: 252 HP / 56 SAtk / 200 SDefCalm Nature (+SDef, -Atk)- Calm Mind- Will-O-Wisp- Hex- Focus Blast
Calminder Dusknoir. WoW effectively doubles Defense, making it have a 270 base, while Calm Mind increases your SDef/SAtk, making you sort of a bulky sweeper. Hex and Focus Blast are coverage.
My Dusknoir ShadowBlast Combo (which hardly anyone uses)!
Nature: Bold
Held Item: Leftovers
EVs: 252 Def 252 SpA 4 HP
Moves
Offensive
Dusknoir @ LeftoversAdamant Nature252 HP / 252 Atk / 4 SpD
Shadow SneakBrick BreakEarthquakeSucker Punch
It works, deal with it. If you want defensive, just use Dusclops.
Dusknoir @ Leftovers
Trait: Pressure
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
My version of Sub Punching set. Substitute protects from damage when using Focus Punch, which does huge damage. Shadow Punch covers other Ghost types that Focus Punch can’t hit. Ice Punch covers Flying types, while Payback covers Psychic types.
Dusknoir@LeftoversAbility: FriskNature: AdamantEVs: 252 HP/252 Atk/4 Def
Power-Up Punch- Raise attack.
Shadow Sneak- Priority STAB.
Shadow Punch- STAB
Brick Break- Coverage.
Dusknoir (F) @ Shell BellAbility: PressureEvs: 252 HP, 250 Atk, 4 Def, 4 Sp. DefNature: Adamant- Power Up Punch- Shadow Sneak- Earthquake- Ice Punch
Power Up Punch boosts Atk by +1 and provides coverage, Shadow Sneak is priority STAB, & Earthquake and Ice Punch are coverage. Shell Bell provides some healing.
LC Duskull set:
Duskull @ EvioliteNature: CarefulAbility: FriskEVs: 196 HP, 196 Sp.Def or Def, 76 Speed, 40 Attack
Confuse RayMean LookDestiny BondShadow Sneak
Mean Look prevents switching, followed by confuse ray works amazingly. Destiny Bond if you fear his life. Shadow Sneak as he needs an attack in case of taunt, and gives priority. He works best if you use him as a lead, and usually goes through one Pokemon minimum before he goes. He normally takes a second with destiny bond.
Item: Assault Vest
Nature: Adamant (+Atk ,-S.Atk) or Brave (+Atk, -Spd)
EVs: 252 Atk, 252 Def, 4 Sdef
Payback (Max damage of 100 compared to Shadow Punch’s 90, works well with low speed)
Brick Break (Destroys barriers, deals with Dark and Normal types, coverage)
Thunder Punch (Coverage, works great against Gyarados)
Shadow Sneak (STAB, priority)