What is a good moveset for Galarian Slowking?

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This thread is forGalarian Slowking. For Johtonian Slowking, please gohere.

If you have a good competitive moveset for Galarian Slowking,post an answer below and upvote the best ones. Movesets for Galarian Slowpoke should be shared onthe Galarian Slowbro thread.

Be sure to includefull set details in your post, e.g. items, abilities, natures and EVs. Some explanation, including the intended game mode for your set, is also appreciated.Access the full list of guidelines here.

Galarian Slowking Pokédex and learnsetfor reference.

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Gen 9 National Dex UU Defensive PivotSlowking-Galar @ LeftoversAbility: RegeneratorTera Type: WaterEVs: 252 HP / 252 Def / 4 SpDRelaxed NatureIVs: 0 Atk / 0 Spe- Future Sight- Sludge Bomb- Slack Off- Chilly Reception

A Defensive Pivot set for Galarian Slowking in Gen 9 NatDex UU. This set utilizes a new move Galarian Slowking gets, Chilly Reception. Chilly Reception lets Galarian Slowking forgo the Assault Vest pivot set and allow it to act like its Johtonian counterpart Slowking. Chilly Reception is used to set snow and let you switch out. While setting snow may seem useless, it is useful for resetting Pelipper’s rain, which helps vs Rain teams. Chilly Reception letting Galarian Slowking is useful with its ability, Regenerator. The rest of the moves are pretty much self-explanatory. Future Sight lets you pressure opposing teams. Sludge Bomb is used as Poison STAB that has a 30% chance to poison opposing Pokemon. Slack Off is used for HP recovery. Relaxed Nature with 0 Speed IVs is used to make Galarian Slowking as slow as possible in order to make Chilly Reception act like a budget Teleport to let you bring in offensive teammates safely. Water Tera Type and other Tera Types are useful to get rid of Galarian Slowking’s weaknesses from its Poison/Psychic typing and make a Pursuit from Weavile not hurt as much.

Slowking-Galar @ Black SludgeAbility: RegeneratorEVs: 252 HP / 252 Def / 4 SpABold NatureIVs: 0 Atk- Calm Mind- Flamethrower / Fire Blast- Stored Power- Slack Off

Use Calm Mind a few times, then open up with Stored Power. Slack Off and Black Sludge attempt to heal off any damage you may sustain during setup, and Flamethrower / Fire Blast counter Steel types.

Slowking-Galar @ Black SludgeAbility: RegeneratorQuiet NatureEVs: 252 HP/252 SpA/4 SpD- Trick Room- Eerie Spell- Sludge Bomb- Flamethrower

Trick Room setter. Eerie Spell is very annoying for moves like Stone Edge with low PP. Sludge Bomb is STAB. Flamethrower is coverage.

Slowking-Galar @ Toxic OrbAbility: RegeneratorEVs: 252 HP / 4 SpA / 252 SpDCalm NatureIVs: 0 Atk- Trick- Protect- Eerie Spell- Hex

Because Galarian Slowing can’t learn Toxic, the only way for it to badly poison an opponent is toTrickToxic Orb onto the opponent. Protect is for stalling when your opponent gets poisoned. Eerie Spell is to basically PP stall the opponent. Hex gets double power when your opponent is poisoned. If you want to to poison more than one Pokemon, you would have to use Trick to get the Toxic Orb back before the opponent faints.

Slowking-Galar @ Assault VestAbility: RegeneratorEVs: 248 HP / 8 Def / 252 SpDCalm Nature- Scald- Sludge Bomb- Flamethrower- Future Sight / Eerie Spell / Psychic

I do not take credit for this moveset. This is from one of the smogon forums that I just changed to my own preference. Just thought I’d share it here. I’ve been using this as the ultimate middle finger to qd Pheromosa

National Dex UUSlowking-Galar @ Waterium ZAbility: RegeneratorEVs: 252 HP / 252 Def / 4 SpABold NatureIVs: 0 Atk- Calm Mind- Scald- Sludge Bomb- Slack Off

Another Calm Mind set. Calm Mind is for boosting your special attack and special defense. Scald is for ground type coverage and its 30% chance to burn can be pretty scary for phyiscal wallbreakers. Sludge Bomb is for poison STAB and comes with a 30% chance to poison opposing Pokemon. Slack Off is for healing. The Waterium Z is to allow you to nuke poison resists. The Waterium Z is also useful for taking less damage from Weavile’s Knock Off, with Slack Off being able to scout for Knock Off, which can help you to avoid becoming Pursuit trapped.

Slowking-Galar @ Black SludgeAbility: RegeneratorEVs: 252 HP / 252 Def or SpD / 4 SpABold / Calm NatureIVs: 0 Atk- Slack Off- Eerie Spell- Sludge Wave- Calm MindVery bulky with Regenerator, sadly it doesn’t get toxic. It can get some what PP stall with Eerie Spell, heal with Slack Off, and possibly setup with Calm Mind. It works just as well if you have a Calm Nature and SpD EVs, for a special tank.

Slowking-Galar @ Black SludgeAbility: RegeneratorEVs: 252 HP / 252 Def / 4 SpABold NatureIVs: 0 Atk- Scald- Eerie Spell- Calm Mind- Slack Off

Scald has a chance to burn, which can cripple physical sweepers. Eerie Spell is STAB and can annoy opponents that use a low PP move, especially if they use a Choice Item. Calm Mind Boosts Special Attack and Special Defense. Slack Off is for healing.

Slowking-Galar @ Choice SpecsAbility: RegeneratorEVs: 148 HP / 252 SpA / 108 SpDModest Nature- Eerie Spell- Ice Beam- Flamethrower- Sludge Wave / Scald / Shadow Ball

Bulky Specs. Eerie Spell is STAB and drains PP. All the other moves are coverage. I recommend keeping Sludge Wave as your last move, but Scald is great coverage (Has a chance to burn, too) and Shadow Ball covers it’s Ghost weakness.

Modification of its OU set

Slowking-Galar @ Assault VestAbility: RegeneratorEVs: 252 HP / 80 Def / 24 SpA / 152 SpDBold / Calm Nature- Future Sight- Scald- Sludge Bomb- Flamethrower / Eerie Spell

Future Sight to force switches and it can stop set-up sweepers. Scald to potentially spread burn and covers its Ground weakness. Sludge Bomb is STAB and can poison, use it on bulky Pokemon or special attackers. Flamethrower is coverage while Eerie Spell lets you PP stall

Role: Bulky Wall / Trick Room Setter

Slowking-Galar @ Black SludgeAbility: Regenerator / Curious MedicineEvs: 252 HP / 130 Def / 42 SpA / 84 SpDBold / Modest / Quiet NatureIVs: 0 Atk- Trick Room- Yawn- Eerie Spell- Sludge Bomb

This is my preferred set, but there are other options:

Notes:- Use 0 Spe IVs if using as a Trick Room Setter.- Don’t use moves such as: Fire Blast, Blizzard, Focus Blast, and Hydro Pump because of low accuracy.- Grass Knot is unreliable and inconsistent.- Iron Defense and Amnesia aren’t as good because they only raise one defense stat.- Thunder Wave is almost always useless due to him being so slow.

I hope this helps.

Slowking @ Shuca BerryAbility: Curious MedicineEVs: 252 HP / 24 Def / 232 SpDRelaxed NatureIVs: 0 Spe- Foul Play- Psyshock- Trick Room- Heal Pulse

Full support baby. This thing can support your team, while getting an almost guaranteed trick room. Heal pulse can help a weakened teammate to help rampage through the team again.

Defensive Calcs:

132 Atk Landorus-Therian Earthquake vs. 252 HP / 24+ Def Slowking-Galar: 134-162 (66.3 - 80.1%) – guaranteed 2HKO

124+ Atk Rillaboom High Horsepower vs. 252 HP / 24+ Def Slowking-Galar: 214-254 (54.3 - 64.4%) – guaranteed 2HKO after Grassy Terrain recovery

252 SpA Moltres-Galar Fiery Wrath vs. 252 HP / 232 SpD Slowking-Galar: 186-218 (47.2 - 55.3%) – 69.5% chance to 2HKO

252 SpA Life Orb Spectrier Shadow Ball vs. 252 HP / 232 SpD Slowking-Galar: 281-330 (71.3 - 83.7%) – guaranteed 2HKO

252+ Atk Glastrier High Horsepower vs. 252 HP / 24+ Def Slowking-Galar: 262-310 (66.4 - 78.6%) – guaranteed 2HKO