What is a good moveset for Galarian Slowbro?
This thread is forGalarian Slowbro. For Kantonian Slowbro, please gohere.
If you have a good competitive moveset for Galarian Slowbro,post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.
Be sure to includefull set details in your post, e.g. items, abilities, natures and EVs. Some explanation, including the intended game mode for your set, is also appreciated.Access the full list of guidelines here.
Galarian Slowbro Pokédex and learnsetfor reference.
Pleaselog inorregisterto add a comment.
Slowbro-Galar @ Choice SpecsAbility: RegeneratorEVs: 252 HP / 252 SpA / 4 SpDModest NatureIVs: 0 Atk- Trick- Shell Side Arm- Psychic- Surf
This is fun to use. Choice Specs boost your Special Attack. Regenerator allows you to regain health when you switch out, which pairs perfectly with the Choice Specs. The EVs allow it to have bulk and make it hit pretty hard. Modest raises Special Attack and lowers Attack, which you don’t need. Trick is where this set gets interesting. You can either keep your Specs for the added power, but if you see Leftovers/Black Sludge, you can Trick your Choice Specs to them, and since those are more Defensive items, I don’t think your opponent would be happy about Choice Specs on their wall. Shell Side Arm is STAB that allows you to always hit for maximum damage since it changes from Special to Physical depending on what would do more damage (though I doubt it’s going to be physical very often). Psychic is STAB, and I used it over Psyshock since you can just use Shell Side Arm against Special Walls. Surf covers Ground types.
Belly drummerSlowbro-Galar @ Sitrus berryAbility: Quick DrawEVs: 252 HP / 252 Atk / 4 SpDAdamant nature- Belly Drum- Zen Headbutt- Shell Side Arm- Drain punch / Ice Punch / Liquidation / Razor Shell / Earthquake / Slack Off
Belly Drum duh… Zen Headbutt and Shell Side Arm are STABs, the last move is coverage or healing.
Galarian Slowbro @ Choice SpecsAbility: Quick DrawEVs: 252 SpA / 252 HP / 4 SpDModest Nature- Shell Side Arm: Strong STAB- Psychic: Strong STAB- Surf: Nice coverage, specifically for Ground- Shadow Ball: Nice coverage, specifically for Ghost
His ability allows him to occasionally move first, which helps him cope with low speed. Nice STAB moves and nice attacking stats and defenses.
Slowbro-Galar @ Life OrbAbility: RegeneratorEVs: 252 HP / 252 SpA / 4 SpDQuiet NatureIVs: 0 Atk / 0 Spe- Trick Room- Shell Side Arm- Psychic- Flamethrower
Trick Room to fix low speed, because relying on Quick Draw is unreliable. Shell Side Arm for poison STAB. Psychic for STAB, and Flamethrower for steel types. Regenerator can help recover some Life Orb damage.
Slowbro-Galar @ Quick ClawAbility: Quick DrawEVs: 252 HP / 252 SpA / 4 SpDModest NatureIVs: 0 Atk- Shell Side Arm- Shadow Ball- Psychic- ScaldQuick Claw + Quick Draw almost = always move first, Shadow ball has good power and cover ghost type weakness, Shell side arm is strong also, has 20% poison opponent chance with 100% perfect acc.Scald is for cover ground type weakness and also has a chance to burn opponent, and Psychic is its Psychic type stab move.Other Good Options:-Focus Blast: High Power and covers dark type weakness-Flamethower: Best fire type move ever-Calm Mind / Nasty Plot / Curse: Boost stat
Slowbro-Galar @ Choice BandAbility: RegeneratorEVs: 252 HP / 252 Atk / 4 SpDAdamant Nature- Zen Headbutt- Avalanche- Shell Side Arm- Drain PunchExplanation:Choice Band gives power to the move you use. Zen Headbutt is STAB. Avalanche is double the power since Galarian Slowbro has low speed, and can take care of Ground Types. Shell Side Arm is another STAB move. Drain Punch is for Steel Types.
not for the faint of heart
Slowbro-Galar @ Black SludgeAbility: Quick DrawEVs: 252 HP / 48 Def / 208 SpDCalm NatureIVs: 0 Atk- Iron Defense- Calm Mind- Slack Off- Stored Power
Iron Defense + Calm Mind to set up. Slack Off to recover HP. Stored Power to unleash all those stat boosts on to non dark types. Quick Draw can help get off boosts easier and faster.
Thought I might post something different so…
Slowbro-Galar @ Black SludgeAbility: RegeneratorEVs: 252 HP / 252 SpA / 4 SpDModest NatureIVs: 0 Atk- Whirlpool- Yawn- Shell Side Arm- Flamethrower
Whirlpool to trap the opponent, Yawn to make them fall asleep, and two attacking moves to weaken the opponent as much as possible. Regenerator + Black Sludge can possibly make this usable multiple times.
Slowbro-Galar @ Assault VestAbility: RegeneratorEVs: 252 HP / 252 SpA / 4 SpDModest NatureIVs: 0 Atk- Future Sight- Shell Side Arm- Fire Blast- Grass Knot / Ice Beam
Future Sight is a strong move that adds a layer of pressure to the opponent to make sure they get in the right Pokemon to take the Future Sight, and if they forget about it, it can potentially catch a surprise KO. Shell Side Arm is standard Galarian Slowbro stuff. Fire Blast is strong steel coverage. Grass Knot can be used to chip the bulky waters, but Ice Beam can be used for Ground types.
Slowbro-Galar @LeftoversAbility: RegeneratorEVs: 252 HP / 252 Def / 4 SpDSassy Nature- Amnesia: To raise SpD- Slack Off: For healing- Psychic: STAB- Drain Punch: Heals, covers Dark and Steel that are immune and resistant to Psychic.
G-Slowbro gets a few options. I’ve been using this set:
Slowbro-Galar @ Quick ClawAbility: Quick DrawEVs: 252 HP / 252 SpAModest Nature- Expanding Force- Shell Side Arm- Nasty Plot- Slack Off
But that’s because I’m using Porygon to set Trick Room, so if you want to use as a Trick Room setter you could remove Slack Off and go min Spe. I’m still not told on the Quick Draw + Quick Claw combo, so it may be better to doLife Orb/ Berry or Black Sludge for the item.
You can also add a third move for coverage. Shadow ball, Flamethrower / Fire Blast, Hydro Pump, Ice Beam / Blizzard, and Focus Blast all seem viable depending on the rest of your team.
Slowbro-Galar @ Quick ClawAbility: Quick DrawEVs: 136 HP / 252 Atk / 60 Def / 60 SpDBrave Nature- Shell Side ArmSTAB- Drain PunchCoverage- EarthquakeCoverage- Zen HeadbuttSTAB
Role: Bulky Psychical Sweeper
There is a 50% chance that both either quick claw or quick draw will activate. You should be bulky enough to tank 1-3 hits and finally get to activate your quick claw/draw.
I’m not sure which Slowbro thread to post this, so I posting it here:
National Dex–>Slowbro-Galar @ SlowbroniteAbility: Regenerator –> Shell ArmorEVs: 252 HP / 252 Def / 4 SpA or 252 HP / 116 Def / 140 SpABold NatureIVs: 0 Atk- Scald- Sludge Bomb / Psyshock- Calm Mind / Ice Beam / Flamethrower- Slack Off
A Mega Slowbro set from a Galarian Slowbro. This is allowed in the format. The reason Galarian Slowbro is the one that mega evolves into Mega Slowbro is so you can be a Rillaboom check before mega evolving and can also bait in ground types. Scald is for the 30% chance to burn opposing Pokemon. Sludge Bomb is for the 30% chance to poison. Psyshock is an option so you can deal with special walls. Calm Mind allows you to boost your special attack and special defense. Slack Off is for healing and allows you to stay in longer. Calm Mind can be replaced with a coverage move like Ice Beam or Flamethrower. Ice Beam allows you to deal super effective damage to dragon types. Flamethrower can be used against steel types like Ferrothorn and Mega Scizor.
Gen 9 NU Defensive Nasty PlotSlowbro-Galar @ Rocky HelmetAbility: RegeneratorTera Type: Water / FairyEVs: 252 HP / 252 Def / 4 SpABold NatureIVs: 0 Atk- Nasty Plot- Sludge Bomb / Psychic / Psyshock- Flamethrower / Surf / Ice Beam- Slack Off
A Physically Defensive Nasty Plot set for NU. Galarian Slowbro can’t use Quick Draw Quick Claw + Nasty Plot since NU banned Quick Claw because of how ridiculous that Galarian Slowbro set was. However, Quick Claw being banned doesn’t stop Nasty Plot Galarian Slowbro from being scary. This physically defensive Nasty Plot set is arguably Galarian Slowbro’s set that make people view as broken, as this Galarian Slowbro refuses to get KOed.
Nasty Plot boosts Galarian Slowbro’s Special Attack, making its attacks more dangerous to switch into. The two common attacking moves used on this set are Sludge Bomb and Flamethrower. Sludge Bomb is used over Side Shell Arm for the Poison STAB due to its higher chance to poison opposing Pokemon. Flamethrower is used to hit Steel-types such as Copperajah, Klefki, and Registeel super effectively. Slack Off gives Galarian Slowbro reliable HP recovery, letting it stick around for a long time combined with Regenerator. Rock Helmet is used force chip on to Pokemon who use contact move, making it nice to punish U-turn spam.
Regenerator is used for the Ability so Galarian Slowbro can have another way to recovery health. The EV spread with Bold Nature lets it tank physical hits, allowing Galarian Slowbro to break through teams mid-game and clean up teams late-game. You can do an EV spread such as 248 HP / 212 Def / 48 Spe to outspeed Palossand and Mudsdale if you have a coverage move to beat them. Tera Water and Tera Fairy are used as they give Galarian Slowbro some nice defensive typings. Tera Water is useful to resist Steel moves. Tera Fairy lets Galarian Slowbro resist Dark moves that would otherwise be super effective on it and have an immunity to Dragon moves.
Oh yeah, don’t expect just Sludge Bomb and Flamethrower as the two attacking moves for this set, as Slowbro can mix and match with Sludge Bomb, Psychic, and Psyshock for your STAB move, and Flamethrower, Surf, and Ice Beam for your coverage move. Because the two attacking slots are customizable, Galarian Slowbro can pick and choose what checks it wants to beat. Dragalge tries to switch into Sludge Bomb or Flamethrower? Surprise, it gets sent down into the Mariana Trench with Psyshock or Psychic. Chandelure, Gligar, Palossand, or Specially Defensive Mudsdale tries to get in your way? Tera Water and send them away with a Surf. Flygon tries to revenge kill you? Tera Water or Fairy and blast it with a sample of Antartica with Ice Beam.
Mopey (Slowbro-Galar) @ LeftoversAbility: Quick DrawEVs: 252 HP / 252 SpA / 4 SpDCalm Nature- Shell Side Arm- Stored Power- Nasty Plot / Calm Mind- Flamethrower / Grass Knot / Focus Blast / Ice Beam / Surf / Scald
I love Galarian Slowbro soooo much, best Galar DLC Pokemon by a long long shot. Thankfully (thankfully) it has a good movepool and can be a mixed attacker (or either Physical or Special), as well as a buffed Quick Claw ability, meaning Speed can be invested in other areas instead (bulk, attack).
here’s my set. HP and SpA make a Bulky Special attacker. I decided not to invest in Speed as Quick Draw is good for priority. Start off by getting in as many Nasty Plots / Calm Minds as possible, max HP and really solid Defenses mean you can set up 1 or 2, sometimes 3 if you’re lucky. Shell Side Arm is STAB, and Stored Power is not only boosted because it’s power depends on stat boosts, but you’re boosting SpA/SpD, so it can be better than Psychic as STAB. The last move is any Special filler. Use whatever works best for your team.
Damage Calculations! :DAttack+1 252 SpA Slowbro-Galar Shell Side Arm vs. 252 HP / 4 SpD Tangrowth: 632-746 (156.4 - 184.6%) – guaranteed OHKO
(With 2 Calm Minds +2 SpA and +2 SpDor1 Nasty Plot)+2 252 SpA Slowbro-Galar Shell Side Arm vs. 0 HP / 0 SpD Dracovish: 295-348 (91.9 - 108.4%) – 50% chance to OHKO
+2 252 SpA Slowbro-Galar Flamethrower vs. 252 HP / 4 SpD Aegislash-Shield: 244-288 (75.3 - 88.8%) – guaranteed 2HKO after Leftovers recovery
(With 3 Calm Minds, equivalent to 3 Nasty Plots but without SpD boosts) Imagine that, a Special Slowbro-Galar 2HKOing a Blissey, whaaaaaaat?+3 252 SpA Slowbro-Galar Stored Power (140 BP) vs. 252 HP / 4 SpD Blissey: 366-432 (51.2 - 60.5%) – guaranteed 2HKO
Defense+2 0 SpA Suicune Scald vs. +2 252 HP / 4+ SpD Slowbro-Galar: 96-114 (24.3 - 28.9%) – possible 5HKO after Leftovers recovery
252 SpA Dragapult Shadow Ball vs. +2 252 HP / 4+ SpD Slowbro-Galar: 134-158 (34 - 40.1%) – 33.4% chance to 3HKO after Leftovers recovery (This is a Super Effective hit, by the way)
Hope I helped, have fun using this set! :))