What is a good moveset for Forretress?
If you have a good competitive moveset for Forretress,post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.
Be sure to includefull set details in your post, e.g. items, abilities, natures and EVs. Some explanation, including the intended game mode for your set, is also appreciated.Access the full list of guidelines here.
Forretress Pokédex and learnsetfor reference.
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Forretress @ LeftoversAbility: SturdyEVs: 252 HP / 4 Atk / 252 DefRelaxed Nature- Counter- Gyro Ball- Rapid Spin- Stealth Rock / Spikes / Toxic Spikes
Counter Forretress might surprise physical sweepers/breakers that think they can set up on Forretress as long as they can tank Gyro Ball. Sturdy ensures you’ll have a chance to use the attack. The set sacrifices Volt Switch, so your team will need other ways to control momentum.
Apart from Counter, this is a fairly typical utility Forretress with Rapid Spin, Stealth Rock, and Gyro Ball (which rounds out Forretress’s offensive presence). Wish users are especially good teammates, as are Pokemon that tend to invite slow physical wallbreakers into play, so you can use the Forretress lure. This Counter set is also a decent lead, though you’ll probably want the Custap Berry + Explosion set if you’re running Forretress on HO.
Forretress @ LeftoversAbility: SturdyEVs: 252 HP / 252 Def / 4 SpDImpish Nature- Rapid Spin- Toxic Spikes- Spikes / Stealth Rock- Pain Split
A wicked set that I like using in Ubers especially to help take down Kyogre. Spikes(Or Rocks if preferred)setter and Spinner with a twist. Pain Split + Sturdy allows me to stay in on any strong special attack, live, and suck them dry before switching out. I once got a rage quit on the first turn doing it (xD).
Forretress @ Iron BallAbility: SturdyEVs: 130 HP / 126 Atk / 252 DefBrave Nature- Gyro Ball- Bug Bite- Spikes- Pain Split
I’m trying to make him a sweeper but also defend at the same time. Gyro Ball is STAB and has high power because of Iron Ball. Bug Bite is also STAB, and it can potentially eat an HP-restoring berry, which is greatly appreciated. Spikes are an entry hazard to help your team, and Pain Split provides healing.
Forretress @ Chesto BerryAbility: SturdyEVs: 252 HP / 252 Def / 4 SpDImpish NatureIVs: 0 Spe- Rapid Spin- Stealth Rock- Gyro Ball- Rest
Need a Spinner/Rock Setter that is exceptionally bulky and can live for a great deal of long, drawn out battles?ChestoRest Forretressis your man. One of the most reliable Rock Setters and Spinner in OU, Gyro Ball provides STAB and hits faster Pokemon, such as Dragonite, Landorus, and even OHKO’ing most Terrakion. Rest is the crux, using his Chesto Berry to effectively shrug off status, completely replenish his HP, and refresh Sturdy. Also, Forretress’s abysal Speed allows him to move last every time, allowing Rest to heal the most HP, and guarantee that Sturdy is not broken by the opponent moving last.
Forretress @ Rocky HelmetAbility: SturdyEVs: 252 HP / 4 Atk / 252 SpDSassy Nature- Stealth Rock- Spikes- Toxic- Rapid Spin
This is an entry hazard setter!Set up Stealth Rock and Spikes. Toxic is to wear down your opponent’s health. Use Rapid Spin to deal a little damage and get rid of any Entry Hazards on your side.
Pineco @ Berry JuiceAbility: SturdyLevel: 1Serious Nature• Toxic• Stealth Rock• Toxic Spikes• Pain Split
First turn, use Toxic on them. If they attack, your Berry Juice will bring you back up. If they don’t attack, set up Hazards. Every time Sturdy is activated, Pain Split your health back.
Most people expect Forretress to be a defensive hazard and spinner, so I’m doing something different.
Gen 5 OU / Gen 6 UU / Gen 7 RUForretress @ Choice BandAbility: SturdyEVs: 252 HP / 252 Atk / 4 SpDBrave NatureIVs: 0 Spe- Gyro Ball- Earthquake- Rock Slide- Explosion / Volt Switch
This set is supposed to be a Trick Room sweeper, which no one expects from a Forretress. Gyro Ball is STAB and compliments Forretress' low speed. Earthquake can deal with fire types. Rock Slide is for coverage and makes the EdgeQuake combo. Explosion is for a last resort effort to weaken an opposing Pokemon. Volt Switch can be used instead for pivoting without having to knock yourself out by using Explosion.
Forretress (M) @ LeftoversAbility: SturdyEVs: 252 HP / 128 Def / 128 SpDSassy Nature- Spikes- Toxic Spikes- Stealth Rock- Explosion
Set up your entry hazards, then explode. He can also be used a rapid spinner.
I just noticed that I have been using a set that nobody else has posted. It’s my go-to Forretress set:
Forretress @ Leftovers / Custap BerryAbility: SturdyEVs: 252 HP / 252 Def / 4 SpABold Nature- Rapid Spin- Stealth Rock- Spikes- Volt Switch
I have used this set countless times. He is able to lay down hazards, spin them away, and get sweepers in for free. The item depends on what your team needs, but I find that Leftovers works best in OU and Custap Berry works best in Ubers.
My Forretress is there to set up on traps:
Forretress (M) @ LeftoversAbility: SturdyEVs: 252 HP / 252 Def / 4 SpDRelaxed Nature- Stealth Rock- Toxic Spikes- Spikes- Rapid Spin / Explosion
The point of this moveset is to make sure that opponents switching in take a decent amount of damage. Stealth Rock should be placed first to ensure good damage to Flying-types, Toxic Spikes should be placed second so the opponent is sure to be intoxicated, and Spikes go last, to add additional damage. Rapid Spin is there to clear out any traps laid by the opponent, but you could give Forretress Explosion if you think there would be no further point in having him in battle.
Role: Suicide Lead
Forretress @ Iron BallAbility: SturdyEVs: 252 HP / 252 Def / 4 SpDImpish Nature- Toxic Spikes- Earthquake- Gyro Ball- Explosion
Iron Ball helps Gyro Ball be as powerful as possible. Use Sturdy as the ability for what is essentially a free Focus Sash. An Impish Nature helps tank as a much as possible.
As for the moves, Toxic Spikes is a great entry hazard. I try to get a few of these down. Earthquake can help take care of Forretress' only weakness- a 4x weakness to Fire. Gyro Ball is STAB and takes full advantage of Forretress' low Speed stat. Use Explosion when you’re low on health.
Hope this helps, any comments would be welcomed.
Complete troll set!
Protect for scouting, Thunder Wave for being annoying, Stealth Rock for entry hazards and Explosion for trolling. Trollolololololololol. But seriously, I find this to be a very effective suicide lead.
This strategy will throw an opponent off guard who expects entry hazards.
Forretress (M) @Assault VestAbility: SturdyEVs: 252 Atk / 100 Def / 152 SpDAdamant Nature- Earthquake- Gyro Ball- Bug Bite / Payback- Explosion
Opponents will take a single look at a leading Forretress and know what’s up, and most likely switch to a Fire-type (Eg. Typhlosion) on the first turn before you can set off a Stealth Rock or Spikes. Imagine their surprise if you launch a super effective Earthquake instead, with enough Attack power for an OHKO without STAB. Assault Vest will protect it from special attacks whilst its Attack and Defence will already be high. The other moves are quite self-explanatory, with Explosion being a last resort.
If you want a setup Pokemon, this is the way to go:
Forretress @ LeftoversAbility: SturdyEVs: 252 HP / 252 Def / 4 SpDImpish Nature- Toxic Spikes- Spikes / Stealth Rock- Rock Tomb- Rapid Spin
Toxic Spikes: Good for when Pokémon switch in.Spikes / Stealth Rock: Again, good for when they switch a Pokémon in.Rock Tomb: To deal with Fire-types (Maybe Charizards?)Rapid Spin: Not really a damaging move, I use it personally to get rid of hazards such as Stealth Rock, Sticky Web, ect.
I hope this helped :)
Mixed ‘Wall’ with Entry Hazards
Forretress (M/F) @ LeftoversAbility: SturdyEVs: 252 HP / 4 Def / 252 SpDCalm Nature
Simple yet effective Hazard Setup, go in, clear any Hazard Entries with Rapid Spin, throw a Stealth Rock and a Toxic Spikes (Order doesn’t matter) then start laying down Spikes, after three turns you can use him to Stall a little, if the enemy Defogs/RS you, you kill it (with a Wallbreaker, Forretress won’t kill anything with his moves directly lol) and set up hazards again. Leftovers is there to sustain you, Sturdy to be able to put down at least one Entry Hazard if they somehow manage to deal that much damage to you.
I figured since this set isn’t here… Why not?
Forretress (M) @ Lum BerryAbility: SturdyEVs: 252 HP / 4 Def / 252 SpDCareful NatureIVs: 0 Atk- Spikes- Toxic- Counter- Light Screen
Pretty self-explanatory. You got a few options: Light Screen increases your likelihood to survive against a Fire-type move. Counter (sure, it requires prediction, but I 2HKO’ed a Metagross with it)Plus, Toxic and Spikes for support.I prefer a Lum Berry to Leftovers, but both work fine.
Role: Staller/Hazard Setter
Forretress @ LeftoversAbility: SturdyEVs: 252 HP / 252 Def / 4 SpDRelaxed NatureIVs: 0 Spe- Gyro Ball- Rapid Spin- Stealth Rock- Volt Switch
Gyro Ball is STAB and your main attacking move. Rapid Spin and Stealth Rock support your teammates. Volt Switch almost always lets you safely bring in another Pokémon, because of its low Speed. This is the best moveset I know for Forretress.
I hope this helps!
Ok, here we go, my little Forretress.
Forretress @ LeftoversAbility: SturdyEVs: 252 HP / 252 Def / 4 SpeImpish/Bold Nature- Stealth Rock- Counter- Protect- Swagger
No explanations for this moveset, It’s speaks for itself.
Role: Physical Wall
Forretress @ Leftovers / Iron BallAbility: SturdyEVs: 252 HP / 4 Def / 252 SpDSassy Nature-Toxic-Gyro Ball-Sandstorm-Protect__
Strategy:
So, you start off by using Sandstorm. This deals damage to everything other than Rock-, Steel-, and Ground-type Pokémon. Then use Toxic, so they start to to loss a lot of HP over time. Then use Gyro Ball and Protect, setting a Sandstorm again whenever it runs out, and destroy them!!
Forretress @ Custap Berry / LeftoversAbility: SturdyEVs: 252 HP / 4 Def / 252 SpDCareful NatureIVs: 0 Atk- Stealth Rock- Spikes- Toxic Spikes- Rapid Spin / Pain Split / Volt Switch