What is a good moveset for Flareon?

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If you have a good competitive moveset for Flareon,post an answer below and upvote the best ones. Movesets for its pre-evolutions, if any, can also be shared on this thread.

Be sure to includefull set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated.Access the full list of guidelines here.

Flareon Pokédex and learnsetfor reference.

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Flareon (M) @ Leftovers

Ability: Flash FireEVs: 214 HP / 4 Atk / 110 Def / 180 SpDImpish Nature- Curse-Fire Fang- Iron Tail- Wish

So for starters, I love Flareon. Now that we havethatout of the way…

Both of them get that sexy .5^ thing where 5 is considered higher and rounds up. Which is pretty nice to try to milk every possible stat up you can off of this thing.It also lowers speed, which isn’t really needed on this set. No speed reducing nature due to the fact that I’m never using special attack, but there may be times that I need to get off a Wish without being stupidly slow for no apparent reason. :L

Fire Fang is where I’m getting my STAB here. 65 base is hard to really go off of for a primary attacking move, but it gets STAB for 98 base power, which decent accuracy. Iron Tail hits for 100 base power ( barely higher ) with less accuracy, for coverage on types that resist you. Look out for water, that’ll just be up to team support.

A little moveset I’ve been tweaking with since Black 2 first came out. Tried this for a while, but never really bothered putting it on here. Anyway, here it is.

Flareon @ LeftoversAbility: Guts / Flash FireEVs: 120 HP / 76 Atk / 40 Def / 156 SpA / 80 Spe / 36 SpDSerious / Hardy / Bashful (Any Neutral Nature) For me. Feel free to use something else- Flame Charge- Baton Pass- Work Up- Stored Power

The plan here was to create a good blend of utility and… you know… making Flareon not suck quite so much. Anyways, in a fair few of my NU teams I noticed that I used a number of mixed and both physical and special sweepers, but with no good way to Baton Pass work up between them. I browsed around and came up with this, making Flareon slightly less awful in the process. I actually made this as an alternative to Speed Boost Combusken with Baton Pass being illegal in gen 5, but I digress.

I reckon this just about sums it up. So far this set has done a good job of welding sweeper and baton passer together and does a good job in NU. I’ve tried it in OU… with predictable results (though being on the receiving end of a Specs Moltres' Hurricane after Stealth Rock damage had something to do with it). Suffice to say it’s a balanced, powerful and useful set which has had it’s uses several times, and makes Flareon more than just the squinting buck-toothed inbred rural cousin of the Eeveelutions that no-one likes to talk about. feel free to give it a shot. Post any comments if I didn’t explain anything too well.

Also, I feel obliged to say that this is a purely competitive moveset for Gen 5 or the soon to be revealed Gen 6 NU. It is not an in-game moveset, though it works well enough as a sweeper in Black 2, at least.

Eh…. time for a Bulky Special Flareon.

Flareon @ LeftoversAbility: Flash FireEVs: 252 HP / 252 SpA / 4 SpDBold NatureIVs: 0 Atk- Lava Plume- Scorching Sands- Wish- Protect

The goal of this set is to spam Lava Plume/Scorching Sands until you inflict a Burn on your opponent. Leftovers are for recovery alongside Wish. Flash Fire allows it to reliably switch into Fire type moves while increasing the power of Lava Plume. 252 HP is for bulk, 252 Special Attack is for hitting hard, and 4 Special Defense is because this set mostly focuses on its physical defense. Bold increases its Defense at the cost of its Attack. Lava Plume is STAB and has a 30% chance to burn your opponent. Scorching Sands also has a 30% chance of burning your opponent, and it covers Rock types. Wish is for healing, and Protect is to go with Wish.

Basically, the burn cuts your opponent’s attack in half, therefore aiding your awful defense.

This is more of a gimmick set and needs team support to pull it off, but it can be very strong if used properly.

Gen 9 NUFlareon @ Flame OrbAbility: GutsTera Type: NormalEVs: 252 Atk / 4 SpD / 252 SpeAdamant Nature- Flare Blitz / Fire Fang- Facade- Trailblaze- Protect

With Terastalization, Flareon can finally use a flame orb. This increases its longevity and allows for easier sweeping. Flare Blitz is STAB. Fire Fang can be used if you don’t like recoil, but Flare Blitz’s superior power usually makes it better. Facade combined with Guts and Tera normal is an absolute nuke and deals heavy damage to most of the tier. Trailblaze helps Flareon sweep much better, bringing its speed from poor to one of the highest in the tier. Protect is to scout and activate flame orb. The main downside is having to sacrifice your Tera to make it work, and you don’t always want to waste it right off the bat. EVs are for hitting extremely hard and out speeding most things after a Trailblaze. The rest is just to make it slightly bulkier.

Flareon @ LeftoversAbility: Flash FireEVs: 252 SpA / 252 Spe / 6 DefModest Nature-Flame Charge-Flamethrower-Shadow Ball-Hidden Power [Grass]

Flame Chargeis just for getting his Speed high enough to use.Flamethroweris STAB.Shadow-ballandHP(Grass)are for coverage.

Double/Triple Battle

Flareon (M) @ Heat RockAbility: Flash FireEVs: 124 HP / 252 SpA / 132 SpDModest Nature (+SpA, -Atk)

It can’t do much in multi-battle, so I just decided it would best be used to give Sunny Day. Helping Hand provides team support. Heat Wave can do some damage with STAB, Flash Fire, and Sun. It hits multiple foes also. Shadow Ball is coverage.

Flareon @ LeftoversAbility: Flash FireEVs: 252 Atk / 200 HP / 56 DefAdamant Nature

Hey guys, guess what: Flareon gets Flare Blitz now. Woohoo! Too bad that with Guts, this thing’s not going to live long enough to kill more than a couple of Pokemon. Ah, man. But you can at least try another set with this Pokemon.Curse sets aren’t that common, or that good, but Flareon is a Pokemon that already has high special defense and low speed, so the investment sine even necessary. In fact, Defense investment is recommended, because without any Curses set up, this Pokemon’s not going to survive any physical move. With this set, Flareon can spam as many Flare Blitz’s as it wants, because the recoil is going the only real damage done on Flareon. Superpower’s for coverage, and Quick Attack’s for priority, something a Curse set should usually have, just in case.

Flareon @ Choice BandAbility: Flash fireEVs: 4 HP / 252 Atk / 252 SpeAdamant nature

A slow sweeper that can demolish slow walls. Iron tail for Fairies, and Quick Attack is when you need to finish off a weakened Pokemon and considering how Flareon has low speed, its perfect for him.

Gen 5 ZU

Flareon @ Expert BeltAbility: Flash FireEVs: 4 Atk / 252 SpA / 252 SpeMild NatureIVs: 30 Def / 30 SpA- Fire Blast- Superpower- Shadow Ball- Hidden Power [Grass]

The standard AoA set for Gen 5 ZU. Fire Blast is used as your poweful Fire STAB, as Flareon doesn’t have a good powerful physical Fire-type move in Gen 5. Superpower is used as coverage against Normal-types such as Munchlax and Slaking. Shadow Ball allows you to hit Pokemon such as Frillish, Grumpig, and Lampent super effectively. Hidden Power Grass is used to do super effective damage to Pokemon such as Whiscash, Corsola, and Graveler.

Expert Belt is used as the item, as Life Orb recoil isn’t really desirable for Flareon. Mild Nature is used to give Flareon’s Special Attack as much power as possible. The given IVs make Flareon’s Hidden Power Grass a base 70 move.

Gen V

Flareon (M) @ Red CardAbility: Flash FireEVs: 252 HP / 36 SpD / 220 SpeCareful Nature (+SpD, -SpA)

Yeah, still no Flare Blitz. As such, Baton Passing for it. Flame Charge gives you some Speed boosts while you do some damage. Wish is for healing being passed, and Substitute can also be passed. Baton Pass is for actual passing. Red Card just switches out the foe, which can allow Flareon to stall for time to set up. Your EVs give you max HP for Wish and Substitute. Also, Speed so you can Baton Pass before being hit (Flame Charge helps with this.) Also, a few defensive EVs. Since Guts is going to be useless, immunity to Fire is the way to go. I credit DT with this set.

Flareon @ LeftoversAbility: Flash FireEVs: 252 HP / 200 Def / 58 SpDImpish Nature

This is the Flareon who really wants to be Umbreon but doesn’t have good Defense or HP so is just a wannabe. Curse boosts his Pathetic (Capital P on purpose) Defense stat and give him a little more offensive power. Toxic is for Stalling. Wish provides healing and support. Fire Fang is for STAB and gets rid of Steel types that are immune to Toxic something Umbreon could never do but that really doesn’t help him much. Flash Fire gives him an immunity and Leftovers heals him.

Here’s my Gutsy Flareon:

Flareon @ Toxic OrbAbility: GutsEVs: 252 Atk / 4 SpD / 252 SpeAdamant Nature- Fire Fang- Facade- Superpower- Protect

So in this set, you basically use Protect for a good stall long enough for Toxic Orb to take effect, then your moves will be even more powerful. So now you can attach with STAB Fire Fang, Facade, and even Superpower. You’ll be sweeping until you faint from the poison of Toxic Orb, much like the recoil effects of Life Orb.

Here’s a bulky Flareon that no one would really expect:

Flareon @ LeftoversAbility: Flash FireEVs: 4 HP / 252 Atk / 252 DefImpish Nature- Dig- Will-O-Wisp- Curse- Substitute

OK, so this strategy is a little unorthodox, even for Flareon, so basically, you are trying to build as much Defense as a burn supporter with Will-O-Wisp and Defensively with Curse. Substitute is there in case if the enemy tries to attack, but then again, your Defense will be very high, so that’s why they’ll have trouble taking you down, especially when they have a burn and that you have been boosting your Defense with Curse. Also Curse makes up for it’s physical boost in attack, so that’s why Dig is there for a reason, in case if they are on the attack, so you can be semi-invulnerable for a turn whether they have a burn or not, and/or if they keep breaking your Substitute. Prediction against your opponent is key when using a physically Defensive Flareon like this one.

Here is a nice moveset I use that isn’t common. (I made it myself!)

Flareon @ Focus Sash / Focus BandAbility: GutsEVs: 252 Atk / 252 Def / 4 SpeAdamant Nature- Detect / Protect / Wish- Flame Charge- Fire Fang / Superpower- Charm / Curse

Flareon has an awesome base attack for a fire type. Sadly, he does not have the greatest Defense. Detect and Protect will allow you to predict switch into another Pokemon (use Protect and if they use Earthquake switch into a Flying-type Pokemon) or Wish will heal you or another Pokemon. Flame Charge is there to boost up your speed, while getting a bit of damage in (Also, a STAB move). Fire Fang is great to have for STAB, and possibility of flinching and burning. It also has a nice amount of damage to it. Superpower, on the other hand, can take out Rock-type foes, which often carry Rock Blast and EQ. Charm is useful for quickly lowering an enemy’s attack, while Curse, if coupled with wish, can be used to raise Attack and Defense. Curse will also lower speed, but if you have Flame Charge, this shouldn’t be a problem.

If you really want a different item, go for the red card. It will allow you to set up a bit, since it sends the enemy’s Pokemon back in when flareon is attacked. Flash Fire is almost useless unless you predict an enemy using a fire move and switch in to flareon.

Here’s a thoughtFlareon @ Leftovers / Sitrus BerryAbility: GutsEVs: 160 HP / 252 Atk / 96 SpD.Adamant Nature (+Atk, -SpA)

Curse boosts Atk. and Def. (but at the cost of Speed). Wish to heal damage. Flare Blitz for STAB and Flail for the getting to the low HP powered up by Curse and perhaps being affected by a status condition.

Who the heck says Flareon is horrible, its not at all in fact if you have the right moves for it then you may win battles but in this set, I have only used it on a Eeveelution team…….but I think it may work in regular battles (as long as you are in the perfect time to place this Eeveelution) then I think it would work.

WARNING: Only send out Flareon if you are surrounded by Toxic Spikes or if you think your opponent is about to use a move that either causes Paralysis or Poison!

Oh, and for this set would go well with the help of a Speed Boost and Swords Dance Ninjask with a Focus Sash would help Flareon alot more!

Flareon @ Weakness PolicyAbility: GutsEVs: 252 Atk / 252 SpD / 4 HPCareful Nature- Flare Blitz- Will-O-Wisp- Facade / Return- Bite

Eh, not such a bad set for me any how, if Flareon gets hit by a super effective move, have no fear the weakness policy is here! The Weakness policy will at least help it with its attack by raising it by 2 stages but it also raises SpA by 2 stages too….anyway, Flare Blitz is for STAB but has a big recoil though. Like what ~-~WILL~-~ said, Will-O-Wisp would make Flareon have 120 Defense if you look at it that way since burns cause a Attack drop (unless the opponent has Guts too…). When Flareon has a status problem you know Facade is dangerous, right? especially with all that Attack stat. Bite has a chance of flinching, not really powerful like Fire Fang. To bad it can’t learn Crunch.

This set sucks.

My Flareon set is designed to cripple the enemy with force and flames.

Flareon @ Liechi BerryAbility: Flash FireEVs: 252 Atk / 252 HP / 6 SpeAdamant Nature- Flare Blitz- Superpower- Iron Tail- Will-O-Wisp

Revenge KillerFlareon @ Choice ScarfAbility: Flash FireEVs: 252 Atk / 252 Spe / 4 HPJolly Nature / Adamant Nature (Jolly is more recommended)- Flare Blitz- Superpower- Double Edge- Sleep Talk / Yawn

Flareon makes a surprisingly decent revenge killer, and fast attacker, thanks to Choice Scarf. For those of you wondering, I gave Flareon Sleep Talk in case he had to switch in to a sleep inducing move. Yawn is fun to use, and can be pretty annoying for your opponent to deal with. As they have the choice to either switch or stay in, which you can use to your advantage.

I think if you EV train with the right nature, being Modest (yes you saw that right) you can make a special attacking beast. Here is the moveset:

Flareon @ LeftoversAbility: Flash FireEVs: 184 HP / 68 Atk / 252 SpA / 4 SpeModest Nature- Fire Blast- Shadow Ball- Quick Attack- Will-O-Wisp

I hope you will give this a chance in battling. And me, being the great person I am, will tell you how I use it. I open with Will-O-Wisp to make Flareon a defense beast. Then use Fire Blast, or Shadow Ball (depends on the type). And if they didn’t faint from the burn, or your attack, use the quick attack.

The eeveelution that Gamefreak neglected…It is so desperate for better moves, especially a priority physical fire move.

This is how I made mine work for me.

Flareon @ Choice ScarfAbility: GutsEVs: 252 HP / 252 Atk / 4 DefAdamant Nature- Flare Blitz- Facade- Superpower- Bite / Iron Tail / Dig

Flareon needed more speed so that’s why I went for Scarf. I stayed with Guts ability because nearly every team runs Toxic and it just takes a little bit of prediction rather than putting Toxic Orb on it. Basically, just hit with everything you got and switch when needed. The 4th move slot is your choice, Bite worked best for me but I could see something like Iron tail or even Will-O-Wisp working well.

Flareon @ Toxic OrbAbility: GutsEVs: 252 Atk / 4 SpD / 252 SpeJolly Nature- Facade- Flame Charge- Wish- Iron Tail/Earthquake

Ok lemme explain. Flareon is one fairly hard Pokemon to use, good special moves but mainly good attack, so I’m just gonna say that this is probably a worse set, but it has its good sides.Guts and toxic orb make a mean combo when paired with facade. Wish is to heal the weakened Flareon. Flame charge, with guts and it’s attack, gives it an edge of flare blitze, since it helps the low base 65 speed. Earthquake and Iron Tail are good physical coverage moves for flareon.