What is a good moveset for Ferrothorn?

9 minute read

If you have a good competitive moveset for Ferrothorn,post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to includefull set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated.Access the full list of guidelines here.

Ferrothorn Pokédex and learnsetfor reference.

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There might be better sets for Ferrothorn, but most sets here include Leech Seed and hazards. So this is a little different.

Ferrothorn @ Rocky HelmetAbility: Iron BarbsEVs: 120 HP / 252 Atk / 8 Def / 128 SpDAdamant / Brave Nature- Power Whip- Shadow Claw- Bulldoze / Gyro Ball- Swords Dance

Power WhipStrong STAB.Shadow ClawGood move.BulldozeIs good if some sort of steel type comes in,Gyro BallSTAB.Swords DanceNice boosting move.

Sub-seeder.

Ferrothorn @ Rocky HelmetAbility: Iron BarbsEVs: 252 HP / 128 Def / 128 SpDImpish Nature-Thunder Wave-Substitute-Leech Seed-Power Whip

This guy is a pain in the rear end. First you Paralyze them withThunder Waveto cut their Speed and chances off hitting you. This gives you a chance to set upSubstituteto block damage andLeech Seedfor healing and damaging.Power WhipisSTAB. BetweenRocky HelmetandIron Barbs, any foe that tries to physically hit Ferrothorn will lose tons of HP, not to mention damage fromLeech Seed.

You could also go fast sub-seed if you really want to. Just swap T-wave for Rock-polish and/or give it Jolly nature and put some EVs in Speed. Also if you give it Jolly and T-wave you may want to swap Powe Whip for Iron Head for some annoying Para-flinch.

This version is meant to be a setup for a sweepers. The idea is pulling off both Stealth Rock and Spikes and do a lot of damage after doing so.

Ferrothorn @ Rocky HelmetAbility: Iron BarbsEVs: 252 Atk / 252 DefImpish / Brave Nature- Ingrain / Leech seed- Spikes- Stealth Rock- Explosion / Power Whip / Gyro Ball

Ingrain / Leech seed - I prefer Ingrain because of its field presenceExplosion is just for the fast damage, PW will help against a lot of the Rapid Spinners (except Forretress) and Gyro Ball is a good STAB move.

Ferrothorn @ Rocky HelmetAbility: Iron BarbsEVs: 128 Atk / 252 Def / 128 SpDRelaxed Nature- Stealth Rock- Leech Seed- Gyro Ball- Power Whip / Toxic

Very self explanatory. Haven’t seen this particular one so I decided to post it. Power Whip works fine but I started to use Toxic lately. Both work really nicely, its your choice.

Curse can power up Gyro Ball a lot, but if you want to go for a Steel STAB move that has more PP, choose Iron Head. Ingrain helps you recover HP and the Rocky Helmet with Iron Barbs makes you pretty dangerous to touch. :D If you’re scared from the 4× Fire weakness, go with Occa Berry and Bulldoze. However, it might weaken Gyro Ball’s power.

WARNING: This set sucks against a Pokemon with Taunt.Role: Wall

Ferrothorn @ Rocky HelmetAbility: Iron BarbsEVs: 252 HP / 128 Def / 128 SpDCareful Nature-Toxic-Leech Seed-Ingrain-Protect

CHOICE BAND FERROTHORN! They’ll never expect it!

Ferrothorn @ Choice BandAbility: Iron BarbsEVs: 252 Atk / 252 HP / 4 SpDBrave NatureIVs: 0 Spe

Power Whip is strong STAB, Gyro Ball there since with 0 Speed IVs and a Brave Nature it becomes very strong STAB, even against Stall teams which use slower mons like Chansey. Knock off is an amazing move that cripples switch-ins, you can use Choiced Explosion as soon as you switch in to blow a massive hole in the enemy team (if only it still cut defense in half), Spikes aren’t actually that bad with Choice items since they go up to 3 layers, unlike most status moves which fail after being used in rapid succession, like Toxic, Encore, Taunt, Stealth Rock, Substitute, Protect, etc…

Sick of Magnezone coming in for free and incinerating your Ferrothorn with Hidden Power Fire? Use Shed Shell Ferrothorn!

Gen 5 OU

Ferrothorn @ Shed ShellAbility: Iron BarbsEVs: 248 HP / 8 Atk / 252 DefImpish Nature- Leech Seed- Stealth Rock- Power Whip- Knock Off

The moveset itself is pretty self-explanatory. Heal with Leech Seed while causing residual damage, set hazards with Stealth Rock, smack the many water types in the tier with Power Whip, and remove items with Knock Off (note that Knock Off only has 20 BP in Gen 5, so it’s more of a utility move). What’s different about this set is the item: Shed Shell.

A tough, discarded carapace to be held by a Pokémon. It enables the holder to switch with a waiting Pokémon in battle.

Basically, it allows Ferrothorn to escape from Magnezone despite its Magnet Pull ability. This also comes with surprise factor, since the opponent won’t know that your Ferrothorn is holding a Shed Shell (unless you lose it to a Trick or Knock Off). You could use this opportunity to swap in your own Magnezone and trap an opposing Magnezone back, or set weather by swapping to Politoed, Tyranitar, or Ninetales. Speaking of weather, Ferrothorn fits really well on rain teams thanks to the rain cutting it’s fire weakness in half, and being able to swap into grass and electric type attacks.

I think he could be a nice status Pokemon,

(Leftovers for extra health, Rocky Helmet for big damage when touched) - physical/sp tank

Here is Ferroseed. A spikey Pokemon. you can tell from the sprite s/he is Rowdy, but it has a Relaxed Nature -__-

Ferroseed @ EvioliteAbility: the only possible… Iron BarbsEVs: 252 HP / 252 Def / 4 SpDIVs: 0 SpeRelaxed Nature (+Def -Spe)~ Curse~ Gyro Ball~ Spikes / Stealth Rock~ Leech Seed / Stealth RockSeed getsA-M-A-Z-I-N-Gbulk from Eviolite but lacks Leftovers recovery. If you run Leech Seed, however, you can recover from that. Spikes and Rocks help you sweep better. Curse + Gyro Ball + Horrid Speed + 0 Ivs in speed = lots and lots of KOs!

Ferrothorn @ Rocky Helmet

Trait: Iron Barbs

EVs: 252 Atk / 252 Def / 4 HP

Brave Nature (+Atk, -Spd)

Power WhipGreat STAB Without Side EffectsPaybackCoverage Dealing x2 Damage due to Speed.CurseRaises Attack / Defense & Lowers SpeedGyro Ball1 Hit K.O. After Curse

This build is a Combo between a Physical Wall and a Physical Sweeper. By using curse your Defense and Offense go up as your Speed goes down. Gyro Ball, the slower the user, the greater the damage. As you gain power and prepare you not only can take physical hits, you bounce alot of damage back with the Rocky Helmet / Iron Barbs combo.

Ferrothorn @ LeftoversTrait: Iron BarbsEVs: 252 HP / 88 Def / 168 SDefImpish Nature-Power Whip-Stealth Rock-Leech Seed-Thunder WaveThis Ferrothorn is a lead. T-Waves and sets up Stealth Rock. Power Whip is for damage and Leech Seed is for healing.

Sweeper Ferrothorn (M) @ Choice BandTrait: Iron BarbsEVs: 56 HP / 252 Atk / 72 Def / 128 SDefIVs: 0 SpdBrave Nature (+Atk, -Spd)- Power Whip- Gyro Ball- Explosion- Aerial Ace / Shadow Claw / Payback

Power Whip for STAB.Gyro Ball for STAB and 0 IVs, Brave Nature meaning its super powerful.Explosion for killing everything when the job is done.Aerial Ace is for hitting everything, Shadow Claw for coverage or Payback for making use of this terrible speed.

Ah,Ferrothorn, how much I love you…

Ferrothorn @ LeftoversAbility: Iron BarbsEVs: 252HP / 4 Def / 252 SpDCareful Nature-Stealth Rock-Spikes/Thunder Wave/Toxic-Leech Seed-Protect

Stealth Rockis basically a given onFerrothorn, if it’s not Banded/All Out Attack, it hasStealth Rock.Spikesis also very helpful to get all the hazards up with one Pokémon, but can be replaced byThunder Waveto help piss off opponents, orToxicto take them down twice as quick withLeech Seedwracking up damage.Leech Seedis double the recovery, paired withLeftovers. Finally,Protectis used to scout out moves, get four times the healing if you haveLeech Seedset up, stall outToxicdamage if you haveToxicon the set, give them another chance to get fully paralyzed if you haveThunder Waveon the set, and just stall out PP. Probably the second most useful move, next toStealth Rock.

This was a mouthful, or rather, a typeful, but I hope it helped you out!

TR Wall/Sweeper Ferrothorn

Ferrothorn @ Iron Ball / LeftoversAbility: Iron BarbsEVs: 4 HP / 252 Atk / 252 DefBrave Nature- Seed Bomb / Power Whip- Gyro Ball- Stealth Rock / Iron Head- Curse

Seed Bomb/Power Whip for STAB (Seed Bomb for reliability, Power Whip for power), Gyro Ball for STAB and low speed, Stealth Rock for hazard setup, Iron Head for another STAB move or against a slow opponent (Stealth Rock for a wall, Iron Head for a sweeper), and Curse boosts Attack, Defense and Gyro Ball. Since this is for a TR team, Curse actually makes you move first. You would need to rely on switching out on a singles team, as Ferrothorn cannot learn TR.

Role: Trick Room sweeper

Ferrothorn @ Rocky HelmetAbility: Iron BarbsEVs: 252 Atk / 100 Def / 156 SpDBrave Nature- Power Whip- Iron Head- Toxic- Explosion

First, use Toxic to wear them away (not needed if the opponent is weak to Grass or Steel), then you can use Iron Head and Power Whip until the opponent faints. When you get on low on HP, use Explosion. This will probably not be necessary, however, as the Rocky Helmet and Iron Barbs combo will make the opponent lose 1/4 of their health when hit, and Toxic will kill them off pretty quickly. Remember, only for use as a Trick Room Pokemon, as it is not very good otherwise.

Hope I Helped

Ferrothorn @ LeftoversAbility: Iron BarbsEVs: 252 HP / 4 Atk / 252 SpD or 252 HP / 4 Def / 252 SpDCareful NatureIVs: 0 Spe-Gyro Ball-Leech Seed-Protect-Curse / Stealth Rock

I love this Pokemon it is very powerful.

Such an annoying Pokemon. That’s why I love it so much. <3

HUG ME PLS (Ferrothorn) @ Rocky HelmetAbility: Iron BarbsEVs: 252 HP / 252 Def / 4 SpDImpish Nature- Knock Off- Toxic- Leech Seed- Block

Knock Off = no item = no recovery. Toxic + Leech Seed = painful residual damage. Block = no escape.Watch as your opponent screams as their Pokemon’s life is slowly drained away by a spiky metal octopus plant.

Truly horrifying.

Ferrothorn is my favorite Pokemon to use competitively. However, the set I use is just a little bit different…

Ferrothorn @ Rocky HelmetAbility: Iron BarbsEVs: 252 HP / 4 Atk / 252 DefRelaxed NatureIVs: 0 Spe- Curse- Gyro Ball- Rest- Sleep Talk

Just look at that. The power. I can’t even. 252 Atk Landorus-T Earthquake vs. 252 HP / 252+ Def Ferrothorn: 106-126 (30.1 - 35.7%) – 33.7% chance to 3HKO(106, 108, 109, 109, 111, 112, 114, 115, 117, 117, 118, 120, 121, 123, 124, 126). 4 Atk Ferrothorn Gyro Ball (150 BP) vs. 0 HP / 0 Def Landorus-T: 169-199 (52.9 - 62.3%) – guaranteed 2HKO(169, 171, 172, 175, 177, 178, 181, 183, 184, 187, 189, 190, 193, 195, 196, 199). Curse boosts your defense. They’re getting recoil from iron barbs + Rocky helmet helmet most of the time. Rest + sleep talk gives you infinite recovery. Curse also boosts the power of gyro ball twice, making the infamous “curseball” combo. And it’s immune to toxic. And if it gets burned, rest nullifies it. And if it gets parahaxed, it’s just boosting gyro ball even more. And it’s immune to the most accurate sleep moves. Just… Just… Just brilliant. The typing, the ability, the stats, the moves… It all stacks on to create the ultimate physical wall.

Ferrothorn @ Rocky HelmetAbility: Iron BarbsEVs: 252 HP / 128 Def / 128 SpDBrave Nature- Gyro Ball- Curse- Leech Seed- Toxic

This set can take away a BUNCH of health from your opponents. Iron Barbs and Rocky Helmet? Okay, typical health eliminator. Toxic? A little more health taken away. Leech Seed? Now THAT’s a lot of health the opponents can lose. Plus, Ferrothorn can take a little bit of health every turn. And then Gyro Ball is already pretty powerful, but combine that with Curse and your Defense and Gyro Ball’s power will rise! I use this set pretty often, and it’s great if you want to use a bulky Pokemon.