What is a good moveset for Excadrill?

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If you have a good competitive moveset for Excadrill,post an answer below and upvote the best ones. Movesets for its pre-evolutions, if any, can also be shared on this thread.

Be sure to includefull set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated.Access the full list of guidelines here.

Excadrill Pokédex and learnsetfor reference.

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Excadrill (M) @ Air Balloon

Trait: Sand Rush

EVs: 4 HP / 252 Atk / 252 Spd

Adamant Nature (+Atk, -SAtk)

Excadrill (M) @ Smooth RockAbility: Sand ForceEVs: 248 HP / 252 Atk / 8 SpDAdamant Nature- Earthquake- Iron Head- Rock Slide- Sandstorm

Excadrill (M) @ Air BalloonTrait: Sand Force or Sand RushEVs: 4 HP / 252 Atk / 252 SpdJolly Nature (+Spd, -SAtk)- Hone Claws- Drill Run- Rock Slide- Metal Claw

Most of the time you can get away with running Sand force and fake your opponent into thinking you have Sand Rush.

All moves benefit with either ability. Hone Claws jacks your attack from the start and fixes all of your accuracy issues. Drill run gets STAB and a good crit chance. that crit chance is probably the only reason you would ever consider running it over earthquake. ( excluding the fact that drill run has a cool animation and it’s excadrill’s signature )

rock slide is coverage. Metal Claw is STAB and a decent chance to boost your attack. between STAB and Sand Force is can actually do some decent damage too!

Excadrill@ Smooth Rock/Expert BeltAbility: Sand RushNature: AdamantEVs: 252 Attack, 252 Speed, 4 HPEarthquakeSandstormSwords DanceShadow Claw

Earthquake is pretty predictable, but that does not stop it from being a powerful move with 100 accuracy.Sandstorm is to raise speed, you can opt for Smooth Rock to make it last if you want.Swords Dance is practically icing on the cake, and Shadow Claw hits those Ghosties in the Uber Teir(I’m looking at you, Giratina).Expert Belt adds more juice to Super Effective moves.

i love this Monty mole with wolverine clawsEV’s in speed and attackadamant nature +attack -SP attackability sand rush doubles speed is sandstormmovesswords danceX-scissorearthquakeiron head.why no sandstom you might ask. I LOVE TYRANTIAR!

Wall breaker and sweeper

Ability: Mold Breaker/ Sand rushItem: Life OrbEVs: 252 Atk, 252 Spe, 4 HPNature: Jolly/AdamantMoves:EarthquakeIron headSwords dancerock slide/X-scissor/shadow claw__\

This thing is really scary. Even without SD, it can do serious damage. Let this thing set-up even one SD, and it’ll have a chance of wrecking your entire team. It can be insanely good on sandstorm teams, thanks to the access of Sand Rush. (which outspeeds everything with a Jolly nature),

Excadrill @ Mago BerryAbility: Mold BreakerEVs: 64 HP / 252 Atk / 4 SpD / 188 SpeJolly Nature- Horn Drill- Fissure- Stomping TantrumDouble Damage if horn drill/fissure missed/failed- Swords Dance/Substitute/Stealth Rock/Rapid Spin/ToxicDepends on what you want

I tried to make something original. Horn Drill and Fissure are OHKO moves with low accuracy, and stomping tantrum does double damage if the last move it used failed.

Excadrill (M) @ Air BalloonTrait: Sand RushEVs: 252 HP / 252 Atk / 4 SpdAdamant Nature (+Atk, -SAtk)

EarthquakeRock SlideBrick BreakSwords Dance

excadrill@life orbability:sand rushnature: jollyev-252 atk 252 speed 4 hpmoves- sandstorm-upgrades speed with sand rush, 50% increase in sp.def and takes advantage of ground typing

Excadrill @ Metal Plate/Quick Claw

Ability: Sand Force

EVs: 252 Atk, 252 Speed, 4 Sp. Def

Adamant nature (Atk+/Sp. Atk -)

Moves:

Drill Run: Chance of critical hits, STAB

Metal Claw: Chance for boost of ATK stat, STAB

Swords Dance: Sharp boost of ATK stat

Earthquake: High power, hits mult. foes, STAB

(I would prefer to pair this with a Tyranitar because of the Sandstream ability to utilize the Sand Force ability. Also make sure Tyranitar holds an Air Balloon to prevent damage from Earthquake usage.)

Item:earth plateAbility:mold breakerEVs:4 Sp Atk, 252 Atk, 252 Def

Move set:

Earthquake-STAB most powerful ground moveRock slide-CoverageSwords dance-SUPER ATTACKRapid spin-This is a competitive excadrill

Excadrill @ LeftoversAbility: Mold BreakerEVs: 252 HP / 252 Atk / 4 SpDAdamant Nature- Earthquake- Iron Head- Stealth Rock- Rapid Spin

Good as a lead to get rocks up and prevent other team from getting their hazards up. Earthquake and Iron Head are STAB. Mold Breaker is great for getting super-effective damage on Gengar and Rotom-Wash in OU.

Ah, Excadrill, One of my favorite Pokemon!

Pokemon: ExcadrillItem: @LeftoversNature: Adamant (+Atk -Sp. Atk)Ability: Sand rushEVs: 252 HP / 252 Atk / 4 Speed

MOVES

Poison Jab: Poison jab has good power, Takes out Grass types and Fairy types AND has a 30% chance of Poisoning the opponent!,

-Earthquake: GREAT power and its a STAB move,.

-Metal Claw: STAB move and takes care of Ice types, rock types and fairy types, plus it has a 10% chance of Raising your Atk by 6+!.

-Rock Slide/Swords dance: Rock slide for flying types, bug types, ice types and fire types, Or you can go for swords dance, which sharply raises your attack!

Well thats what I have for excadrill, hope this moveset helps.

Excadrill@Soft SandTrait: Sand ForceEVs: 252 Attack, 252 HP/Speed, 4 HP/SpeedNature:Lonely(+Attack, -Defense)Adamant(+Attack, -Sp. Attack) orJolly(+Speed, -Sp. Attack)Role: Physical Sweeper/Sandstorm abuser (is that even a role lol)

Moves:

Sandstorm: Causes a sandstorm. The attack power of Excadrill’s Rock, Steel and Ground type move gets boosted 30% by Sand Force. While in effect, it damages all non Rock, Steel or Ground type Pokemon (also some other Pokemon with specific abilities) by 1/16 of their maximum HP.Earthquake: STAB, high accuracy and power. When Sandstorm is in effect, it’s power gets boosted by 30%, and by another 20% (assuming it would stack) because of the soft sand. So the base power, along with STAB, for generation 5 would be (feel free to correct me on my math lol) 100×2.25=225!!Drill RunorSwords Dance: Drill Run is STAB, power increased by Soft sand and ability. The base power, along with STAB would be 80×2.25=180. It also has an increased Critical hit ratio. Swords dance increases the users attack stat by 2 stages. But I don’t think that it’s necessary because of Sand Force/Soft Sand.Metal Claw/Iron HeadorRock Slide: YOU CHOOSE!!! All gain the boost from Sand Force. Metal claw and Iron Head gain STAB. Metal Claw has a 10% chance to increase the Attack stat, which can be useful for the lack of Swords Dance. Base power with STAB,97.5(?). Iron Head can only be learned in Black 2/White 2. Iron Head can cause the Opponent to flinch. Base power with STAB,156. Rock slide is not STAB, but does get a boost by Sand Force. It can cause the Opponent to flinch, and in a double battle can hit both opponents. Base power97.5.

Gen 8 Doubles OU

Excadrill @ Choice ScarfAbility: Sand RushEVs: 4 HP / 252 Atk / 252 SpeJolly Nature- High Horsepower- X-Scissor- Iron Head- Rock Slide/Rapid Spin/Poison Jab

I recommend Sand Stream Tyranitar to battle alongside it, due to the fact that Sand Stream doubles it’s speed. Choice Scarf+Sand Rush allows it to outspeed every unboosted Pokemon in OU (it outspeeds Zacian, if you want to get technical). The EVs allow it to hit hard and fast. Jolly is for the slight speed boost. High Horsepower is STAB, and better in doubles than Earthquake. X-Scissor is coverage. Iron Head is more STAB. The last slot is really your choice. Rock Slide is so it’s not completely walled by Corviknight, Rapid Spin is to get chip damage in and remove entry hazards, and Poison Jab…. it’s just there as a stronger alternative, though STAB Iron Head and X-Scissor cover what it does (Fairy and Grass, respectively).

I overdid the speed last time… :P

Gen 8 OU

Excadrill @ Choice ScarfAbility: Mold BreakerEVs: 4 HP / 252 Atk / 252 SpeJolly Nature- Earthquake- X-Scissor- Iron Head- Rock Slide/Rapid Spin

This set is basically the same, but intended for singles. Mold Breaker allows Earthquake to hit Levitate Pokémon. The Choice Scarf is for the extra speed. Earthquake because it is singles and STAB, X-Scissor for coverage, Iron Head for more STAB, Rock Slide to get a neutral hit on Corviknight, or Rapid Spin to get rid of entry hazards and for the speed boost.

Excadrill@Rockium-ZAbility:Sand ForceNature:JollyEVs:252 Atk/252 Spe/4 HP•Sandstorm•Earthquake•Iron Head•Rock SlideUse Z-Sandstorm for 1+ Speed and a 30% boost to all of it’s attacks because of Sand Force. The attacks are self explanatory

Gen 7 / Gen 8 OUExcadrill @ LeftoversAbility: Mold BreakerEVs: 252 HP / 4 Atk / 252 SpDCareful Nature- Earthquake- Stealth Rock- Rapid Spin- Toxic

Earthquake is STAB. Stealth Rock is to set up an entry hazard. Rapid Spin clears away entry hazards on your side. Toxic is to poison opponents.

Excadrill@FocusSashAbility: Sand RushEVs: 252 Atk/252 Spe/4 DefAdamant Nature-Protect-Iron Head-Rock Slide-Earthquake

Works great in Gen 8 doubles with Sand Stream Tyranitar. Use earthquake when Ttar uses protect/max guard for massive damage.

Gen 8 AG suicide leadExcadrill @ Focus SashAbility: Mold BreakerEVs: 252 Atk / 4 Def / 252 SpeJolly Nature- Stealth Rock- Rapid Spin- Rock Tomb- Earthquake(Credit to Smogon for the set)Excadrill is a very good suicide lead in Gen 8 AG. It’s access to Rapid Spin is incredibly helpful, as it allows it to beat other forms of hyper offense. Rock Tomb provides some speed control. Earthquake is strong STAB.